The Food Market is a growth-enhancing building in Civilization VI: Rise and Fall. It is built in the Neighborhood district (or one of its replacements).
Rise and Fall[]
- Effects:
- +3
Food
- +3
- Restrictions:
- Limit of one per city (even if the city has multiple Neighborhoods).
- Cannot be built if Shopping Mall has already been built in one of this city's districts.
Gathering Storm[]
- Effects:
- Restrictions:
- Limit of one per city (even if the city has multiple Neighborhoods).
- Cannot be built if Shopping Mall has already been built in one of this city's districts.
Strategy[]
If you think trading 465 Production for 3
Food sounds like a bad deal, you are correct. Prior to Gathering Storm, there are no circumstances under which building a Food Market is preferable to building a Shopping Mall, which provides
Gold,
Amenities, and some
Tourism to spur you toward a Culture Victory. The Food Market's lowered
Production cost and increased
Food yield in Gathering Storm make it somewhat better, and you may want to build one in a city with a Neighborhood if you're not going for a Culture Victory. Even then, however, this building should be very low on your priority list, as
Food is not exactly the most valuable resource at this point in the game.
Civilopedia entry[]
Far from the fluorescent-lit commercial food production hubs of today, early open air markets were a place for farmers to offload excess crops and livestock. Customers, in turn, would be able to inspect food for (relative) cleanliness.
Food markets would become a necessary feature of cities which moved further from areas of food production—part commerce, part civic endeavor to keep the population fed. Some markets were constructed alongside the cities in which they were founded; for instance, merchants have been selling cheese and meat at the Suq Bab al-Lūq in Cairo since 969 CE.