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Civilization III features six government types, with two additional (Fascism and Feudalism) added in the Conquests expansion. Each government has advantages and disadvantages. The type of government you use determines:

  • How efficient your Workers are (how quickly they get their jobs done).
  • How much corruption and waste affects your civilization.
  • The number of citizens you can draft per turn.
  • The number of military units that can be used as military police.
  • The number of military units you can have before you must support them from your treasury.

List of governments[]

Anarchy Communism Democracy Despotism FascismC FeudalismC Monarchy Republic
Worker Efficiency 50% 100% 150% 100% 200% 100% 100% 100%
Hurry Method None Forced Labor Pay citizens Forced Labor Forced Labor Forced Labor Pay citizens Pay citizens
Corruption/Waste Catastrophic Communal Minimal Rampart Nuisance Problematic Problematic Nuisance
War Weariness None None High None None Low None Low
Spies level Regular Veteran Regular Regular Veteran Regular Regular Regular
Assimilation chance 1% 4% 4% 1% 2% 3% 2% 2%
Draft Rate 0 2 1 2 2 2 2 1
Military Police Limit 0 4 0 2 4 3 3 0
Support cost per unit per turn 1 1 1 1 1 3 1 2
Unit Support per Town 0 6 0 4 4 5 2 1
per City 0 6 0 4 7 2 4 3
per Metropolis 0 6 0 4 10 1 8 4

C - Added in Conquests

Revolution[]

If your civilization has knowledge of more than one system of government, you can cause a revolution to usher in a new system of government.

See also[]

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