The intro narration for the Ancient Era is used.
This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no Gold maintenance for their units) that will menace your empire as it grows.
In addition to the many special features, there are some key differences between this scenario and a standard game:
- Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
- Settlers cannot be trained; they are received after researching Medicine and certain civics.
- All Great Generals have 8 Movement and a passive combat effect on nearby units.
- All Holy Site buildings provide Culture and must be purchased with Faith.
- Nubia and Egypt cannot declare war on each other until Turn 20.
- Once a war is started, it cannot be ended.
The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.
The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.
- Amanitore (Nubia)
- Leader Ability: Kandake of Meroë (Same as base game.)
- Civilization Ability: Ta-Seti (+50% Production toward Ranged units. All Ranged units gain +50% combat experience. Start with the Mining technology. Mines over strategic resources provide +1 Production. Mines over bonus and luxury resources provide +2 Gold.)
- Unique Unit(s): Pítati Archer (Same as base game.)
- Unique Improvement: Nubian Pyramid (Same as base game.)
- Cleopatra (Egypt)
- Leader Ability: Mediterranean's Bride (Same as base game.)
- Civilization Ability: Iteru (+15% Production toward districts and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.)
- Unique Unit(s): Maryannu Chariot Archer (Same as base game.)
- Unique Improvement: Sphinx (Same as base game.)
- Alexander (Macedon)
- A reused Pericles.
- Ashurbanipal (Assyria)
- A reused Gilgamesh.
- Augustus Caesar (Rome)
- A reused Trajan.
- Cambyses II (Persia)
- A reused Gandhi.
- Osorkon (Libya)
- A reused Saladin.
- Sakir-Har (Hyksos)
- A reused Tomyris.
|Bahariya||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Byblos||Your bonus resources behave like luxury resources, providing +1 Amenity per resource.|
|Dakhla||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Irem||Your trade routes to foreign cities earn +1 Gold for each luxury resource.|
|Kharga||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Punt||Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.|
|Serabit el-Khadim||Provides you with 1 copy of each strategic resource you have revealed but do not own.|
- Amun: Lord of All Gods
- Boardgames and Athletics
- Book of the Dead
- Institution of the Muses
- Royal Dynasties
- Abu Simbel
- Frontier Fortresses
- Inundation Calendar
- Military Communication
- Royal Bodyguards
- Scorpion King
- Valley of the Kings
- God of Creation (Atum)
- God of Mummification (Anubis)
- God of the Oases (Ash)
- God of War (Apedemak)
- God of Watery Abyss (Nun)
- Goddess of Fertility (Isis)
- Guardian God (Sebiumeker)
- House God (Bes)
- Lord of All Gods (Amun)
- Protector of the Pharaohs (Horus)
More Wind for the Wind God
Win Gifts of the Nile on any difficulty