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Gaia Controller is an advance in Call to Power II.

Gameplay[]

The Gaia Controller enables the conversion of matter into energy and back. Gaia Satellites collect space debris and solar radiation, convert it to energy, and beam it down to Obelisks on the ground. The Obelisks channel the energy into Cities with Gaia Controller Cores, which allow Cities to process the energy into any matter they choose.

Once people have this limitless supply of energy and resources, it eliminates the strife and conflict that comes from scarcity. The empire that successfully constructs the Gaia Controller has control of the most powerful device in the world, and thus wins the game.

Great Library entry[]

The Gaia Controller was the greatest scientific achievement of the 23rd century. Its development was borne out of research into Gaia theory, which employed nanotechnology to dramatically reduce pollution. However, Gaia-theory-based applications for pollution reduction had a range limited to a few hundred miles. Scientists began to envision a global pollution reduction system. One possible solution, proposed by noted scientist David White, was to create a system that converted the actual matter that comprised pollution into energy. It would simultaneously clean up the environment and provide an energy source.

The Solaris Project was the experiment that proved that safe conversion from matter to energy was possible. A highly secretive endeavor, its primary research took place on a satellite laboratory. By sending a probe into the center of the sun, Solaris Project scientists were able to unlock the secrets of converting matter into energy back into matter. Soon after this discovery, they began construction on the Gaia Controller, a global matter converter that would provide limitless non-polluting energy.

The Gaia Controller was comprised of three distinct groups of componentry. A system of small satellites circled the planet, collecting space debris, solar energy and various other sources of matter. Once collected the satellites converted the matter to energy, periodically beaming it down to obelisks placed at regular intervals on the surface. The obelisks were the primary matter collecting entities in the system, sending out vast groups of nanites designed to hunt out polluting agents in the air, water and earth. They also acted as receptacles for energy collected from satellites. Obelisks distributed energy to the various Gaia controller cores in cities around the world. The controller cores enabled operators to oversee the system, distribute and control energy and provide cities with a limitless supply of energy for the creation of new matter.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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