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The Food Market is a growth-enhancing building in Civilization VI: Rise and Fall. It is built in the Neighborhood district (or one of its replacements).

Rise and Fall[]

  • Effects:
  • Restrictions:
    • Limit of one per city (even if the city has multiple Neighborhoods).
    • Cannot be built if Shopping Mall has already been built in one of this city's districts.

Gathering Storm[]

  • Effects:
  • Restrictions:
    • Limit of one per city (even if the city has multiple Neighborhoods).
    • Cannot be built if Shopping Mall has already been built in one of this city's districts.

Strategy[]

If you think trading 465 Production Production for 3 Food Food sounds like a bad deal, you're definitely right. Prior to Gathering Storm, there are no circumstances under which building a Food Market is preferable to building a Shopping Mall, which provides Gold Gold, Amenities Amenities, and some Tourism Tourism to spur you toward a Culture Victory. The Food Market's lowered Production Production cost and increased Food Food yield in Gathering Storm make it somewhat better, and you may want to build one in a city with a Neighborhood if you're not going for a Culture Victory. Even then, this building is still generally a low priority for most cities, since Food Food is not exactly the most valuable resource at this point in the game. The only times you should make it a higher priority to build Food Markets are when playing as Yongle (whose cities benefit from having the largest Citizen Population possible) or developing a city to maximize domestic Trade Route Trade Route yields (which usually requires a Citizen Population of 28 for all the specialty districts).

Civilopedia entry[]

Far from the fluorescent-lit commercial food production hubs of today, early open air markets were a place for farmers to offload excess crops and livestock. Customers, in turn, would be able to inspect food for (relative) cleanliness.

Food markets would become a necessary feature of cities which moved further from areas of food production—part commerce, part civic endeavor to keep the population fed. Some markets were constructed alongside the cities in which they were founded; for instance, merchants have been selling cheese and meat at the Suq Bab al-Lūq in Cairo since 969 CE.

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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