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Genetic Tailoring is an advance in Call to Power II.

Gameplay[]

Genetic Tailoring takes Human Cloning one step further, enabling the total customization of human life. Children are no longer born as much as they are "grown," with any combination of superior mental and physical attributes.

Cornucopic Vats take advantage of Genetic Tailoring to produce vast amounts of Food, eliminating hunger in Cities.

The Kraken is a formidable underwater assault vehicle.

Great Library entry[]

Building on the monumental discoveries in the field of genetics over the first half of the 21st century, geneticists began to explore the world of gene synthesis and customization. Genetics enabled them to create life by copying existing genes, and gene therapy enabled them to alter existing genes and splice them into existing DNA. Genetic tailoring, pioneered by the Anthony D. Evans Genetics Research Laboratory, was a process by which geneticists fabricated genes from scratch, imbuing them with the code to produce specific attributes.

The first completely synthesized living organism was a butterfly with luminescent wings and a genetically programmed ability to respond to the human voice. Later, scientists began to create animals with built-in resistances to pesticides and toxins. The ultimate expression of genetic tailoring came when commercial ventures enabled people to design and customize their offspring. They could combine their own genetic material with tailored genes, or leave their DNA out of the process completely. Human beings now had the power to truly create any kind of life.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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