The Georgians' civilization ability is Strength in Unity, which allows them to receive Era Score bonuses for the Dedications they make at the beginning of Golden and Heroic Ages, and grants them extra Production towards walls. Their unique unit is the Khevsur, and their unique building is the Tsikhe (which replaces the Renaissance Walls).
In the Dramatic Ages Game Mode, the Georgians' civilization ability functions differently. They still receive their Production bonus toward walls, but in a Golden Age, they receive an additional Wildcard slot in their government and can use Dark Age policy cards.
Strategy[edit | edit source]
Upon the release of Rise and Fall, Georgia became the butt of many jokes in the community since the civilization was hilariously underpowered. However, through many patches, tweaks, direct and indirect buffs, Georgia (especially in Gathering Storm) is now quite a solid civilization who can turn every city she has into impenetrable fortresses while racing towards a Religious, Cultural, or Diplomatic Victory.
Strength in Unity[edit | edit source]
Georgia's civilization ability provides them with great flexibility. In addition to being good road maps for each era, Dedications provide wide-ranging benefits that can affect city development, espionage, expansion, exploration, military, or basic yields. Unfortunately, the limited selection of available Dedications will force the Georgians to adjust their strategy to suit their options, but once they receive their first Golden Age, they'll have an easier time maintaining it in subsequent eras. They should choose Dedications that will be easy for them to satisfy, and trigger Historic Moments to receive the highest Era Score possible. They should also attempt to build the Taj Mahal, which complements this ability excellently.
To best play to their strengths, however, the Georgians should select Exodus of the Evangelists whenever it appears as a Dedication. Similarly, they should adopt either Theocracy or Monarchy as their government, select policy cards such as Simultaneum and Raj, and appoint Moksha and Amani as Governors as soon as they are able. The reasons for this will be explained below.
Glory of the World, Kingdom and Faith[edit | edit source]
Aside from boosting their Era Score, the Georgians have two overarching priorities under Tamar: founding a religion and spreading it to city-states. They should research Astrology early on and either construct Holy Sites in every city they found or build Stonehenge while sending Scouts to explore the map. They should hold on to their Envoys until they've founded a religion, at which point they should use their Missionaries and Apostles to convert every city-state they meet and spread out their Envoys to attain Suzerainty with as many of them as possible. The Gold, Faith, Science, Culture, and Production bonuses they receive for doing so will make Georgia's cities extremely prosperous and productive (especially if they have the right kinds of Districts and buildings), and if they manage to convert every city-state to their religion, the Georgians will be well on their way to winning a Religious Victory. In Gathering Storm, they have a good incentive to adopt Choral Music, Holy Order, Mosque, and Tithe/Pilgrimage as their beliefs and use their massive amounts of Faith to purchase Rock Bands en masse, especially if the game lasts so long that winning a Religious Victory becomes impractical.
Slotting the Merchant Confederation Policy Card is an essential boost in Georgia's continued prosperity. With it and Charismatic Leader as a combination, they will have a steady and scaling Gold income for the rest of the game.
Tamar's leader ability also spurs Georgia's Faith production when fighting in defense of a city-state. After completing the necessary civic research to unlock Protectorate Wars, the Georgians should keep a close eye on civs who threaten their city-state allies (particularly if Frederick Barbarossa is in the game with them) and use Casus Belli to go to war and liberate any city-states that get captured. If the enemy has founded a religion, they should try to capture the other civilization's Holy City and then send an Inquisitor there to remove it - this will give them another leg up in the race to a Religious Victory.
Khevsur [edit | edit source]
Not much can be said about this unit, as it is strong but since the Khevsur does not replace any other units, it cannot be pre-built and upgraded into. The most efficient way to make use of the Khevsur is to buy it with Faith when you choose to build Grand Master's Chapel and adopt Theocracy as your government. However, since Georgia's Faith generation power is quite restricted (you need to be able to declare Protectorate Wars) and extra Faith from the Tsikhe does not come into play until the next era (which happens to be when the Khevsur becomes obsolete), it is very hard to use this unit within its limited time frame. Not to mention, since you can only decide where you want to settle, not that of your enemy, the Combat Strength bonus when fighting in Hills will most likely benefit you only on defense.
Unlike Civilization V, in Civilization VI, the site of the battle is actually the tile of the defender, not the attacker. Therefore, similar to other bonuses that grant extra Combat Strength when "fighting on" certain terrain, the Khevsur will receive extra Combat Strength when it attacks a unit standing on Hills, regardless of where the Khevsur stands. Also, the Khevsur will receive extra Combat Strength on defense if it gets attacked while standing on Hills.
Tsikhe[edit | edit source]
The Tsikhe can be built faster than the Renaissance Walls and yields Faith in addition to its defensive bonuses. When it was first released in Rise and Fall, it is widely considered to be the worst unique infrastructure in the game, as it replaces a building that players rarely want to build in the first place, and its uniqueness is hilariously trivial compared to the standard version. You may want to build at least one Tsikhe just to get the +4 Era Score, but even then, you may want to run Limes while doing so - despite its lower Production cost, it's hard to justify spending 10+ turns constructing this building.
However, after the changes that come with Gathering Storm, the Tsikhe receives a much needed buff. It now provides twice the outer defense of the standard Renaissance Walls, turning Georgian cities into impenetrable fortresses. The latest buff towards Georgia's civilization ability (+50% Production towards walls) makes this building even more potent. Moreover, it plays strongly to the Georgian unique ability of chaining multiple Golden Ages. Considering that this is the only City Center unique building (meaning that it can be built in every city), combined with Tamar's leader ability, you are looking at a significant Faith and Tourism output as long as you can continue your Golden Ages. After the general buff towards the Renaissance Walls that make them immune to Siege Towers and Battering Rams, the Tsikhe, with its double defense strength, is so tanky that it can withstand even rounds of Bombards.
Valletta's Suzerain bonus has good synergy with Georgia, since it allows the Tsikhe and other City Center buildings to be purchased with Faith. This city-state is the best reason to build more than one Tsikhe in Rise and Fall (since Medieval Walls are good enough fortifications until Steel is unlocked), and an amazing facilitator in Gathering Storm when the Tsikhe is a solid building on its own.
Victory Types[edit | edit source]
Depending on which Dedications they choose each era and which districts they focus on building, the Georgians can potentially try for any kind of victory. Going for a Religious Victory, however, is the easiest path for them to follow regardless of the Dedications they choose, and the best way to take advantage of Tamar's leader ability. In Gathering Storm, the Golden Age Tourism bonus from their Tsikhe and extra Diplomatic Favor from close relations with city-states will also help them pursue either a Cultural or Diplomatic Victory. Kilwa Kisiwani, the Országház, the Statue of Liberty, and the Potala Palace are all helpful Wonders if the latter is their victory of choice. The Mahabodhi Temple should also be on Georgia's agenda as this Wonder can support them on both the religious and diplomatic paths.
Civilopedia entry[edit | edit source]
The Kingdom of Georgia, long considered the Golden Age of the Georgian people, existed for nearly 500 years at the crossroads of Central Asia. A bastion of Christianity, Georgia developed a distinctive, brilliant literary culture and art, and their unique alphabet is still used today. It was a diplomatic player in the affairs of the Holy Lands and Rus, an important ally of the Byzantine Empire, and the protector of a coterie of vassal states.
The rise of the Kingdom of Georgia is inextricable from the rise of the Bagrationi dynasty, one of the oldest and longest-lasting royal families of Christendom. The Bagrationi claim descent from King David of Israel (their coat of arms features both the sling and harp), through a descendant named Bagrat. Their family name has been associated with rulers of Caucasian Iberia since at least the 6th Century. As the Sassanid Persian and Abbasid empires waned in power, the Bagrationi gained territory until they formed the kingdom of Tao-Klarjeti, and Bagrat III was able to incorporate the Kingdom of Abkhazia into his holdings near the end of the 9th Century.
What followed was a series of political unifications and military campaigns against the Seljuks, conducted by Bagrationi kings, including David IV, the Builder. Wisely, the successor to the king would often serve as co-regent prior to ascending to the throne, giving both Demetrius I and Tamar practical experience in serving as monarch before having to take on the job full-time.
But the monarch did not always sit easily on the throne. A strong noble class would occasionally break out into revolt, or plot to unseat the ruler, and though these were often unsuccessful, the nobles could curtail the power of the monarch, or force the monarch to accede to their demands. A prime example is Tamar’s acceptance of Rus Prince Yuri as her first husband, at the insistence of the nobility (that story is detailed elsewhere.)
The Kingdom reached its zenith during the reign of Tamar, becoming a true Transcaucasian empire, with a ring of allies and vassals surrounding it. Georgia achieved a flourishing of architecture, painting, and poetry akin to the achievements of Europe during the High Middle Ages. During her reign, the epic poem “The Knight in the Panther’s Skin” was written, a poem so central to Georgian culture that copies were traditionally part of dowries until the 20th century.
Georgian armies were often afield against their Seljuk neighbors, with Georgian generals (including the King Consort) adding territory through conquest. The Empire of Trebizond on the Black Sea was established from territory formerly under Byzantine control. Placed under the rulership of Byzantine princes—who also happened to be Tamar’s relatives—Trebizond represented Georgia asserting itself into the Middle East, especially as the Crusaders lost to Saladin and the Byzantine Empire continued to crumble. Georgia also asserted claims to monasteries in the Holy Land (some of which are still held today), including ones in Jerusalem.
But after the death of Tamar in 1213, Georgia began a period of decline more meteoric than its ascent. The Fourth Crusade resulted in the sack of Constantinople, and with that, Georgia lost the power of its greatest ally. At the same time, the Mongols invaded Georgia, overwhelming the nation and monarch George IV, Tamar’s son. Tamar’s daughter Rusudan assumed the throne, but was unable to drive back the Mongols and was forced to flee to Western Georgia, leaving the Eastern portion under Mongol control. Anti-Mongol uprisings defined the next few generations, resulting in widespread destruction of the countryside.
Eventually the power of the Khans weakened, and Georgian monarchs were able to regain some of their old glory under the George V, the Brilliant. George V was able to reconquer Georgian territory, stopped the payment of tribute to the Mongols, and established diplomatic ties with Byzantium, Genoa, and Venice. But this flourishing was short-lived. Georgian soldiers returning from campaign brought the Black Death with them, killing millions in Georgia just as it had throughout the rest of Europe and the Middle East.
Weakened by conquest and plague, Georgia was essentially prostrate when Timur began his campaigns of conquest in 1386. Less than a century later, Georgia would dissolve on the death of George VIII into three smaller kingdoms, each led by a branch of Bagrationi dynasty. And each branch of that great house was now a rival of the other.
But the legacy of that kingdom would always remain central to Georgian cultural identity. Georgia had been a Christian kingdom, indeed the far Eastern edge of Christendom, and it had been surrounded by religious enemies and opposing cultures. Politically, it had influence in the key theaters of the age. Its armies had conquered in the name of their ruler. Georgia was as much a part of the great cultural flourishing of the High Middle Ages as any kingdom in continental Europe, but with its own unique perspective on issues of chivalry, love, beauty, art, and religion. The surviving monasteries, poems, and artwork bear witness to that glory today.
Cities[edit | edit source]
- Main article: Georgian cities (Civ6)
Citizens[edit | edit source]
|Males||Females||Modern males||Modern females|
Trivia[edit | edit source]
- The Georgian civilization's symbol is a large cross and four small crosses, similar to the ones that appear on the Georgian flag.
- The Georgian civilization ability is a direct translation of the official Georgian motto.
Gallery[edit | edit source]
Videos[edit | edit source]
Related achievements[edit | edit source]
Radiant Deeds, Bright as Sunshine
Win a regular game as Tamar
[edit | edit source]
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