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Fusion is an advance in Call to Power II.

Gameplay[]

The discovery of Fusion is a major development in the pursuit of renewable energy sources. The Fusion Plant is one of the cleanest power sources available to Cities, and increases Production without increasing Pollution.

Fusion Tanks are well-crafted assault vehicles that take advantage of Fusion technology for power and weaponry. They are one of the most formidable and effective land units in the game.

Great Library entry[]

Although research into nuclear fusion began in the 1950s, it was not until the end of the 20th century that scientists began to have success with creating fusion reactors. Whereas nuclear fission reactions occur when particles split atoms, fusion reactions occur when two lighter atomic nuclei combine to form a heavier element. The nuclei must be moving at high speed in order to overcome their mutual electrical repulsion. When these nuclei fuse, a small amount of mass is converted into a large amount of energy. Late 20th century designs of fusion reactors relied on extremely hot, dense plasma, i.e. an ionized gas consisting of free nuclei and free electrons, used to impart the high speeds of the nuclei. Deuterium and tritium nuclei, the easiest nuclei to fuse, provided the fuel for the reactor.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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