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The Forbidden City is a Wonder in Call to Power II. It is meant for the Chinese and costs 2160 production points to build.

Gameplay[]

The Forbidden City wonder ushers in a new era of isolationism, closing all foreign embassies in the host empire. Although the Forbidden City does prevent foreign empires from establishing Embassies in the host empire the host empire can still create Embassies in foreign nations. It also prevents enemies from starting wars with the host empire.

The discovery of the Railroad Advance renders the Forbidden City obsolete.

Great Library entry[]

For over five hundred years the Emperors of the Ming and Qing Dynasties spent their days behind the 175 foot moat and thirty foot walls of the Forbidden City of Beijing. Built according to the strict and elaborate system of feng shui, the palace was designed to represent China and the body of the Emperor as one, a paradigm of the Middle Kingdom between heaven and earth. Life there was a mystery to outsiders, as it was meant to be. Even when the Chinese Revolution ended the dynastic rule of the Emperor Puyi in 1911, he and his family were free to remain in the Forbidden City, though this ended by order of the army in 1924.

Videos[]

Call_to_Power_2_-_The_Forbidden_City

Call to Power 2 - The Forbidden City

See also[]

Call to Power II Wonders
Agency Aristotle's Lyceum Central Matter Decompiler Chichen Itza Data Haven East India Company Egalitarian Act Emancipation Act Empire State Building Field Dynamics Forbidden City Gaia Controller Galileo's Telescope Genome Project GlobeSat Great Wall Gutenberg's Bible Hagia Sophia Hollywood Internet London Exchange Nanite Defuser National Shield Penicillin Pyramids Ramayana The Appian Way The Eden Project The Solaris Project World Peace Center Zero Crime Bill
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