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Genetics is an advance in Civilization: Call to Power.

Summary[]

The fourth Medical Advance, Genetics, unlocks the blueprints of life creating the possibility of engineering new organisms. To understand the full scope of this power, scientists must know the DNA sequences of every human, not just one - hence the Genome Project, which enables the tailoring of the human species to increase production and general strength. But like Pandora's Box, this knowledge goes to ill as well as good use: the Infector lurks in the shadows awaiting orders to wreak his havoc on enemy cities.

Great Library entry[]

The field of Genetics dates back to the 19th century, when Mendel first established his rules of genetic inheritance. However, it was not until the mid 20th century that scientists discovered DNA through a combination of x-ray imaging and chemical detective work. By the early 1970s, the basic principles of genetics had been well established. Henceforward, pharmaceutical companies increasingly led the march into new territory, searching DNA for a hint as to origins and cures for disease. With an existing distribution system, pharmaceutical companies knew that they could market any new discoveries.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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