Civilization III features six government types, with two additional (Fascism and Feudalism) added in the Conquests expansion. Each government has advantages and disadvantages. The type of government you use determines:
- How efficient your Workers are (how quickly they get their jobs done).
- How much corruption and waste affects your civilization.
- The number of citizens you can draft per turn.
- The number of military units that can be used as military police.
- The number of military units you can have before you must support them from your treasury.
List of governments[]
Anarchy | Communism | Democracy | Despotism | FascismC | FeudalismC | Monarchy | Republic | ||
---|---|---|---|---|---|---|---|---|---|
Worker Efficiency | 50% | 100% | 150% | 100% | 200% | 100% | 100% | 100% | |
Hurry Method | None | Forced Labor | Pay citizens | Forced Labor | Forced Labor | Forced Labor | Pay citizens | Pay citizens | |
Corruption/Waste | Catastrophic | Communal | Minimal | Rampart | Nuisance | Problematic | Problematic | Nuisance | |
War Weariness | None | None | High | None | None | Low | None | Low | |
Spies level | Regular | Veteran | Regular | Regular | Veteran | Regular | Regular | Regular | |
Assimilation chance | 1% | 4% | 4% | 1% | 2% | 3% | 2% | 2% | |
Draft Rate | 0 | 2 | 1 | 2 | 2 | 2 | 2 | 1 | |
Military Police Limit | 0 | 4 | 0 | 2 | 4 | 3 | 3 | 0 | |
Support cost per unit per turn | 1 | 1 | 1 | 1 | 1 | 3 | 1 | 2 | |
Unit Support | per Town | 0 | 6 | 0 | 4 | 4 | 5 | 2 | 1 |
per City | 0 | 6 | 0 | 4 | 7 | 2 | 4 | 3 | |
per Metropolis | 0 | 6 | 0 | 4 | 10 | 1 | 8 | 4 |
C - Added in Conquests
Revolution[]
If your civilization has knowledge of more than one system of government, you can cause a revolution to usher in a new system of government.
See also[]
- Government in other games