
Food is one of the yields in Civilization VII and its expansions. It is needed for a civilization to increase the
Population of its
Settlements and expand its borders.
Mechanics[]
Food, alongside
Production, is one of the only yields that applies exclusively to individual
Settlements. As a result, it must be carefully managed for each
Settlement to ensure steady growth and room for development.
The primary function of
Food is to increase a
Settlement's population. Each additional
Citizen requires a certain amount of accumulated
Food, with the threshold increasing for every new Citizen gained. Once this threshold is reached, a growth event is triggered, allowing the new Citizen to be assigned to a tile — either as a
Specialist in a
District or as an
Improvement worker if the tile lacks a district. Specialists consume
Food, making a high
Food income essential for maintaining a large number of specialists within your
Cities.
Because
Food directly enables population growth, it plays a crucial role in expanding a
City's territory and increasing overall yields, both at the
Settlement and empire level. This makes
Food arguably the most important yield in the early game. Without a strong
Food supply, Settlements cannot grow, significantly limiting the total yields your empire can accumulate.
Beyond direct sources,
Food can also be indirectly increased through
Growth Rate. Various
Wonders,
Social Policies, and other mechanics can improve Growth Rate in specific or all
Settlements. Growth Rate acts as a multiplier on
Food income, meaning its value scales over time as a City's base
Food production increases. In the early game, securing direct
Food yields is critical for rapid expansion. However, in later Ages — when the
Food threshold for new Citizens becomes significantly higher — prioritizing Growth Rate becomes more effective for sustaining long-term development.
Beyond all these traditional methods of acquiring
Food, a unique mechanic allows for an even greater
Food surplus:
Town specialization. When Towns specialize, all of their accumulated
Food is automatically sent to their connected
Cities, providing a massive external
Food supply. This effect is especially powerful when a Town is converted into a Farm or Fishing Town, as it maximizes its
Food contribution. By the later Ages, this allows Cities to completely disregard local
Food income and instead focus purely on infrastructure,
Production, and other yields, while being continuously provisioned by their specialized Towns.
Sources[]
Standard sources[]
| Age | |||||||
|---|---|---|---|---|---|---|---|
| Antiquity Age | N/A | ||||||
| Exploration Age | |||||||
| Modern Age |
Special sources[]
TBA
Negative sources[]
Crises[]
See also[]
- Food in other games
| Civilization VII Statistics [edit] |
|---|