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The Golf Course is a unique tile improvement of the Scottish civilization in Civilization VI: Rise and Fall.

Strategy

In theory, Golf Courses bring revenue and happiness to the cities in which they're built, as well as Housing Housing in the Information Era. For maximum Culture Culture bonuses, build them next to City Centers and Entertainment Complexes. Golf Courses raise the Appeal of adjacent tiles and can even be built on Tundra and Snow, which tend to have higher Appeal than other types of terrain. This can help the Scots create places for National Parks if they need Tourism Tourism or additional Amenities Amenities.

However, remember the main selling point of the Golf Course are the Amenities Amenities, and because its (up to) 2 Culture Culture per city is way too insignificant at this point of the game, don't go out of your way to build Entertainment Complexes, as they are often not worth your production and a district slot just for 1 extra Culture Culture. Also, City Center adjacent tiles are also often very valuable, because they are the site for many powerful Wonders, most notably the Forbidden City, and in order to maximize the number of tiles receiving the Appeal bonus, it is often advised to just ignore the Culture Culture bonus and build Golf Courses away from the City Center. By doing that, the Golf Courses still fulfill their sole purpose that Scotland cares about: supplying Amenities Amenities without requiring citizens to work their tiles.

The biggest downside of this improvement is its Civic requirement. Reformed Church is the last civic on the religious (bottom) branch of the Civic tree. Since this is a leaf Civic, meaning it is the last civic of its branch and not required to unlock later Civics, most civilizations with no religious tendency will ignore all three religious civics: Theology, Divine Right and Reformed Church. Scotland, however, has to unlock all three civics that they have no interest in just to unlock their unique improvement, and the improvement is underwhelming to say the least. In your game, if you get lucky with multiple types of Luxury Resources, are able to build the all-important Colosseum and your empire is not too wide, all your cities can reach Ecstatic status even without the extra Amenities Amenities from Golf Courses. Remember to constantly check City Status to see your Amenity Amenity level, so that you can decide for yourself when to unlock the Golf Course. If your Amenity Amenity is already at Ecstatic, there is no point in wasting your Culture Culture on unlocking the three religious Civics, you can leave it until later in the game when your cities cannot reach Ecstatic just on Luxury Resources and the Colosseum alone.

In Gathering Storm, the number of bonus Amenities Amenities goes up from 1 to 2 (1 higher); however, the Amenity Amenity thresholds go up by 2 (Happy now requires 3 Amenities Amenities, which used to be 1, and Ecstatic requires 5 Amenities Amenities, which used to 3). This change to the Amenity Amenity threshold makes the Golf Course, an already terribly underwhelming improvement, somehow manage to be even worse. While the April 2021 Update buffs a lot of weak improvements like the Kurgan or Nubian Pyramid, the Golf Course is curiously left out. The Golf Course is, therefore, undoubtedly, the worst unique improvement in the game, and were it not for the Aztec Tlachtli, it would have been the worst piece of unique infrastructure as well. Think of this similarly to the civilization ability of Korea: it only serves as an extension of your strongest ability, and should never be your focus in any situation.

Civilopedia entry

There is one singular, undeniable historical constant: people have always enjoyed hitting balls with sticks. Scotland’s turf happened to be a perfect place to hit balls with sticks across large stretches of land. Thus “golf,” which means, “hitting a ball with a stick across a large stretch of land.” Golf courses became the stretches of land in question, frustrating generations of golfers with sand traps, lakes, the rough, and drops from highlands.

Golf (as played today) managed to survive and thrive despite various attempts at banning the sport, by people such as King James II (who the Scots rightly ignored) and even the Scottish Church, who did not want it played during holy days. The Church’s larger complaint was with golfers playing in churchyards, which were a very particular sort of hazard.

Gallery

Related achievements

Mulligan
Mulligan
Build a Golf Course in a tile where you had previously attempted to build a Wonder, but got beaten to the Wonder by another Civ.
A reference to the call in golf to redo a poor shot and not have it count on the score card.
Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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