
Egypt loading screen
Gifts of the Nile is a scenario in Civilization VI that was released with the Nubia Civilization & Scenario Pack.
Intro[]
The intro narration for the corresponding era is used.
Gameplay[]
This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no Gold maintenance for their units) that will menace your empire as it grows.
In addition to the many special features, there are some key differences between this scenario and a standard game:
- Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
- Settlers cannot be trained; they are received after researching Medicine and certain civics. Only six total Settlers can be earned during the game, so it's necessary to militarily conquer at least one city.
- All units have double the normal
Movement.
- All Great Generals have 8
Movement and a passive combat effect on nearby units. They cannot be retired.
- All Holy Site buildings provide
Culture and must be purchased with
Faith.
- Nubia and Egypt cannot declare war on each other until
Turn 20.
- Once a war is started, it cannot be ended.
The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.
The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.
Civilizations[]
Playable[]
- Amanitore (Nubia)
- Leader Ability: Kandake of Meroë (Same as base game.)
- Civilization Ability: Ta-Seti (+50%
Production toward Ranged units. All Ranged units gain +50% combat experience. Start with the Mining technology. Mines over strategic resources provide +1
Production. Mines over bonus and luxury resources provide +2
Gold.)
- Unique Unit(s): Pítati Archer (Same as base game.)
- Unique Improvement: Nubian Pyramid (Same as base game, but must build with High Priestess.)
- Cleopatra (Egypt)
- Leader Ability: Mediterranean's Bride (Same as base game.)
- Civilization Ability: Iteru (+15%
Production toward
Districts and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.)
- Unique Unit(s): Maryannu Chariot Archer (Same as base game.)
- Unique Improvement: Sphinx (Same as base game, but must build with High Priestess.)
Non-playable[]
- Alexander (Macedon)
- A reused Pericles.
- Ashurbanipal (Assyria)
- A reused Gilgamesh.
- Augustus Caesar (Rome)
- A reused Trajan.
- Cambyses II (Persia)
- A reused Gandhi.
- Osorkon (Libya)
- A reused Saladin.
- Sakir-Har (Hyksos)
- A reused Tomyris.
City-states[]
Type | City-State | Suzerain Bonus |
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Ashmunein | There is no unique bonus for becoming Suzerain of this city-state. |
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Bahariya | Your ![]() ![]() ![]() |
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Byblos | Your Bonus resources behave like Luxury resources, providing 1 ![]() |
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Dakhla | Your ![]() ![]() ![]() |
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Ihnasiya | There is no unique bonus for becoming Suzerain of this city-state. |
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Irem | Your ![]() ![]() |
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Kharga | Your ![]() ![]() ![]() |
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Nekhen | There is no unique bonus for becoming Suzerain of this city-state. |
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On | There is no unique bonus for becoming Suzerain of this city-state. |
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Punt | Receive the ![]() ![]() ![]() |
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Serabit el-Khadim | Provides you with 1 of each Strategic resource you have revealed but do not own. |
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Sharuhen | There is no unique bonus for becoming Suzerain of this city-state. |
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Thinis | There is no unique bonus for becoming Suzerain of this city-state. |
Special features[]
Buildings[]
Units[]
Technologies[]

Gifts of the Nile Technology Tree. Click to zoom.
Civics[]

Gifts of the Nile Civics Tree. Click to zoom.
- Amun: Lord of All Gods
- Boardgames and Athletics
- Book of the Dead
- Hieroglyphics
- Institution of the Muses
- Mummification
- Royal Dynasties
- Scribes
- Sepats
Governments[]
Policy Cards[]
- Abu Simbel
- Frontier Fortresses
- Inundation Calendar
- Mercenaries
- Military Communication
- Musaeum
- Recordkeeping
- Royal Bodyguards
- Scorpion King
- Valley of the Kings
Terrain[]
Beliefs[]
Pantheon[]
Follower[]
- God of Mummification (Anubis)
- God of the Oases (Ash)
- God of War (Apedemak)
- Goddess of Fertility (Isis)
- Guardian God (Sebiumeker)
- House God (Bes)
- Lord of All Gods (Amun)
- Protector of the Pharaohs (Horus)
Resources[]
Related achievements[]
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More Wind for the Wind God
Win Gifts of the Nile on any difficulty.
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That's Some Good Kerma
Playing Gifts of the Nile as Nubia, win on Deity difficulty.
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Total A-Nile-hilation
Playing Gifts of the Nile as Egypt, win on Deity difficulty.
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Civilization VI Scenarios [edit] |
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Ancient Rivals • Cavalry and Cannonades • Conquests of Alexander1 • Gifts of the Nile1 • Global Thermonuclear War • Hallowed Ground • Jadwiga's Legacy1 • Outback Tycoon1 • Path to Nirvana1 • Pirates • Red Death • The Black Death ![]() ![]() |
1 Requires DLC
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