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− | The ''Civilization'' series has many terms related to it. |
+ | The [[Civilization (series)|''Civilization'' series]] has many terms related to it. This is an incomplete list, which may never be able to satisfy particular standards for completeness. Currently, there is no standard for what terms belong on this page, but that may change depending on how this page evolves. |
{{CompactTOC}} |
{{CompactTOC}} |
||
− | == |
+ | ==0–9== |
− | ;1 Unit Per Tile (1UpT): Concept introduced in Civ5 which limited the number of |
+ | ;1 Unit Per Tile (1UpT): Concept introduced in Civ5 which limited the number of [[unit]]s allowed on a single [[tile]] to one.<ref name="CivFanaticsCiv6">https://forums.civfanatics.com/resources/civ-vi-common-acronyms-and-terms.25587/</ref> |
− | ;[[ |
+ | ;[[2K Games]]: Publisher of ''Civilization IV'', ''V'', ''VI'', ''Revolution 1'' & ''2'', and ''Beyond Earth''. |
+ | ;[[4X]]: A genre which the ''Civilization'' series is part of. It is an abbreviation for Explore, Expand, Exploit, Exterminate. |
||
==A== |
==A== |
||
[[File:Alpha_Centauri_cover.jpg|thumb|Alpha Centarui game cover]] |
[[File:Alpha_Centauri_cover.jpg|thumb|Alpha Centarui game cover]] |
||
− | ;[[Alpha Centauri]]: The closest star system to the Solar System. |
+ | ;[[Alpha Centauri (star system)|Alpha Centauri]]: The closest star system to the Solar System. This is the destination of the [[Spaceship]] in most ''Civilization'' games, to which the [[Science Victory]] is connected. It is also the setting of ''[[Sid Meier's Alpha Centauri]]'', a spinoff of the ''Civilization'' series. |
− | ;[[Apolyton Civilization Site|Apolyton]]: A popular Civilization forum site |
+ | ;[[Apolyton Civilization Site|Apolyton]]: A popular ''Civilization'' forum site (https://apolyton.net/). |
==B== |
==B== |
||
[[File:Christopher Tin - Baba Yetu (Official Music Video)|thumb|Official "Baba Yetu" music video]] |
[[File:Christopher Tin - Baba Yetu (Official Music Video)|thumb|Official "Baba Yetu" music video]] |
||
− | ;[[Baba Yetu]]: The award |
+ | ;[[Baba Yetu]]: The award-winning ''Civilization IV'' song created by [[Christopher Tin]]. The whole song is the [[wikipedia:Lord's Prayer|Lord's Prayer]] in Swahili. "Baba Yetu" translates as "Our Father" in Swahili. |
− | ;[[Barbarian]] or Barb: Non-playable "civilization" that cannot win but instead |
+ | ;[[Barbarian]] or Barb: Non-playable "civilization" that cannot win but instead goes on rampages trying to destroy other civilizations. |
− | ;Beakers: The name of the science yield in some Civilization games. Technically, these are represented by [[wikipedia:Laboratory flask|flasks]] not beakers.<ref name="CivFanaticsCiv6"/> |
+ | ;Beakers: The name of the [[science]] yield in some ''Civilization'' games. Technically, these are represented by [[wikipedia:Laboratory flask|flasks]], not beakers.<ref name="CivFanaticsCiv6"/> |
:{{Science2}} Civ2  {{ScienceIcon3}} Civ3   {{Beaker4}} Civ4  {{ScienceIcon5}} Civ5   {{ScienceIcon6}} Civ6  {{ScienceIconBE}} CivBE   |
:{{Science2}} Civ2  {{ScienceIcon3}} Civ3   {{Beaker4}} Civ4  {{ScienceIcon5}} Civ5   {{ScienceIcon6}} Civ6  {{ScienceIconBE}} CivBE   |
||
:In Civ1, these are called '''Bulbs'''. [[File:Science (Civ1).png]] |
:In Civ1, these are called '''Bulbs'''. [[File:Science (Civ1).png]] |
||
− | ;Beeline: Strategy where player directs all of their efforts toward |
+ | ;Beeline: Strategy where player directs all of their efforts toward a particular technology or civic.<ref name="CivFanaticsCiv6"/> |
− | ;Build Order (BO): The order a city produces units, |
+ | ;Build Order (BO): The order in which a [[city]] produces units, [[building]]s, wonders, etc.<ref name="CivFanaticsCiv6"/> |
==C== |
==C== |
||
− | ;Carpet of Doom: An area of a map with large number of units in Civilization games that only allow one unit per tile. This is similar in concept to the Stack of Doom found in games that allow users |
+ | ;Carpet of Doom: An area of a [[map]] with large number of units in ''Civilization'' games that only allow one unit per tile. This is similar in concept to the "[[#S|Stack of Doom]]" found in games that allow users to have more than one unit per tile.<ref name="CivFanaticsCiv6"/> |
− | ;[[Civilization Fanatics' Center]] or |
+ | ;[[Civilization Fanatics' Center]] or CivFanatics: Another popular ''Civilization'' news and forum site (https://www.civfanatics.com/). |
− | ;[[Civilizations|Civilization]] or Civ: A faction in the Civilization game series. Also refers to the game series. |
+ | ;[[Civilizations|Civilization]] or Civ: A faction in the ''Civilization'' game series. Also refers to the game series when capitalized. |
<choose> |
<choose> |
||
<option>[[File:Civilopedia_-_Riflemen_1_(Civ1).png|thumb|The ''Civilization'' Civilopedia]]</option> |
<option>[[File:Civilopedia_-_Riflemen_1_(Civ1).png|thumb|The ''Civilization'' Civilopedia]]</option> |
||
Line 30: | Line 31: | ||
<option>[[File:Civilopedia_-_Infantry_(Civ6).jpg|thumb|The ''Civilization VI'' Civilopedia]]</option> |
<option>[[File:Civilopedia_-_Infantry_(Civ6).jpg|thumb|The ''Civilization VI'' Civilopedia]]</option> |
||
</choose> |
</choose> |
||
− | ;[[Civilopedia]]: The name given to the in |
+ | ;[[Civilopedia]]: The name given to the in-game reference section of ''Civilization'' games. |
+ | ;[[Civil disorder]]: A state of near-[[anarchy]] in a city if a city is sufficiently unhappy. Found in the earlier ''Civilization'' games. |
||
⚫ | |||
+ | ;[[Civil war]]: May refer to: |
||
+ | # A game mechanic in ''Civilization I'' and ''II'' in which an enemy's [[capital]] is conquered and the losing civilization is split into two. |
||
+ | # Several scenarios based around the [[American Civil War]]. |
||
⚫ | |||
:{{CultureIcon3}} Civ3   {{Culture4}} Civ4   {{CultureIcon5}} Civ5   {{CultureIcon6}} Civ6   {{CultureIconBE}} CivBE |
:{{CultureIcon3}} Civ3   {{Culture4}} Civ4   {{CultureIcon5}} Civ5   {{CultureIcon6}} Civ6   {{CultureIconBE}} CivBE |
||
− | ;[[Culture Bomb]]: A game mechanic that allows the player to gain several tiles from an opponent. The tactic originated in Civilization IV where Great Artists can be used to bring a large amount of culture to a city greatly expanding the land a city claimed into territory originally claimed by opposing civilizations.<ref>https://www.reddit.com/r/civ/comments/c93rh7/what_do_culture_bombs_do_exactly/</ref> |
+ | ;[[Culture Bomb]]: A game mechanic that allows the player to gain several tiles from an opponent. The tactic originated in ''Civilization IV'', where [[Great Artist (Civ4)|Great Artists]] can be used to bring a large amount of culture to a city, greatly expanding the land a city claimed into [[territory]] originally claimed by opposing civilizations.<ref>https://www.reddit.com/r/civ/comments/c93rh7/what_do_culture_bombs_do_exactly/</ref> |
==D== |
==D== |
||
<choose> |
<choose> |
||
− | <option>[[File:Domination victory (Civ5).png|thumb|Domination Victory |
+ | <option>[[File:Domination victory (Civ5).png|thumb|Domination Victory image in Civ5]]</option> |
− | <option>[[File:Domination_VC.jpg|thumb|Domination Victory |
+ | <option>[[File:Domination_VC.jpg|thumb|Domination Victory image in ''Beyond Earth'']]</option> |
</choose> |
</choose> |
||
− | ;Deity: The highest difficulty level in many Civilization games. The term is often used as an adjective meaning very difficult by when used by Civilization fans<ref>https://www.reddit.com/r/civ/comments/hzjh9r/deity_tips_for_civ_6/</ref> |
+ | ;Deity: The highest [[difficulty level]] in many ''Civilization'' games. The term is often used as an adjective meaning "very difficult" by when used by ''Civilization'' fans.<ref>https://www.reddit.com/r/civ/comments/hzjh9r/deity_tips_for_civ_6/</ref> |
− | ;Domination: The military victory condition in most Civilization games |
+ | ;Domination: The military [[victory]] condition in most ''Civilization'' games. |
+ | |||
+ | ==E== |
||
+ | ;[[Eternal War (Civ2)|Eternal War]]: A ''Civilization II'' game created by the [[Reddit]] user Lycerius. The game had been played on and off for over for a decade, in which the world has become a "hellish nightmare of suffering and devastation" in which all civilizations have been locked in a 1700-year war. The Reddit post about the game, posted in 2012, attracted considerable press and has spawned fan fiction and a [https://www.reddit.com/r/theeternalwar/ wiki]. |
||
==F== |
==F== |
||
Line 49: | Line 57: | ||
<option>[[File:Future Tech (Civ1).png|thumb|Future Tech discovered in the original Civilization]]</option> |
<option>[[File:Future Tech (Civ1).png|thumb|Future Tech discovered in the original Civilization]]</option> |
||
</choose> |
</choose> |
||
− | ;[[Firaxis Games|Firaxis]]: The current developer of the Civilization series. This fictional resource [[Firaxite (CivBE)|Firaxite]] in Beyond Earth was named after the company. |
+ | ;[[Firaxis Games|Firaxis]]: The current developer of the ''Civilization'' series. This fictional resource [[Firaxite (CivBE)|Firaxite]] in ''Beyond Earth'' was named after the company. |
− | <!-- ;[[Founding Fathers]]: A mechanic in the Colonization game series which provide benefits to a player. Unlike wonders, players recruit founding fathers using liberty bells, and multiple factions can recruit the same Founding Father. --> |
+ | <!-- ;[[Founding Fathers]]: A mechanic in the ''Colonization'' game series which provide benefits to a player. Unlike wonders, players recruit founding fathers using liberty bells, and multiple factions can recruit the same Founding Father. --> |
− | ;[[Future Tech]] or Future Technology: The final technology that can be researched in Civilization games representing the continuing advance of science. This tech can be researched multiple times providing extra |
+ | ;[[Future Tech]] or Future Technology: The final technology that can be researched in ''Civilization'' games, representing the continuing advance of science. This tech can be researched multiple times, providing extra [[Victory Points]] for the player. |
==G== |
==G== |
||
− | ;[[Goody hut]]: A game mechanic which encourages players to explore the map. Goody huts are randomly distributed on different tiles throughout the map. |
+ | ;[[Goody hut]]: A game mechanic which encourages players to explore the map. Goody huts are randomly distributed on different tiles throughout the map. Moving a unit onto a goody hut usually rewards the unit's owner with something positive, but occasionally these can lead to barbarian attacks. The ''Civilization'' series does not have a consistent name for goody huts, calling them Minor Tribes, Tribal Villages, Ancient Ruins, or native villages. The ''Beyond Earth'' game calls them [[Resource pod (CivBE)|resource pods]] while the ''Colonization'' games call them [[LCR|Lost City Rumors]]. |
==I== |
==I== |
||
− | ;Infinite City Sprawl (ICS or "smallpox" in |
+ | ;Infinite City Sprawl (ICS or "smallpox" in ''[[Freeciv]]''): Strategy where players build as many cities as they can as close as possible.<ref>https://strategywiki.org/wiki/Civilization_IV/Gameplay#Infinite_City_Sprawl</ref> |
==H== |
==H== |
||
− | ; |
+ | ;[[Hammer]]s: Term for production in ''Civilization IV'' and ''V'' as well as the ''Colonization'' series. Production was called '''Shields''' in earlier ''Civilization'' games. |
− | : {{Hammer4}} Civ4   {{ |
+ | : {{Hammer4}} Civ4   {{ProductionIcon5}} Civ5   {{HammerCol}} Colonization |
==M== |
==M== |
||
[[File:MicroProse Logo.png|thumb|MicroProse Logo]] |
[[File:MicroProse Logo.png|thumb|MicroProse Logo]] |
||
− | ;[[MicroProse]]: The original publisher of the Civilization series |
+ | ;[[MicroProse]]: The original publisher of the ''Civilization'' series. |
==N== |
==N== |
||
+ | ;[[Natural wonder]]s: Unique [[terrain]] features found in ''Civilization V'' and ''VI'', which provide the cities and units near them benefits. |
||
[[File:Nuclear Gandhi.png|thumb|Nuclear Gandhi Meme]] |
[[File:Nuclear Gandhi.png|thumb|Nuclear Gandhi Meme]] |
||
− | ;[[wikipedia:Nuclear Gandhi|Nuclear Gandhi]]: An in |
+ | ;[[wikipedia:Nuclear Gandhi|Nuclear Gandhi]]: An in-game joke said to be based off a [[Bugs|bug]] found in the original game, which was eventually fixed. This bug made the [[Indian]] leader [[Mohandas Gandhi]], historically known for his use of [[wikipedia:nonviolent resistance|nonviolent resistance]], threaten players with nuclear warfare in the late game. See the well-written [[wikipedia:Nuclear Gandhi|Wikipedia article]] on the topic. |
==O== |
==O== |
||
− | [[File:Welcome to CivAnon|thumb|Civilization ad spoofing Civilization addiction]] |
+ | [[File:Welcome to CivAnon|thumb|''Civilization'' ad spoofing ''Civilization'' addiction]] |
− | ;One City Challenge: A game option in some Civilization games where the player can |
+ | ;One City Challenge: A game option in some ''Civilization'' games where the player can own only one city |
− | ;One More Turn: A phrase often used to describe the addictive nature of the video games.<ref>https://www.urbandictionary.com/define.php?term=One%20More%20Turn%20Syndrome</ref> While this phrase may be used in reference to many games, the Civilization developers use it in marketing materials as an unofficial motto of the series.<ref>https://civilization.com/news/entries/en-take-one-more-turn-in-civilization-v/</ref> |
+ | ;One More Turn: A phrase often used to describe the addictive nature of the video games.<ref>https://www.urbandictionary.com/define.php?term=One%20More%20Turn%20Syndrome</ref> While this phrase may be used in reference to many games, the ''Civilization'' developers use it in marketing materials as an unofficial motto of the series.<ref>https://civilization.com/news/entries/en-take-one-more-turn-in-civilization-v/</ref> |
==S== |
==S== |
||
+ | ;Settle in Place (SIP): To found one's first city at the same location that the initial [[Settler]] spawned at the start of the game.<ref name="CivFanaticsCiv6"/> |
||
+ | |||
[[File:Sid_Meier_cropped.jpg|thumb|Sid Meier]] |
[[File:Sid_Meier_cropped.jpg|thumb|Sid Meier]] |
||
− | ;[[Sid Meier]]: The creator of the Civilization series. His name a brand in itself, and is a part of the full title of the main Civilization and Colonization series games along a large number of non |
+ | ;[[Sid Meier]]: The creator of the ''Civilization'' series. His name a brand in itself, and is a part of the full title of the main ''Civilization'' and ''Colonization'' series games along with a large number of non-''Civilization'' games that he has produced. |
− | ;Shields: The name of production yields in Civilization |
+ | ;Shields: The name of production yields in ''Civilization I'', ''II'', and ''III''. Called '''Hammers''' in Civ4 and Civ5. |
:{{Shield1}} Civ1   {{Production2}} Civ2   {{ShieldIcon3}} Civ3 |
:{{Shield1}} Civ1   {{Production2}} Civ2   {{ShieldIcon3}} Civ3 |
||
− | ;Stack of Doom:A strategy used in |
+ | ;Stack of Doom: A strategy used in ''Civilization'' games up to Civ4 in which players would place a large number of units on a single tile.<ref>https://forums.civfanatics.com/threads/stacks-of-doom.567706/</ref> This strategy is not available in ''Civilization V'' and beyond due to due to the one unit per tile game mechanic. A similar "[[#C|Carpet of Doom]]" term has been coined for a large mass of units in these newer games.<ref>https://www.reddit.com/r/civ/comments/3i1qg9/deity_how_do_you_deal_with_the_never_ending/</ref> |
==T== |
==T== |
||
− | ;Tall (play style):Strategy where a player |
+ | ;Tall (play style): Strategy where a player founds a small number of cities, but builds them up as much as possible. A quality over quantity strategy. See "[[#W|Wide]]." |
==W== |
==W== |
||
+ | ;[[We Love the King Day]] (WLtKD): Special event in most ''Civilization'' games with occurs in cities with certain [[Happiness]] or when other conditions are met. Usually this celebration results in an increase in productivity or other bonuses. |
||
− | ;Wide (play style):Strategy where a player expands as quickly as possible, at the expense of improving their existing cities. A quantity over quality strategy. See Tall. |
+ | ;Wide (play style): Strategy where a player expands as quickly as possible, at the expense of improving their existing cities. A quantity over quality strategy. See "[[#T|Tall]]." |
− | ;[[Great Wonder|Wonders]]: Specialized one |
+ | ;[[Great Wonder|Wonders]]: Specialized one-of-a-kind buildings that can only be built once per civilization and can confer great benefits to whoever owns them. This is also a mechanic in ''Starships''. |
+ | |||
+ | ==Z== |
||
+ | ;[[Zone of control]]: Rules that restrict military unit movement close to units controlled by another power. |
||
==See also== |
==See also== |
||
* [[Acronyms (Civ4)]] |
* [[Acronyms (Civ4)]] |
||
− | * [https://strategywiki.org/wiki/Civilization/Terminology Strategy Wiki Civilization Glossary] |
+ | * [https://strategywiki.org/wiki/Civilization/Terminology Strategy Wiki ''Civilization'' Glossary] |
==References== |
==References== |
Revision as of 18:31, 13 January 2022
The Civilization series has many terms related to it. This is an incomplete list, which may never be able to satisfy particular standards for completeness. Currently, there is no standard for what terms belong on this page, but that may change depending on how this page evolves.
Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
0–9
- 1 Unit Per Tile (1UpT)
- Concept introduced in Civ5 which limited the number of units allowed on a single tile to one.[1]
- 2K Games
- Publisher of Civilization IV, V, VI, Revolution 1 & 2, and Beyond Earth.
- 4X
- A genre which the Civilization series is part of. It is an abbreviation for Explore, Expand, Exploit, Exterminate.
A
- Alpha Centauri
- The closest star system to the Solar System. This is the destination of the Spaceship in most Civilization games, to which the Science Victory is connected. It is also the setting of Sid Meier's Alpha Centauri, a spinoff of the Civilization series.
- Apolyton
- A popular Civilization forum site (https://apolyton.net/).
B
- Baba Yetu
- The award-winning Civilization IV song created by Christopher Tin. The whole song is the Lord's Prayer in Swahili. "Baba Yetu" translates as "Our Father" in Swahili.
- Barbarian or Barb
- Non-playable "civilization" that cannot win but instead goes on rampages trying to destroy other civilizations.
- Beakers
- The name of the science yield in some Civilization games. Technically, these are represented by flasks, not beakers.[1]
- Civ2 Civ3 Civ4 Civ5 Civ6 CivBE
- In Civ1, these are called Bulbs.
- Beeline
- Strategy where player directs all of their efforts toward a particular technology or civic.[1]
- Build Order (BO)
- The order in which a city produces units, buildings, wonders, etc.[1]
C
- Carpet of Doom
- An area of a map with large number of units in Civilization games that only allow one unit per tile. This is similar in concept to the "Stack of Doom" found in games that allow users to have more than one unit per tile.[1]
- Civilization Fanatics' Center or CivFanatics
- Another popular Civilization news and forum site (https://www.civfanatics.com/).
- Civilization or Civ
- A faction in the Civilization game series. Also refers to the game series when capitalized.
- Civilopedia
- The name given to the in-game reference section of Civilization games.
- Civil disorder
- A state of near-anarchy in a city if a city is sufficiently unhappy. Found in the earlier Civilization games.
- Civil war
- May refer to:
- A game mechanic in Civilization I and II in which an enemy's capital is conquered and the losing civilization is split into two.
- Several scenarios based around the American Civil War.
- Culture
- A statistic which represents a civilization's artistic, philosophical, and social development and determines how quickly the borders of a city expand. Introduced in Civ3.
- Civ3 Civ4 Civ5 Civ6 CivBE
- Culture Bomb
- A game mechanic that allows the player to gain several tiles from an opponent. The tactic originated in Civilization IV, where Great Artists can be used to bring a large amount of culture to a city, greatly expanding the land a city claimed into territory originally claimed by opposing civilizations.[2]
D
- Deity
- The highest difficulty level in many Civilization games. The term is often used as an adjective meaning "very difficult" by when used by Civilization fans.[3]
- Domination
- The military victory condition in most Civilization games.
E
- Eternal War
- A Civilization II game created by the Reddit user Lycerius. The game had been played on and off for over for a decade, in which the world has become a "hellish nightmare of suffering and devastation" in which all civilizations have been locked in a 1700-year war. The Reddit post about the game, posted in 2012, attracted considerable press and has spawned fan fiction and a wiki.
F
- Firaxis
- The current developer of the Civilization series. This fictional resource Firaxite in Beyond Earth was named after the company.
- Future Tech or Future Technology
- The final technology that can be researched in Civilization games, representing the continuing advance of science. This tech can be researched multiple times, providing extra Victory Points for the player.
G
- Goody hut
- A game mechanic which encourages players to explore the map. Goody huts are randomly distributed on different tiles throughout the map. Moving a unit onto a goody hut usually rewards the unit's owner with something positive, but occasionally these can lead to barbarian attacks. The Civilization series does not have a consistent name for goody huts, calling them Minor Tribes, Tribal Villages, Ancient Ruins, or native villages. The Beyond Earth game calls them resource pods while the Colonization games call them Lost City Rumors.
I
- Infinite City Sprawl (ICS or "smallpox" in Freeciv)
- Strategy where players build as many cities as they can as close as possible.[4]
H
- Hammers
- Term for production in Civilization IV and V as well as the Colonization series. Production was called Shields in earlier Civilization games.
- Civ4 Civ5 Colonization
M
- MicroProse
- The original publisher of the Civilization series.
N
- Natural wonders
- Unique terrain features found in Civilization V and VI, which provide the cities and units near them benefits.
- Nuclear Gandhi
- An in-game joke said to be based off a bug found in the original game, which was eventually fixed. This bug made the Indian leader Mohandas Gandhi, historically known for his use of nonviolent resistance, threaten players with nuclear warfare in the late game. See the well-written Wikipedia article on the topic.
O
- One City Challenge
- A game option in some Civilization games where the player can own only one city
- One More Turn
- A phrase often used to describe the addictive nature of the video games.[5] While this phrase may be used in reference to many games, the Civilization developers use it in marketing materials as an unofficial motto of the series.[6]
S
- Settle in Place (SIP)
- To found one's first city at the same location that the initial Settler spawned at the start of the game.[1]
- Sid Meier
- The creator of the Civilization series. His name a brand in itself, and is a part of the full title of the main Civilization and Colonization series games along with a large number of non-Civilization games that he has produced.
- Shields
- The name of production yields in Civilization I, II, and III. Called Hammers in Civ4 and Civ5.
- Civ1 Civ2 Civ3
- Stack of Doom
- A strategy used in Civilization games up to Civ4 in which players would place a large number of units on a single tile.[7] This strategy is not available in Civilization V and beyond due to due to the one unit per tile game mechanic. A similar "Carpet of Doom" term has been coined for a large mass of units in these newer games.[8]
T
- Tall (play style)
- Strategy where a player founds a small number of cities, but builds them up as much as possible. A quality over quantity strategy. See "Wide."
W
- We Love the King Day (WLtKD)
- Special event in most Civilization games with occurs in cities with certain Happiness or when other conditions are met. Usually this celebration results in an increase in productivity or other bonuses.
- Wide (play style)
- Strategy where a player expands as quickly as possible, at the expense of improving their existing cities. A quantity over quality strategy. See "Tall."
- Wonders
- Specialized one-of-a-kind buildings that can only be built once per civilization and can confer great benefits to whoever owns them. This is also a mechanic in Starships.
Z
- Zone of control
- Rules that restrict military unit movement close to units controlled by another power.
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 https://forums.civfanatics.com/resources/civ-vi-common-acronyms-and-terms.25587/
- ↑ https://www.reddit.com/r/civ/comments/c93rh7/what_do_culture_bombs_do_exactly/
- ↑ https://www.reddit.com/r/civ/comments/hzjh9r/deity_tips_for_civ_6/
- ↑ https://strategywiki.org/wiki/Civilization_IV/Gameplay#Infinite_City_Sprawl
- ↑ https://www.urbandictionary.com/define.php?term=One%20More%20Turn%20Syndrome
- ↑ https://civilization.com/news/entries/en-take-one-more-turn-in-civilization-v/
- ↑ https://forums.civfanatics.com/threads/stacks-of-doom.567706/
- ↑ https://www.reddit.com/r/civ/comments/3i1qg9/deity_how_do_you_deal_with_the_never_ending/