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Furs Furs are a luxury resource in Civilization VI. They are found mostly on Tundra tiles, or sometimes on other terrain with Woods.

Strategy[edit | edit source]

Furs Furs provide bonuses to Production Production, Food Food, and Gold Gold when improved with a Camp by a civilization that has discovered Synthetic Materials and Mercantilism. These diverse yields make them valuable resources, especially in tundra where resources are scant.

Players using Russia should make an extra effort to claim Furs Furs - they're usually found on terrain that provides Russia with additional Faith Faith and Production Production bonuses.

Civilopedia entry[edit | edit source]

Homo sapiens have been wearing the pelts of fellow mammals since they wandered into the cold climes, about 125 thousand years ago. Once wool and flannel fabrics were developed, which were far more durable, warmer, and easier to keep clean, wearing furs was just an affectation. Nonetheless, several species were hunted to near extinction during the 1700s and 1800s – beaver, fox, mink, seal, the list goes on. Others were bred in captivity – ermine, sable, chinchilla, etc. – to be harvested for their coats. And the “fur trade” (think Hudson’s Bay Company) made some men very rich.

Civilization VI Resources [edit]

Amber R&F-Only.pngCinnamonSCitrusClovesSCocoaCoffeeCosmeticsGCottonDiamondsDyesFursGold Ore3GypsumHoney1IncenseIvoryJadeJeansGMarbleMercuryOlives R&F-Only.pngPearlsPerfumeGSaltSilkSilverSpicesSugarTeaTobaccoToysGTrufflesTurtles R&F-Only.pngWhalesWine






Antiquity SiteLey Line2Shipwreck

G: Accessed by Great MerchantS: Suzerainty with Zanzibar
1 Added in Maya & Gran Colombia Pack2 Secret Societies mode only • 3 Specific scenarios only
R&F-Only.png Added in the Rise and Fall expansion pack.
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