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Genetic Tailoring is an advance in Civilization: Call to Power.

Summary[]

The sixth Medical Advance, Genetic Tailoring offers the power to create new, custom-ordered life; DNA splicing is as easy as cut-and-paste. It can be used to produce unlimited food in the Beef Vat, or to awe and amaze visitors with the genetic wonders of the Dinosaur Park, which brings in 300% more gold to the Civilization, or it can be used to feed the space bound masses with Food Tanks.

Great Library entry[]

As scientists made great leaps forward in the field of Genetics in the 22nd century, scientists sought the next step: the manipulation of genes to alter the embryo and human life itself. By building genes artificially, scientists and parents could ensure that children had the best possible attributes for life. Based on these experiments, scientists were able to come out with brands of children. The Perky Pat genetic package (outgoing, friendly, and smart) soon became a best seller leading to a generation of cute children and annoying adults.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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