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Freedom is a social policy tree in Civilization V. It is available at the start of the Renaissance Era (Industrial Era in Gods & Kings). It cannot be active at the same time as Autocracy or Order in vanilla and Gods & Kings.
In Brave New World it got converted from a social policy tree to an Ideology.
Game Info[]
Vanilla and Gods & Kings[]
Freedom is best for small, focused empires. In particular, it provides bonuses for Great people and Specialists.
Adopting Freedom increases the rate at which Great People are born by 25%.
Adopting all Policies in the Freedom tree will increase the base yield from Great Tile Improvements by 100% and length of Golden Ages increased by 50%. May purchase Great Artists with
Faith (
only).
Policy | Effect | Requirement |
---|---|---|
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+2 ![]() |
Adopting Freedom |
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Specialists consume only half the normal amount of ![]() |
Adopting Freedom |
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Adopting Freedom |
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Specialist Population in Cities produce half the normal amount of ![]() |
Civil Society |
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8 units are maintenance free. | Constitution |
Brave New World[]
- Main article: Ideology_(Civ5)#Freedom
Strategy[]
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Share your wisdom!
How do you use Freedom? |
Civilopedia entry[]
As a policy, freedom generally means that no class of society is subservient to another, and that all are equally subject to the laws. I can't own you, and you can't take my wife from me simply because you're the king's son-in-law. Free societies are generally more successful than non-free states, as the free people often feel that they have more of a stake in their country's success or failure.
Related achievements
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