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Food (Civ7) Food is one of the yields in Civilization VII and its expansions. It is needed for a civilization to increase the Population Population of its Settlements Settlements and expand its borders.

Mechanics[]

Food (Civ7) Food, alongside Production Production, is one of the only yields that applies exclusively to individual Settlements Settlements. As a result, it must be carefully managed for each Settlement Settlement to ensure steady growth and room for development.

The primary function of Food (Civ7) Food is to increase a Settlement Settlement's population. Each additional Citizen Citizen requires a certain amount of accumulated Food (Civ7) Food, with the threshold increasing for every new Citizen gained. Once this threshold is reached, a growth event is triggered, allowing the new Citizen to be assigned to a tile — either as a Specialist Specialist in a District District or as an Improvement Improvement worker if the tile lacks a district. Specialists consume Food (Civ7) Food, making a high Food (Civ7) Food income essential for maintaining a large number of specialists within your Cities Cities.

Because Food (Civ7) Food directly enables population growth, it plays a crucial role in expanding a City City's territory and increasing overall yields, both at the Settlement Settlement and empire level. This makes Food (Civ7) Food arguably the most important yield in the early game. Without a strong Food (Civ7) Food supply, Settlements cannot grow, significantly limiting the total yields your empire can accumulate.

Beyond direct sources, Food (Civ7) Food can also be indirectly increased through Growth Rate (Civ7) Growth Rate. Various Wonders Wonders, Social Policies Social Policies, and other mechanics can improve Growth Rate in specific or all Settlements Settlements. Growth Rate acts as a multiplier on Food (Civ7) Food income, meaning its value scales over time as a City's base Food (Civ7) Food production increases. In the early game, securing direct Food (Civ7) Food yields is critical for rapid expansion. However, in later Ages — when the Food (Civ7) Food threshold for new Citizens becomes significantly higher — prioritizing Growth Rate becomes more effective for sustaining long-term development.

Beyond all these traditional methods of acquiring Food (Civ7) Food, a unique mechanic allows for an even greater Food (Civ7) Food surplus: Town Town specialization. When Towns specialize, all of their accumulated Food (Civ7) Food is automatically sent to their connected Cities Cities, providing a massive external Food (Civ7) Food supply. This effect is especially powerful when a Town is converted into a Farm or Fishing Town, as it maximizes its Food (Civ7) Food contribution. By the later Ages, this allows Cities to completely disregard local Food (Civ7) Food income and instead focus purely on infrastructure, Production Production, and other yields, while being continuously provisioned by their specialized Towns.

Sources[]

Standard sources[]

Age Resources Resources Tile Improvements Tile Improvements Buildings Buildings Wonders Wonders Technologies Technologies Civics Civics Social Policies Social Policies
Antiquity Age N/A
Exploration Age
Modern Age

Special sources[]

TBA

Negative sources[]

Crises[]

See also[]

Civilization VII Statistics [edit]
Culture CultureFood (Civ7) FoodGold GoldHappiness HappinessInfluence InfluenceProduction ProductionScience Science