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GlobeSat is a Wonder in Call to Power II. It costs 12,400 production points to build and never becomes obsolete.

Gameplay[]

A network of satellites allow for round-the-clock surveillance and tracking for the entire planet. The host empire that discovers the GlobeSat can track every city and unit in the game. This provides enormous strategic and tactical advantages.

Great Library entry[]

In the 1950s, as the United States and the Soviet Union expanded their espionage and surveillance efforts, both nations launched a series of rockets into space which deployed spy satellites. By 1960, the Corona, the first US surveillance satellite, successfully dropped a canister from orbit containing 3000 feet of exposed film. By the 1990s, spy satellites added extremely sensitive digital cameras and electronic listening equipment. When mobile satellites were deployed that could change orbital paths to avoid anti-satellite targeting, both nations possessed the capability to observe every square foot of the world, vastly increasing their snooping potential.

Videos[]

Call_to_Power_2_-_GlobeSat

Call to Power 2 - GlobeSat

See also[]

Call to Power II Wonders
The Agency The Appian Way Aristotle's Lyceum Central Matter Decompiler Chichen Itza Data Haven East India Company The Eden Project Egalitarian Act Emancipation Act Empire State Building Field Dynamics Forbidden City Gaia Controller Galileo's Telescope Genome Project GlobeSat Great Wall Gutenberg's Bible Hagia Sophia Hollywood Internet London Exchange Nanite Defuser National Shield Penicillin Pyramids Ramayana The Solaris Project World Peace Center Zero Crime Bill
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