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Amanitore (Gifts of the Nile) loadscreen (Civ6)

Nubia loading screen

Gifts of the Nile is a scenario in Civilization VI that was released with the Nubia Civilization & Scenario Pack.

Intro[]

The intro narration for the corresponding era is used.

Gameplay[]

This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no Gold Gold maintenance for their units) that will menace your empire as it grows.

In addition to the many special features, there are some key differences between this scenario and a standard game:

  • Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
  • Settlers cannot be trained; they are received after researching Medicine and certain civics. Only six total Settlers can be earned during the game, so it's necessary to militarily conquer at least one city.
  • All Great Generals have 8 Movement Movement and a passive combat effect on nearby units.
  • All Holy Site buildings provide Culture Culture and must be purchased with Faith Faith.
  • Nubia and Egypt cannot declare war on each other until Turn Turn 20.
  • Once a war is started, it cannot be ended.

The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.

The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.

Civilizations[]

Playable[]

Non-playable[]

City-states[]

Type City-State Suzerain Bonus
Militaristic City-State (Civ6) Ashmunein There is no unique bonus for becoming Suzerain of this city-state.
Cultural City-State (Civ6) Bahariya Your Trading Post Trading Posts in foreign cities provide +1 Gold Gold to your Trade Route Trade Routes passing through or going to the city.
Trade City-State (Civ6) Byblos Your Bonus resources behave like Luxury resources, providing 1 Amenity Amenity per type.
Cultural City-State (Civ6) Dakhla Your Trading Post Trading Posts in foreign cities provide +1 Gold Gold to your Trade Route Trade Routes passing through or going to the city.
Militaristic City-State (Civ6) Ihnasiya There is no unique bonus for becoming Suzerain of this city-state.
Trade City-State (Civ6) Irem Your Trade Route Trade Routes to foreign cities earn +1 Gold Gold for each Luxury resource at the destination.
Religious City-State (Civ6) Kharga Your Trading Post Trading Posts in foreign cities provide +1 Gold Gold to your Trade Route Trade Routes passing through or going to the city.
Militaristic City-State (Civ6) Nekhen There is no unique bonus for becoming Suzerain of this city-state.
Religious City-State (Civ6) On There is no unique bonus for becoming Suzerain of this city-state.
Trade City-State (Civ6) Punt Receive the Cinnamon Cinnamon and Cloves Cloves Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities Amenities each.
Industrial City-State (Civ6) Serabit el-Khadim Provides you with 1 of each Strategic resource you have revealed but do not own.
Scientific City-State (Civ6) Sharuhen There is no unique bonus for becoming Suzerain of this city-state.
Militaristic City-State (Civ6) Thinis There is no unique bonus for becoming Suzerain of this city-state.

Special features[]

Buildings[]

Units[]

Technologies[]

Gifts of the Nile Technology Tree (Civ6)

Gifts of the Nile Technology Tree. Click to zoom.

Civics[]

Gifts of the Nile Civics Tree (Civ6)

Gifts of the Nile Civics Tree. Click to zoom.

Governments[]

Policy Cards[]

Terrain[]

Beliefs[]

Pantheon[]

Follower[]

Resources[]

Related achievements[]

From Med to Red to the Land of the Dead
From Med to Red to the Land of the Dead
Playing Gifts of the Nile as Egypt, conquer Irem and Punt
'Med' is the Mediterranean Sea, 'Red' implies the Red Sea (where Punt is), and the 'Land of the Dead' is a reference to Irem's status as a mythical lost city.
More Wind for the Wind God
More Wind for the Wind God
Win Gifts of the Nile on any difficulty.
A reference to the warcry 'Blood for the Blood God! Skulls for the Skull Throne' from Warhammer 40K.
Sea of the Bow
Sea of the Bow
Playing Gifts of the Nile as Nubia, found a coastal city on the Mediterranean Sea.
Alluding to the bordering region between Egypt and Nubia called 'Land of the Bow.'
That's Some Good Kerma
That's Some Good Kerma
Playing Gifts of the Nile as Nubia, win on Deity difficulty.
A pun on 'good karma', a belief based on the idea that doing good deeds will reward you with good fortune in the future.
Total A-Nile-hilation
Total A-Nile-hilation
Playing Gifts of the Nile as Egypt, win on Deity difficulty.
A pun on the word 'annihilation', in itself a reference to the 1997 RTS game Total Annihilation.
Civilization VI Scenarios [edit]
Ancient RivalsCavalry and CannonadesConquests of Alexander1Gifts of the Nile1Global Thermonuclear WarHallowed GroundJadwiga's Legacy1Outback Tycoon1Path to Nirvana1PiratesRed DeathThe Black Death GS-OnlyVikings, Traders, and Raiders!1War Machine GS-Only
1 Requires DLC

GS-Only Added in the Gathering Storm expansion pack.

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