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In ''[[Civilization IV]]'', a '''Golden Age''' is a sequence of turns in which a civilization gains bonuses to [[Production (Civ4)|production]] and can change [[List of civics in Civ4|civics]] without [[Anarchy (Civ4)|anarchy]]. Players often abbreviate Golden Age as '''GA''', which is unfortunately the same abbreviation as is used for [[Great Artist (Civ4)|Great Artists]]. Which one is meant should be clear from context.
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In ''[[Civilization IV]]'', a '''Golden Age''' {{GoldenAge4}} is a sequence of turns in which a civilization gains bonuses to [[Production (Civ4)|production]]. Players often abbreviate Golden Age as '''GA''', which is unfortunately the same abbreviation as is used for [[Great Artist (Civ4)|Great Artists]]. Which one is meant should be clear from context.
   
 
== Triggering a Golden Age ==
 
== Triggering a Golden Age ==
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== Effects ==
 
== Effects ==
 
When a civ is in a Golden Age, the following effects apply to it:
 
When a civ is in a Golden Age, the following effects apply to it:
* '''no anarchy''': the civ can change civics during a turn without anarchy; that is, it can change civics like it was [[Spiritual (Civ4)|Spiritual]].
 
 
* '''increased commerce''': any [[Tile (Civ4)|tile]] that produces at least 1 [[Commerce (Civ4)|commerce]] will get one bonus commerce. If your civ is [[Financial (Civ4)|Financial]], then you get your +1 commerce on ''all'' tiles with commerce!
 
* '''increased commerce''': any [[Tile (Civ4)|tile]] that produces at least 1 [[Commerce (Civ4)|commerce]] will get one bonus commerce. If your civ is [[Financial (Civ4)|Financial]], then you get your +1 commerce on ''all'' tiles with commerce!
 
* '''increased production''': any tile that produces at least 1 hammer will get one bonus hammer.
 
* '''increased production''': any tile that produces at least 1 hammer will get one bonus hammer.
 
* '''increased Great Person birthrates''': all [[City (Civ4)|cities]] get a +100% bonus to their rate of Great Person point production.
 
* '''increased Great Person birthrates''': all [[City (Civ4)|cities]] get a +100% bonus to their rate of Great Person point production.
 
* The player is notified by the message "(Leader name)'s Golden Age has just begun." and after the number of turns "(Leader name)'s Golden Age has ended."
 
* The player is notified by the message "(Leader name)'s Golden Age has just begun." and after the number of turns "(Leader name)'s Golden Age has ended."
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* No anarchy when changing civics.
 
[[Category:Game concepts (Civ4)]]
 
[[Category:Game concepts (Civ4)]]

Revision as of 18:52, 3 August 2020

In Civilization IV, a Golden Age GoldenAge4 is a sequence of turns in which a civilization gains bonuses to production. Players often abbreviate Golden Age as GA, which is unfortunately the same abbreviation as is used for Great Artists. Which one is meant should be clear from context.

Triggering a Golden Age

There are two ways to initiate a Golden Age. One is via building the Taj Mahal, possible with the Nationalism tech. Upon completion of the wonder, a Golden Age commences.

The other way to begin a Golden Age is by using Great People.

  • In Beyond the Sword, this requires one Great Person sacrificed for the first Golden Age you trigger using Great People, then 2 Great People, 3 Great People, etc.
  • In vanilla and Warlords, the first Golden Age requires two Great People.

They must be of different types. To trigger a Golden Age with Great People, move them together. Then you will see the "Trigger Golden Age" button is active when you select one. You can click it to initiate the Golden Age; note that the effects begin immediately.

Duration

A Golden Age lasts for 8 turns (on normal speed), or 12 turns if you own the Mausoleum of Maussollos. Durations on all game speeds are:

Marathon   16
Epic       10
Normal      8
Fast        6

If a second Golden Age is triggered during a Golden Age, additional turns (as per the table above) are added to the ongoing one at the end.

Effects

When a civ is in a Golden Age, the following effects apply to it:

  • increased commerce: any tile that produces at least 1 commerce will get one bonus commerce. If your civ is Financial, then you get your +1 commerce on all tiles with commerce!
  • increased production: any tile that produces at least 1 hammer will get one bonus hammer.
  • increased Great Person birthrates: all cities get a +100% bonus to their rate of Great Person point production.
  • The player is notified by the message "(Leader name)'s Golden Age has just begun." and after the number of turns "(Leader name)'s Golden Age has ended."
  • No anarchy when changing civics.