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Freedom is a social policy tree in Civilization V. It is available at the start of the Renaissance Era (Industrial era in Gods & Kings). It cannot be active at the same time as Autocracy or Order.

In Brave New World it got converted from a social policy tree to an Ideology.

Game Info[]

Vanilla and Gods & Kings[]

Freedom is best for small, focused empires. In particular, it provides bonuses for GreatPeople5.png Great people and Specialists.

Adopting Freedom increases the rate at which Great People are born by 25%.

Adopting all Policies in the Freedom tree will increase the base yield from Great Tile Improvements by 100% and length of 20xGoldenAge5.png Golden Ages increased by 50%. May purchase Great Artists with Faith Faith (GodsKings5 clear.png only).

Policy Effect Requirement
Constitution Constitution +2 Culture Culture from each World Wonder. Adopting Freedom
Civil Society Civil Society Specialists consume only half the normal amount of Food Food. Adopting Freedom
Universal Suffrage Universal Suffrage Melee strength Combat Strength of Cities increased by 33%. Adopting Freedom
Democracy Democracy Specialist Population in Cities produce half the normal amount of Unhappiness (Civ5).png Unhappiness. Civil Society
Free Speech Free Speech 8 units are maintenance free. Constitution

Brave New World[]

Main article: Ideology_(Civ5)#Freedom

Strategy[]

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Civilopedia entry[]

As a policy, freedom generally means that no class of society is subservient to another, and that all are equally subject to the laws. I can't own you, and you can't take my wife from me simply because you're the king's son-in-law. Free societies are generally more successful than non-free states, as the free people often feel that they have more of a stake in their country's success or failure.

Related achievements

Freedom Isn't Free
Freedom Isn't Free
Fully Explore the Freedom Policy Track.
Civilization V Social Policies [edit]
Tradition

AristocracyLanded EliteLegalismMonarchyOligarchy

Liberty

CitizenshipCollective RuleMeritocracyRepresentationRepublic

Honor

DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code

Piety

Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy

Patronage

AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism

Commerce

EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains

Rationalism

Free ThoughtHumanismScientific RevolutionSecularismSovereignty

Aesthetics

Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts

Exploration

Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets

Freedom

Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage

Autocracy

FascismMilitarismPolice StatePopulismTotal War

Order

CommunismNationalismPlanned EconomySocialismUnited Front

Civilization V Ideological Tenets [edit]
Freedom Level 1 Avant GardeCapitalismCivil SocietyCovert ActionCreative ExpressionEconomic UnionUniversal Healthcare
Level 2 Arsenal of DemocracyNew DealTheir Finest HourUniversal SuffrageUrbanizationVolunteer Army
Level 3 Media CultureSpace ProcurementsTreaty Organization
Order Level 1 Double AgentsHero of the PeoplePatriotic WarSkyscrapersSocialist RealismUniversal HealthcareYoung Pioneers
Level 2 Academy of SciencesCultural RevolutionFive-Year PlanParty LeadershipResettlementWorkers' Faculties
Level 3 Dictatorship of the ProletariatIron CurtainSpaceflight Pioneers
Autocracy Level 1 Elite ForcesFortified BordersFuturismIndustrial EspionageMobilizationUnited FrontUniversal Healthcare
Level 2 Lightning WarfareMilitarismNationalismPolice StateThird AlternativeTotal War
Level 3 Clausewitz's LegacyCult of PersonalityGunboat Diplomacy
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