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Genetics
Genetics (CivBE).png

Primary technology of Tier 1

Science 95 Science
Requires Habitation
Leads to Cognition
Genetic Design
Alien Sciences
Affinity

None

Buildings enabled Pharmalab
Cytonursery
Improvements enabled None
Satellites enabled None
Units enabled None
Notes

Allows the Cytonursery and Pharmalab buildings.

"You go to war with the soldiers you have. Make sure those are the soldiers you want."

- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War

History[]

For decades after Gregor Mendel published his famous paper on inherited traits in 1865 AD, the field of genetics was regarded more a curiosity than a science. But the 20th and 21st centuries saw phenomenal advances in mapping genomes, recombinant research, fertilization and reproduction application, and paramutation manipulation. By the time of the colonization efforts, most genetic disorders could be avoided and progress on human adaptive mutations was rapidly exceeding expectations. Most colonial missions included cellular collections and gene libraries to recreate Old Earth species (including humans), either in original form or tailored for the alien environment. In some cases, the colonists pushed the genetic boundaries even further, to the point where their offspring might hardly be recognized as human as they strove to master this planet.

Game Info[]

Genetics is a Primary Tech in tier 1 of the Tech Web. This technology allows the Pharmalab and Cytonursery to be built.

Linked Technologies[]

Primary Technologies[]

Tier 0
Tier 2

Secondary Technologies[]