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The Future Era is the ninth and final era in Civilization VI: Gathering Storm. It is preceded by the Information Era.

Intro[]

The world contains marvels beyond the dreams of ancient prophets, and terrors more fearsome than any apocalypse. Machines search for meaning and new matter weaves dream-like forms. Choices made long ago bear grave consequences in this age and demand resolute answers. Go now, and achieve your vision for the future of civilization.

Game Info[]

The prerequisites for all technologies and civics of the Future Era are randomized with each playthrough (with the exception of Offworld Mission, which is always the only tech leading to Future Tech). The technologies unlock naval tile improvements and upgrades for the Giant Death Robot, the civics unlock powerful new policy cards, and both unlock new projects. Future Tech and Future Civic are available at the very end of their respective trees.

It is not possible to start a game in the Future Era.

Technologies[]

Technology Prerequisites Science Science cost Eureka Unlocks
Advanced AI
Advanced AI
Random 2200 or 2300 Boost through Spy. Drone Air Defense upgrade for Giant Death Robot
Advanced Power Cells
Advanced Power Cells
Random Boost through Spy. Particle Beam Siege Cannon upgrade for Giant Death Robot
Cybernetics
Cybernetics
Random Boost through Spy. Enhanced Mobility upgrade for Giant Death Robot
Offworld Mission
Offworld Mission
Random Boost through Spy. Terrestrial Laser Station

Lagrange Laser Station

Predictive Systems
Predictive Systems
Random Boost through Spy. Offshore Wind Farm
Seasteads
Seasteads
Random Boost through Spy. Seastead, +1 Diplomatic Victory point.
Smart Materials
Smart Materials
Random Boost through Spy. Reinforced Armor Plating upgrade for Giant Death Robot

+1 Production Production to Mines

Future Tech
Future Tech
Offworld Mission 2600 +5% Production Production towards projects

Civics[]

Civic Prerequisites Culture Culture cost Inspiration Unlocks
Cultural Hegemony
Cultural Hegemony
Random 3200 or 3300 Hallyu, Non-State Actors
Exodus Imperative
Exodus Imperative
Random Aerospace Contractors, Space Tourism
Global Warming Mitigation
Global Warming Mitigation
Random Carbon Recapture, 3 Envoy Envoys, 1 Diplomatic Victory point
Information Warfare
Information Warfare
Random Integrated Attack Logistics, Rabblerousing
Smart Power Doctrine
Smart Power Doctrine
Random Diplomatic Capital, Global Coalition
Future Civic
Future Civic
Random 3500 1 Governor Governor Title, 50 Diplomatic Favor Diplomatic Favor

Tile Improvements[]

Seastead Seastead
Offshore Wind Farm Offshore Wind Farm

Projects[]

Carbon Recapture Carbon Recapture
Exoplanet Expedition Exoplanet Expedition
Terrestrial Laser Station Terrestrial Laser Station
Lagrange Laser Station Lagrange Laser Station

Related achievements[]

Future is Now
Future is Now
Be the first to complete all the technologies in the Future Era in a game with 8 or more players.
A reference to either Non Phixion's studio album or a line spoken by Dewey in Malcolm in the Middle (S3E10).

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

GS-Only Added in the Gathering Storm expansion pack.

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