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Fortification is an advance in Fall of Rome, a scenario in Civilization III: Conquests.

Civilopedia entry[]

As siege weapons are improved, so must the fortifications defending against them. Simply put, a change in one forces an evolvement in the other. The walls around a city must become thicker and taller. Battlements are surrounded by moats, sometimes filled with water, sharp projections, dangerous creatures -- or a combination of the three! Even the towers interspersed along a fortified wall must adapt as the weapons of siege warfare evolve; roofs are added, and firing ports are modified to better serve (or defend against) new weapons.

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