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Fuel Cells is an advance in Call to Power II.

Gameplay[]

The discovery of Fuel Cells relieves automobiles of the burden of the Internal Combustion engine. With the Eco-Transit city improvement, Fuel Cells replace gas tanks in vehicles, reducing Pollution in Cities considerably.

Great Library entry[]

Throughout the 19th and 20th centuries, the world depended on petroleum products as its primary source of fuel. The effect on the environment was measurable, with emissions of harmful gasses contributing to the greenhouse effect, which caused bizarre weather patterns and a general rise in the mean temperature of the earth. With the development of fuel cells in the early 21st century, ecologically friendly fuel sources enabled manufacturers of power systems to rid themselves of the burden of fossil fuels. Substantially cleaner than gasoline, coal or oil and more powerful than solar energy, fuel cells finally gave the world a reprieve from air pollution.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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