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 "It has been said that arguing against globalization is like arguing against the laws of gravity."
– Kofi Annan
 "One day there will be no borders, no boundaries, no flags and no countries and the only passport will be the heart."
– Carlos Santana


Globalization is an Information Era civic in Civilization VI. It can be hurried by building 3 Airports (2 Airports in Gathering Storm).

Strategy[]

Globalization is imperative to players aiming for a Science Victory. International Space Agency allows those who are lagging behind in Science Science but have Suzerainty with plenty of city-states a chance to catch up and fits well with Greece under Pericles, who also gets bonus Culture Culture from Suzerainty.

Ecommerce increases Production Production and Gold Gold of cities with international Trade Route Trade Routes (always nice when you can buy and sell rockets overseas and have them delivered to you without having to get up).

The interconnected global market also allows speedy deliveries of cash crops and organic produce before they decay. Your farmers use this to increase profits, and so +1 Gold Gold is produced from all Plantations.

Discovering Globalization triggers the Eureka Eureka for Robotics, and also awards a Governor Governor Title in Rise and Fall.

Civilopedia entry[]

In the 20th Century AD, the globalizing impulse can be viewed as ever-widening ripples of homogeneity … from local to national to regional to global … with the logical conclusion being a unified economy, unified culture, unified language, unified state, and perhaps a unified civilization. Rapid developments in information technology have spawned new, virtual relationships that lead to cultural entropy. International industrialization has brought the mass production of standardized goods that can be inserted into every market in every place. The reduction of tariffs and creation of free trade zones, elimination of national capital controls, and passage of new subsidies has given rise to sprawling and diversified global corporations. Supranational recognition of international property laws (copyright and patent restrictions) insures the global domination of accepted artforms, though sometimes at the expense of local diversity, traditions and individuality.

The 1840s form a watershed (of sorts) in globalization with expansion of international economies, as the British forced open the interior of China (in the Opium Wars) and the United States browbeat Japan into opening its ports to Western trade. The integration of separate, highly specialized agricultural production created the first “world economy”: French wines, Australian beef, Indian teas, Japanese rice, South American peppers, African spices. The industrial technologies of the factory, railroad, telegraph, Gatling gun and steamship facilitated similar rules and regulations spreading from nation to nation. Though interrupted briefly by two world wars and a great depression between, globalization resumed its triumphant march as the engines of mass media and advertising spread its tendrils beyond the iron and bamboo curtains … the export dynamics of culture reaching into every village. Sociologists argue the world has entered a frenetic fourth phase of globalization, in which developed and developing nations are becoming equal partners in investment, and as per capita income between the two rapidly converge.

A brave – although perhaps bland – new world.

See also[]

Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.


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