- Yields: +2 Food; may be enhanced by river flooding disasters.
- Defense provided: -2 penalty
- Additional traits:
As with other Floodplains, Grassland Floodplains can harness extra Food and Production from Floods, which are incredibly useful in helping cities, especially early settlements, to grow quickly to become bustling centers of your empire, just like how major cities of ancient civilizations always settle around the riverbank. However, Floods also bring destruction to Farms and districts on Floodplains, which can later be prevented by a Dam.
Similar to other types of Floodplains, Grassland Floodplains tiles can support districts but block placements of all tile improvements except for Farms and unique improvements that explicitly say they can be built on Floodplains.
Floodplains are the land surrounding a river which are affected most by flooding, usually seasonal flooding, but this may also apply to wider lowland affected by exceptional flooding events. The inundation of this land deposits sediment from upstream, which refreshes the soil quality and makes the floodplains especially suitable for agriculture. Many of the first urban civilizations emerged from river valleys with floodplains, such as Mesopotamia, Egypt, and the Indus.
|Civilization VI Terrains |
|Base||Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills)|
|Features||Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1|
|Other||Barbarian Outpost • Meteor Site1 • Tribal Village|
|See also||Improvement • Natural Wonder • Resource|
|1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only|