God of Craftsmen is a Pantheon in Civilization VI. It provides +1 Production to all Mine improvements built over Strategic resources (i.e. Iron, Niter, Coal, Aluminum, and Uranium). After the June 2019 Update, it also provides +1 Faith when playing Rise and Fall.
Even under good conditions, this pantheon is generally not quite as useful as its Civilization V incarnation. There are limitations on its usefulness, the greatest being that you'll likely have to pick your pantheon long before you actually know where most minable strategic resources are located.
This pantheon is a good choice for Nubia, as it will double the Production bonus their civilization ability provides from Mines built on strategic resources. For all other civs, it's more situational, and it's most useful in the early eras regardless - late in the game, a +1 Production bonus from Aluminum and Uranium Mines isn't going to help much.
|Religions and Pantheons in Civilization VI |
Buddhism • Catholicism • Confucianism • Eastern Orthodoxy • Hindu Dharma1 • Hinduism • Islam • Judaism • Mahayana Buddhism1 • Protestantism • Shaivism1 • Shinto • Sikhism • Taoism • Theravada Buddhism1 • Vajrayana Buddhism1 • Zoroastrianism
City Patron Goddess • Dance of the Aurora • Desert Folklore • Divine Spark • Earth Goddess • Fertility Rites • Fire Goddess • God of Creation (Atum)1 • God of Craftsmen • God of Healing • God of the Forge • God of the Open Sky • God of the Sea • God of War • God of Watery Abyss (Nun)1 • Goddess of Festivals • Goddess of the Harvest • Goddess of the Hunt • Initiation Rites • Lady of the Reeds and Marshes • Monument to the Gods • Odin1 • Oral Tradition • Religious Idols • River Goddess • Religious Settlements • Sacred Path • Stone Circles
|1: Scenario only
Added in the Gathering Storm expansion pack.