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[[File:Forest (Civ1).png|right]]
 
[[File:Forest (Civ1).png|right]]
These woodlands produce a modest mixture of [[Food (Civ1)|food]] and [[Resource (Civ1)|resources]]. If more food production is needed in the area, they can be converted into [[Plains (Civ1)| plains]], which can be irrigated.
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These woodlands produce a modest mixture of [[Food (Civ1)|food]] and [[Production (Civ1)|resources]]. If more food production is needed in the area, they can be converted into [[Plains (Civ1)|plains]], which can be irrigated.
   
Forests produce 1 food and 2 resource. [[Game (Civ1)|Game]] can be found in forests which generate an extra 2 food. [https://civilization.fandom.com/wiki/Railroad_(Improvement)_(Civ1) Railroads] increase production to 3.
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Forests produce 1 food and 2 resource. [[Game (Civ1)|Game]] can be found in forests which generate an extra 2 food. [https://civilization.fandom.com/wiki/Railroad_(Improvement)_(Civ1) Railroads] increase production to 3. Forests do not provide [[Trade (Civ1)|trade]].
   
 
It costs 2 Movement Points to travel over a Forest region.
 
It costs 2 Movement Points to travel over a Forest region.

Revision as of 22:31, 4 October 2020

Forest (Civ1)

These woodlands produce a modest mixture of food and resources. If more food production is needed in the area, they can be converted into plains, which can be irrigated.

Forests produce 1 food and 2 resource. Game can be found in forests which generate an extra 2 food. Railroads increase production to 3. Forests do not provide trade.

It costs 2 Movement Points to travel over a Forest region.

Forests offer a +50% defense bonus.

Civilization Terrains

ArcticDesertForestGrasslandHillsJungleMountainOceanPlainsRiverSwampTundra