FANDOM


BackArrowGreen Back to the list of scenarios

Gifts of the Nile is a scenario in Civilization VI that was released with the Nubia Civilization & Scenario Pack.

IntroEdit

The intro narration for the Ancient Era is used.

GameplayEdit

This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no Civ6Gold Gold maintenance for their units) that will menace your empire as it grows.

In addition to the many special features, there are some key differences between this scenario and a standard game:

  • Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
  • Settlers cannot be trained; they are received after researching Medicine and certain civics.
  • All Great Generals have 8 Civ6Movement Movement and a passive combat effect on nearby units.
  • All Holy Site buildings provide Civ6Culture Culture and must be purchased with Civ6Faith Faith.
  • Nubia and Egypt cannot declare war on each other until Turn6 Turn 20.
  • Once a war is started, it cannot be ended.

The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.

The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.

CivilizationsEdit

PlayableEdit

Non-PlayableEdit

Special FeaturesEdit

City-StatesEdit

Type City-State Suzerain Bonus
Militaristic City-State colored (Civ6) Ashmunein None.
Cultural City-State colored (Civ6) Bahariya Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Trade City-State colored (Civ6) Byblos Your bonus resources behave like luxury resources, providing +1 Amenities6 Amenity per resource.
Cultural City-State colored (Civ6) Dakhla Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Militaristic City-State colored (Civ6) Ihnasiya None.
Trade City-State colored (Civ6) Irem Your trade routes to foreign cities earn +1 Civ6Gold Gold for each luxury resource.
Religious City-State colored (Civ6) Kharga Your Trading Posts at international destinations grant +1 additional Civ6Gold Gold to all TradeRoute6 trade routes that pass through them.
Militaristic City-State colored (Civ6) Nekhen None.
Religious City-State colored (Civ6) On None.
Trade City-State colored (Civ6) Punt Receive the Cinnamon (Civ6) Cinnamon and Cloves (Civ6) Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities6 Amenities each.
Industrial City-State colored (Civ6) Serabit el-Khadim Provides you with 1 copy of each strategic resource you have revealed but do not own.
Scientific City-State colored (Civ6) Sharuhen None.
Militaristic City-State colored (Civ6) Thinis None.

BuildingsEdit

UnitsEdit

TechnologiesEdit

CivicsEdit

GovernmentsEdit

Policy CardsEdit

TerrainEdit

BeliefsEdit

ResourcesEdit

Community content is available under CC-BY-SA unless otherwise noted.