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Food Food is one of the main statistics in Civilization VI. It is the basis for the growth of city population and is counted on a per-city basis.

Mechanics[]

Food Food is the primary factor fueling population growth in a city: without Food Food, there is no growth. Food is produced individually by each city in various ways, the chief among which is the land around the city: thus, food potential availability should be the first concern when planning where to settle new cities.

Each Citizen Citizen in a city consumes 2 Food Food per turn. If the city produces more food than its citizens currently consume, it has a food surplus, which will gather in a pool. When the current pool fills, city population will increase by 1. If the city has a food deficit, curent food pool is depleted, and city population will eventually decrease by 1. If the situation is balanced, there will be neither growth, nor decline.

Note that population growth is further affected by other factors. For more precise information, head here.

Sources[]

The main source of Food Food is the land and its features, so the more Citizen Citizens working fertile tiles around your cities, the better.

Terrain[]

Almost all terrain and its features grant base Food Food yields when worked. The full list is as follows:

Base Terrain[]

The only terrains without Food Food yield are Desert and Snow, so normally you should avoid settling there.

Features[]

Since all of these are available right from the start of the game and without any research, locating them and strategically placing your cities in range of them will determine how fast (or how slowly) they will grow in the early to middle game. You should scout your surroundings well!

Resources[]

Many resources also contribute Food Food when worked. These include:

Fish, Rice and Wheat also provide additional Food Food yield with their respective tile improvements. Rice and Wheat provide additional Food Food yields with a Water Mill (whether or not they have been improved).

Tile Improvements[]

The Farm is a basic tile improvement specifically dedicated to Food Food production, and besides it is available from the start of the game without research. It adds +1 Food Food; but researching Feudalism and later Replaceable Parts activates adjacency bonuses with other Farms which may cause a single Farm to produce a whopping +7 Food Food!

Other Improvements also grant bonus Food Food yields; they can only be built on certain Resources, however. These tile improvements are as follows:

Improvements are a major way to boost Food Food production in all stages of the game. But even more important is the adjacency bonus provided to the Farm by Feudalism and later Replaceable Parts! This has the potential to boost your Citizen Population growth immensely, both because of the boost in Food Food yield, and the increase of the Housing Housing limit in the city. You should study its mechanics well and make use of them whenever possible.

Governors R&F-Only.png[]

  • Liang provides the ability to build Fisheries, an aquatic tile improvement that provides 1 Food Food and 1 extra Food Food for every adjacent sea resource.
  • Magnus' Surplus Logistics title provides the city he is in with 20% more Food Food (Growth). Also, your Trade Route Trade Routes ending here provide +2 Food Food for their starting city.

Religious Beliefs[]

There are two religious Pantheons that grant bonus Food Food from certain improvements. Goddess of the Hunt grants +1 additional Food Food yield from Camps, and Goddess of Festivals grants +1 additional Food Food yield from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.

Buildings[]

Unlike other main stats, there is no District District directly dedicated to Food Food, though the City Center has +2 Food Food as a base yield, and the Neighborhood has a major positive impact on Citizen Population growth. However, several buildings from both the City Center and other districts increase Food Food output. These include:

The Feed the World religious belief also provides Food Food from Shrines and Temples.

Trade Routes[]

Domestic Trade Route Trade Routes always grant additional Food Food to their city of origin. The exact amount depends on the districts available at the destination:

The Policy Card Collectivization grants +4 bonus Food Food from all domestic Trade Route Trade Routes.

Domestic Trade Route Trade Routes can be extremely useful for jump-starting a city's population growth if the city isn't in a very fertile area. For these cities they may continue to be critical for city growth later, simply because the city has exhausted the available fertile tiles around.

Likewise, the policy card Arsenal of Democracy provides +2 Food Food to both cities from Trade Route Trade Routes to an ally's city. Apart from this, international Trade Route Trade Routes very rarely grant Food Food - they serve other purposes.

Wonders[]

There are four Wonders that grant bonus Food Food upon completion:

However, multiple natural wonders grant Food Food bonuses to the civilizations that own them:

Unique Bonuses[]

There are only a few unique pieces of infrastructure and civ/leader abilities that grant special Food Food bonuses:

  • The unique district of Kongo, the Mbanza, grants +2 Food Food.
  • The unique tile improvement of India, the Stepwell, grants +1 Food Food, +1 Food Food if adjacent to a Farm, and +1 Food Food with Professional Sports.
  • The unique tile improvement of Australia, the Outback Station, grants +1 Food Food, +1 Food Food for every adjacent Pasture, and +1 Food Food from every 2 adjacent Outback Stations (after researching Rapid Deployment).
  • The unique tile improvement of Indonesia, the Kampung, grants +1 Food Food for every adjacent Fishing Boats.
  • The tile improvement of Liang, the Fishery, grants +1 Food Food and more Food Food based on each adjacent Fishing Boat.
  • GS-Only.png The unique tile improvement of the Cahokia city-state, the Cahokia Mounds, grants Food Food for adjacent districts.
  • GS-Only.png The unique tile improvement of the Nazca city-state, the Nazca Line, grants Food Food for adjacent Desert and Desert Hills tiles.
  • GS-Only.png The unique tile improvement of Canada, the Ice Hockey Rink, grants 2 Food Food with Professional Sports.
  • R&F-Only.png The unique tile improvement of the Cree, the Mekewap, grants Food Food for adjacent Bonus Resources.
  • GS-Only.png The unique tile improvement of the Netherlands, the Polder, grants 1 Food Food and more Food Food for adjacent Polders and additional Food Food with Replaceable Parts.
  • The unique tile improvement of the Inca, the Terrace Farm, grants 1 Food Food and more Food Food for adjacent Mountains.
  • Nkisi, the civilization ability of the Kongolese, grants them +2 Food Food for each of their Relic Relics, Artifact Artifacts, and Sculpture Great Works of Sculpture.
  • Grand Barays, the civilization ability of the Khmers, grants them +2 Food Food from Farms adjacent to Aqueducts.
  • Monasteries of the King, the leader ability of Jayavarman VII, grants bonus Food Food to Holy Sites equal to their adjacency bonus.
  • GS-Only.png Mana, the civilization ability of the Māori, grants them +1 Food Food to every Fishing Boat.
  • GS-Only.png Mit'a, the civilization ability of the Inca, grants every Mountain +1 Food Food for every adjacent Terrace Farm.
  • GS-Only.png Songs of the Jeli, the civilization ability of Mali, grants City Centers +1 Food Food for every adjacent Desert or Desert (Hills) tile.
  • R&F-Only.png Three Kingdoms, the civilization ability of Korea, grants +1 Food Food to Farms if they are built next to a Seowon.
  • Mediterranean's Bride, the leader ability of Cleopatra, grants other civilizations +2 Food Food from international Trade Route Trade Routes to her cities.
  • GS-Only.png Qhapaq Ñan, the leader ability of Pachacuti, grants +1 Food Food to Domestic Trade Route Trade Routes for every Mountain tile in the origin city.
  • GS-Only.png The Last Best West, the leader ability of Wilfrid Laurier, grants him the ability to build Farms on Tundra, and these Farms gain +2 Food Food.
  • R&F-Only.png Favorable Terms, the leader ability of Poundmaker, grants +1 Food Food to Trade Route Trade Routes for each Camp or Pasture in the receiving city.
Civilization VI Statistics [edit]

Culture CultureDiplomatic Favor Diplomatic Favor GS-Only.pngFaith FaithFood FoodGold GoldPower Power GS-Only.pngProduction ProductionScience ScienceTourism Tourism

GS-Only.png Added in the Gathering Storm expansion pack.
Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

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