Food is one of the main tile yields in Sid Meier's Civilization: Beyond Earth.
Sources[]
Food is mainly acquired by having your cities work the Terrain around them. More
Food can be obtained from resources, tile improvement, buildings and trade. Clearing an Alien Nest or combining artifacts may also yield a one-time
Food boost.
Uses[]
Food is gathered for one important purpose, that of growing the
Population of your cities. Each
Citizen consumes 2
Food. Note that all percentage modifiers to
Food are applied after consumption is taken into account; as such, they will affect growth rate but not maximum
Population.
Some effects cause
Food to be carried over after city growth:
- 30% with the Nanopasture building (15% in Rising Tide)
- 10% with the Frugality virtue
- 10% with the appropriate CEL Cradle building quest option
- 10% with the appropriate Cloning Plant building quest option
- 10% with the Biospheres technology
- 15% on completion of the Spores and Harvest quest
City growth[]
A city grows by storing enough
Food required to increase the
Population by 1.
The specific amount of
Food required to increase the
Population by 1 is calculated as follows:
- Food required = p² + 6p + 8
where p is the current
Population of the city.
| 1 | 15 |
| 2 | 24 |
| 3 | 35 |
| 4 | 48 |
| 5 | 63 |
| 6 | 80 |
| 7 | 99 |
| 8 | 120 |
| 9 | 143 |
| 10 | 168 |
| 11 | 195 |
| 12 | 224 |
| 13 | 255 |
| 14 | 288 |
| 15 | 323 |
| 16 | 360 |
See also[]
- Food in other games
| Civilization: Beyond Earth [Edit] | |
|---|---|
| Games: Base Beyond Earth • Rising Tide • Starships† | |
| Lists | |
| Affinities | |
| Concepts | |
| Yields | |
| Misc. | |
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