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The Grand Master's Chapel is a Tier 2 government building in Civilization VI: Rise and Fall. It is built in the Government Plaza district and requires a Tier 2 government (Merchant Republic, Monarchy, or Theocracy) and a Tier 1 government building (Ancestral Hall, Audience Chamber, or Warlord's Throne).


The Grand Master's Chapel is a brilliant building for every civilization that has a great Faith Faith output, as they can quickly "pray" an army into existence. Religious civilizations, who place great emphasis on spreading and defending their religion (peacefully or forcefully) should pick up this building, combined with Theocracy as the preferred Tier 2 government. These include (but are not limited to) Spain, Georgia, Mali, Ethiopia and Poland. Georgia in particular can make great use of this building, since Tamar can get Faith Faith from unit kills. Indonesia can pick this building as well, although they do not fit the above description as much as the other civilizations. If you have good Faith Faith output as Indonesia, you will be the only civilization in the game that can purchase both land and naval units with Faith Faith, allowing you to quickly amass a military for domination on both land and sea. This building also has great synergy with Norway, which will be looking to pillage a lot of tiles regardless.

Civilopedia entry[]

Although rare, religious military orders are an interesting intersection of the spiritual and the earthly. The best have been elite soldiers, and have gone on to occupy a place in the cultural imagination well beyond their historical impact. In the west, there were Crusader orders like the Knights Templar, Knights Hospitalier, and Teutonic Order. Japan produced the sohei, an order of military Buddhist monks.

In the West, the leader of a religious military order is usually called the Grand Master, and he combined the spiritual and military leadership in his person and role. A Grand Master was expected to serve as a paragon for the ideals of his followers, but was also given certain privileges and prerogatives. This may have included the privilege of a private place of worship and prayer, to which he may retire for contemplation, and to gain the strength needed to bring victory to the forces of heaven on earth.

Civilization VI Buildings [edit]
AirportAmphitheater (Marae GS-Only.png) • Ancestral Hall R&F-Only.pngAncient WallsAquarium R&F-Only.pngAquatics Center R&F-Only.pngArchaeological MuseumArena (Tlachtli) • ArmoryArt MuseumAudience Chamber R&F-Only.pngBank (Gilded Vault3Grand Bazaar GS-Only.png) • Barracks (Basilikoi Paides1) • Broadcast Center (Film Studio) • CathedralChancery1Coal Power Plant GS-Only.pngConsulate1Dar-e MehrFactory (Electronics Factory) • Ferris Wheel R&F-Only.pngFlood Barrier GS-Only.pngFood Market R&F-Only.pngForeign Ministry R&F-Only.pngFortress2GranaryGrand Master's Chapel R&F-Only.pngGrove1Guildhall2GurdwaraHangarHeadquarters2Hydroelectric Dam GS-Only.pngIntelligence Agency R&F-Only.pngKeep2LibraryLighthouseMarket (Sukiennice1) • Mass Grave2Medieval WallsMeeting HouseMilitary AcademyMonument (Old God Obelisk3) • MosqueNational History Museum R&F-Only.pngNilometer2Nuclear Power Plant GS-Only.pngObelisk2Oil Power Plant GS-Only.pngPagodaPalacePlague Hospital2Power PlantQueen's Bibliotheque GS-Only.pngRenaissance Walls (Tsikhe R&F-Only.png) • Research LabRoyal Society R&F-Only.pngSanctuary1SeaportSewerShipyardShopping Mall R&F-Only.pngShrineStable (Ordu R&F-Only.png) • StadiumStock ExchangeStupaSynagogueTemple (Prasat1Stave Church) • University (Alchemical Society3MadrasaNavigation School1) • War Department R&F-Only.pngWarlord's Throne R&F-Only.pngWater Mill (Palgum1) • WatWorkshopZoo (Thermal Bath GS-Only.png)
1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.