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God of War is a Pantheon in Civilization VI. Whenever a player with this pantheon kills a military unit within 8 tiles of a Holy Site district, they are awarded with bonus Faith Faith equal to 50% of the Strength Combat Strength of the defeated unit. (For instance, killing an AT Crew, which has a Strength Strength of 70, provides 35 Faith Faith.)

Note that this pantheon's bonus does not apply to kills from theological combat, since religious units have no Strength Combat Strength.

Strategy[]

Players who plan to go for an aggressive strategy from early on may find that God of War is a natural fit for them. It is useful against the AI, since they love building Holy Sites. Selecting the Warlord's Throne, the Grand Master's Chapel, and/or the War Department for their Government Plaza will likely enhance the benefit the founder will gain from this pantheon. Acquiring complimentary military policies as quickly as you can, such as the Strategos wildcard to get Great Generals faster, may also be a good idea.

If Gorgo's Greece takes God of War, they will gain both Culture Culture and Faith Faith when killing enemy units near Holy Sites. The Khmer are another civilization that can go well with this pantheon together with Warrior Monks, especially given their civilization and leader abilities (to say nothing of their unique building, the Prasat). Theocracy may prove especially useful in this case.

Other leaders that can make great use of this pantheon include Gitarja, Chandragupta, Tamar, and Philip II. Jadwiga is another leader that can devastate her foes with this pantheon if used wisely (also, even without selecting this pantheon for Jadwiga's Poland, you can still subsequently select and deploy the Warrior Monks follower belief to fearsome effect).

Russia is yet another civilization whose unique ability and district may possibly make a good combination with God of War. (It should be noted, though, that the Dance of the Aurora pantheon is practically tailor-made for Russia with Peter as leader.)

Crusade, or alternatively Defender of the Faith, may be a good Enhancer Belief to pick.

On a side note, with the Rise and Fall expansion, Dark Age Wildcards have become available as an option for use in the dire situations that Dark Ages are liable to generate for your civilization if it is unlucky enough to fall into one. Two of particular interest to aggressive players and/or militaristic players are Twilight Valor and Elite Forces, either of which will give your forces an edge during a Dark Age, albeit at a price. The former card is available during Dark Ages that occur from the Classical to the Renaissance Eras, while the latter card can be employed during Dark Ages that hit during the period from the dawn of the Industrial Era up until the early Information Era.

See also[]

Civilization VI Religion [edit]
Default Religions BuddhismCatholicismConfucianismEastern OrthodoxyHindu Dharma1HinduismIslam (Path to Nirvana Islam1) • JudaismMahayana Buddhism1ProtestantismShaivism1ShintoSikhismTaoism (Path to Nirvana Taoism1) • Theravada Buddhism1Vajrayana Buddhism1Zoroastrianism
Pantheons City Patron GoddessDance of the AuroraDesert FolkloreDivine SparkEarth GoddessFertility RitesFire Goddess GS-OnlyGod of Creation (Atum)1God of CraftsmenGod of HealingGod of the ForgeGod of the Open SkyGod of the SeaGod of the Thunderclap1God of WarGod of Watery Abyss (Nun)1Goddess of FestivalsGoddess of the HarvestGoddess of the HuntInitiation RitesLady of the Reeds and MarshesMonument to the GodsOdin1Oral TraditionReligious IdolsRiver GoddessReligious SettlementsSacred PathStone Circles
See also Beliefs
1 Specific scenarios only

GS-Only Added in the Gathering Storm expansion pack.

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