Civilization Wiki
Advertisement

Genetics is an advance in Call to Power II.

Gameplay[]

Advances in Genetics provide scientists with the tools to unlock the secrets of life hidden in the DNA of every organism. By studying the myriad codes embedded in DNA, scientists are able to pinpoint the "blueprint" for the creation of organisms, from the generation of cells to the anomalies that lead to disease and abnormalities.

The Genome Project Wonder represents the first successful mapping of human genes, and opens the door to Genetic Tailoring and Human Cloning. The Moray Striker is a Genetic Age underwater defensive scout craft. Its wide vision range and speed make it ideal for reconnaissance duties. Hydroponic Farms grow genetically synthesized fruits and vegetables, producing more Food per tile than any other Tile Improvement.

Great Library entry[]

Since the discovery of deoxyribonucleic acid, or DNA, in the mid 20th century, scientists endeavored to unlock the secrets hidden within the microscopic strands of information. By the early 1970s, the basic principles of genetics had been well established. Not until the early 21st century did geneticists working for the Genome Project successfully map human genes. This proved to be the first step in the unraveling of the secrets of human life. In the next three decades, geneticists parsed and analyzed the voluminous information contained in the mapped genes and gained tremendous insight into the nature of human systems, cell production and diseases.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement