The list of buildings
The Granary effectively doubles the rate of a city's growth by causing only half of a city's food store to be depleted when the city grows.
Civilopedia entry[edit | edit source]
Early humans were nomadic, settling in specific regions only for brief periods of time. When the food supply was exhausted in one area, the nomads would move on to search for more. Cities became possible only when the development of agriculture made the supply of food more abundant and dependable. However, cities still needed a way to keep the food supply stable throughout all four seasons. To do so, the citizens had to come up with a way to store seasonal crops for later use. The Granary was designed for the storage and protection of surplus food. Food storage technology meant that a smaller percentage of the population could produce and store enough food for everyone, allowing the remainder to pursue other jobs and activities.
|Civilization III Buildings|
Airport • Aqueduct • Bank • Barracks • Cathedral • Civil Defense • Coal Plant • Coastal Fortress • Colosseum • Commercial Dock • Courthouse • Factory • Granary • Harbor • Hospital • Hydro Plant • Library • Manufacturing Plant • Marketplace • Mass Transit System • Nuclear Plant • Offshore Platform • Palace • Police Station • Recycling Center • Research Lab • SAM Missile Battery • Solar Plant • SS Cockpit • SS Docking Bay • SS Engine • SS Exterior Casing • SS Fuel Cells • SS Life Support System • SS Planetary Party Lounge • SS Stasis Chamber • SS Storage-Supply • SS Thrusters • Stock Exchange • Temple • University • Walls