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The Granary is a city improvement in Civilization: Call to Power.

Effect[]

After a city with a granary grows in population, the granary gives the city 50% of the stored food needed to grow another population. This helps the city grow twice as fast as cities that do not have Granaries.

Great Library entry[]

With the development of Agriculture, Civilizations needed a place to store seed crop from harvest to harvest and to protect against famine when harvests turned lean. Early Granaries were little more than simple holes dug into clay soil, stone containers, or woven baskets covered in dried mud. With time, clay pots made of fire-hardened loops of earth replaced these primitive vessels.

See also[]

Civilization: Call to Power Buildings
Academy Airport Aqua-Filter Aqueduct Arcologies Bank Beef Vat Bio Memory Chip Body Exchange Capitol Cathedral City Clock City Wall Coliseum Computer Center Courthouse Drug Store Eco-Transit Factory Forcefield Fusion Plant Granary Hospital House of Freezing Incubation Center Marketplace Micro Defense Mill Mind Controller Movie Palace Nanite Factory Nuclear Plant Oil Refinery Publishing House Rail Launcher Recycling Plant Robotic Plant SDI Security Monitor Television Temple Theater University
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