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Gaia Theory is an advance in Call to Power II.

Gameplay[]

The discovery of Gaia Theory unleashes the potential for destruction on an unprecedented level. Advances in nanotechnology allow for the creation of nanites that can seek and destroy any manmade entity. It also allows for breakthroughs in nanite pollution control systems.

Once players build the Eden Project Wonder, Ecotopian empires may build Eco-Rangers. Capable of a Nanite Cleansing attack that annihilates any trace of humanity, Eco-Rangers are the most destructive unit in the game.

Great Library entry[]

Gaia theory developed out of the same environmental preservation philosophy that spawned the ecotopian movement. With the discovery of nano-machines, the world was finally capable of implementing nanotechnology on a grand scale. Whereas nano-assembly enabled the construction of objects in nanite factories, nano-machines enabled the creation of sub-microscopic machines that could perform nearly any function. With this new technology, ecotopians conceived of a radical new approach to repairing the ecological damage wrought at the hands of post-modern human existence. Utilizing nanites designed to seek out any man-industrial by-products such as toxic waste and non-naturally occurring chemicals, they could return an ecologically devastated area to "what nature had intended."

Although this technology was originally intended for environmental cleanup, it was soon adapted by extreme factions of ecotopian terrorists who sought to condemn any nation that produces more than trace amounts of pollution. Their ultimate creation, the Eco-Ranger was designed as the ultimate nanite cleansing device. Armed with nanites designed to destroy any non-natural by-product, building or object, it utterly eradicates any trace of humanity within the range of the blast. The notion of "what nature had intended" had been taken to a violent, abominable extreme, and the new technology threatened to undo six millennia worth of human progress.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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