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Global Communications is an advance in Call to Power II.

Gameplay[]

Global Communications is an Advance in global surveillance that gives rise to two high-tech defense systems. The Anti-Ballistic Missile improvement allows Cities to counter any nuclear strike with missiles of its own. The GlobeSat wonder gives the host empire the ability to monitor every enemy unit and city on the map. The player who owns the GlobeSat can track enemy military activity, which affords a considerable strategic and diplomatic advantage.

Great Library entry[]

Completed in 1866, the Atlantic telegraph cable opened trans-oceanic telecommunications. However, the Atlantic cable was but the first of a growing communication network. Telephone lines soon followed, with major telecommunications corporations investing billions of dollars over the course of the 20th century upgrading existing lines and laying new ones. In 1974, the first commercial satellite flew into orbit, and by the early 21st century, a combination of fiber optic land lines and rings of orbital digital satellites had linked the world. With the rise of satellite telephone service, even the remotest regions of the planet were within reach. The global satellite network enabled the military to monitor the world through spy satellites equipped with high-powered cameras. The nation who possessed this technology could watch any activity around the world and monitor their rivals with unprecedented access.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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