Civilization Wiki
m (Russ3Z moved page Musk Ox (Civ2) to Game (Civ2): it is called "Game" in the game, not Musk Ox)
m (fix link)
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[[File:Musk Ox (Civ2).png|200px|right]]
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[[File:Game (Civ2).png|200px|right]]
'''Musk Ox''' is a {{Link2|Resource}} type in ''[[Civilization II]]''.
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'''Game''' is a {{Link2|Resource}} type in ''[[Civilization II]]''.
   
 
==Stats==
 
==Stats==
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*Shields: 1 {{Production2}}
 
*Shields: 1 {{Production2}}
 
*Trade: 0 {{Trade2}}
 
*Trade: 0 {{Trade2}}
Increases the amount of Food produced in {{Link6|Tundra}} Terrain from 1 to 3 and increases Shields from 0 to 1
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Increases the amount of Food produced in {{Link2|Tundra}} Terrain from 1 to 3 and increases Shields from 0 to 1
   
 
==Civilopedia==
 
==Civilopedia==

Revision as of 22:54, 9 April 2020

Game (Civ2)

Game is a Resource type in Civilization II.

Stats

  • Food: 3 Food (Civ2)
  • Shields: 1 Shield (Civ2)
  • Trade: 0 Trade (Civ2)

Increases the amount of Food produced in Tundra Terrain from 1 to 3 and increases Shields from 0 to 1

Civilopedia

Settlements in the sparse tundra regions of the arctic cannot raise crops and domestic animals for food due to the harsh conditions. They are, therefore, much more dependent on the hunting and trapping of local wildlife for food. The many species of birds and small game, as well as larger animals such as elk and caribou, provide a source of food in an environment that is otherwise barren and inhospitable.

Civilization II Resources

BuffaloCoalFishFruitFursGameGemsGoldIronIvoryOasisOilPeatPheasantSilkSpiceWhalesWheatWine