Like Stone Circles, this pantheon is usually a safe early-game pick if some of the relevant resources are visible. Both Cattle and Sheep are common bonus resources that frequently spawn in clusters, and unlike Stone, do not have as strong an incentive to be harvested. Unlike Stone Circles, however, God of the Open Sky does not provide Faith, making it less appealing to religion-focused civilizations but of interest to those such as the Mongolians and the Scythians, who tend to spawn near Horses and have a low Culture output that hampers border growth.
In particular, God of the Open Sky is a natural fit for the Australians, especially if they're trying to win a Culture Victory. By founding cities near Cattle, Horses, and Sheep, they can trigger Culture Bombs and generate bonus Culture to quickly expand their cities' borders, and later surround them with Outback Stations to help their cities grow.
|Religions and Pantheons in Civilization VI |
Buddhism • Catholicism • Confucianism • Eastern Orthodoxy • Hindu Dharma1 • Hinduism • Islam • Judaism • Mahayana Buddhism1 • Protestantism • Shaivism1 • Shinto • Sikhism • Taoism • Theravada Buddhism1 • Vajrayana Buddhism1 • Zoroastrianism
City Patron Goddess • Dance of the Aurora • Desert Folklore • Divine Spark • Earth Goddess • Fertility Rites • Fire Goddess • God of Creation (Atum)1 • God of Craftsmen • God of Healing • God of the Forge • God of the Open Sky • God of the Sea • God of War • God of Watery Abyss (Nun)1 • Goddess of Festivals • Goddess of the Harvest • Goddess of the Hunt • Initiation Rites • Lady of the Reeds and Marshes • Monument to the Gods • Odin1 • Oral Tradition • Religious Idols • River Goddess • Religious Settlements • Sacred Path • Stone Circles
|1: Scenario only
Added in the Gathering Storm expansion pack.