The Great Admiral is a type of Great Person in Civilization VI dedicated to naval exploration, trade, and warfare. Like all civilian units, Great Admirals cannot directly engage with enemy units, but they do provide +5 Combat Strength and +1 Movement to naval units within 2 tiles (provided they belong to the Great Admiral's owner and either the Admiral's era or the following one).
Each Great Admiral also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability is usually activated either in a tile containing a sea combat unit, or on any open Coast or Ocean tile.
Like other Naval units, Great Admirals may move on City Center tiles, provided the City Center is directly adjacent to a Lake or Coast. By moving a Great Admiral to a City Center, it is possible to transfer that Admiral to any Harbor or coastal City Center owned by the player. (Note that Admirals cannot use the transfer ability from a Harbor district – transporting an Admiral from a City Center to a Harbor works only in one direction.)
Earning Great Admirals
Great Admirals may be claimed by any player who has earned enough Great Admiral points. Harbor and Cothon districts generate +1 Great Admiral point per turn, while Royal Navy Dockyard districts generate +2 per turn. Each produces an additional +2 more if the city has built the Oracle, as well as an additional point for each building completed in that district. (For example, a Harbor with a Lighthouse, Shipyard, and Seaport would generate +4 Great Admiral points per turn.) Further points may also be earned by completing the Harbor Shipping project in a city with a Harbor. Players who do not have enough points may patronize an Admiral by paying the difference using Faith or Gold. The Portuguese Navigation School also provides +1 Great Admiral point per turn.
Players can also increase their Great Admiral point yields by using the Navigation policy card, which generates +2 Great Admiral points per turn. The Laissez-Faire policy card (in Gathering Storm) also generates Great Admiral points: +2 per turn for every Shipyard owned and +4 for every Seaport owned.
The Stockholm Suzerain bonus (or Bologna in Gathering Storm) increases the number of Great Admiral points generated from each Harbor district by +1. (Note that in Rise and Fall, this bonus is only active if the Harbor has a completed Lighthouse building.)
|Artemisia||Classical||Grants 1 promotion level to a military naval unit.|
|Gaius Duilius||Classical||Forms a Fleet out of a military naval unit.|
|Themistocles||Classical||Instantly creates a Quadrireme unit.
Grants +2 Loyalty per turn for this city.
|Hanno the Navigator||Classical||Grants a naval melee unit with +2 Movement.|
|Himerios||Medieval||Grants 1 promotion level and +25% combat experience to a military naval unit.|
|Leif Erikson||Medieval||Allows all naval units to move over ocean tiles without the required technology.
+1 Sight Range for all naval units. Allows all naval units to move over ocean tiles without the required technology.
|Rajendra Chola||Medieval||Gain 50 Gold. Military units get +40% rewards to looting.|
|Zheng He||Medieval||Get an Envoy.|
|Francis Drake||Renaissance||Gain 75 Gold (on Standard speed).|
|Santa Cruz||Renaissance||Forms an Armada out of a military naval unit.|
|Yi Sun-Sin||Renaissance||Instantly creates an Ironclad unit with 1 promotion level.|
|Ferdinand Magellan||Renaissance||Grants +4 Loyalty per turn for this city.|
|Ching Shih||Industrial||Gain 100 Gold. Military units get +60% rewards for plundering sea Trade Routes.|
|Horatio Nelson||Industrial||+50% flanking bonus for all naval units.|
|Laskarina Bouboulina||Industrial||Grants 1 promotion level and +50% combat experience to a military naval unit.|
|Matthew Perry||Modern||Grants enough Envoys to become Suzerain at this City-state, then removes all other players' Envoys.|
|Franz von Hipper||Modern||Instantly creates a Battleship with 1 promotion level.|
|Joaquim Marques Lisboa||Modern||Accumulate 25% less war weariness than usual.|
|Togo Heihachiro||Modern||Grants 1 promotion level and +75% combat experience to a military naval unit.
Grants +6 Loyalty per turn for this city.
|Chester Nimitz||Atomic||+20% Production towards units of the Naval Raider promotion class.|
|Grace Hopper||Atomic||Unlocks a random technology of the Atomic or Information era.|
|Sergei Gorshkov||Atomic||Gives 1 free promotion to naval units and 100% combat experience.|
|Clancy Fernando||Information||Gives 1 free promotion to naval units and 200% combat experience.|
- Available with the Babylon Pack DLC.
Scenario-specific Great Admirals
Great Admirals function a lot like Great Generals, providing naval units with Combat Strength and Movement bonuses that allow them to do more damage and traverse the world's waterways faster...and much like those of a Great General, these bonuses cease to function for naval units two eras more advanced than the Admiral. However, Great Admirals can and should be retired when they become obsolete, as doing so will provide you with other valuable benefits.
Some are born with salt water in their veins, and so take to a life at sea. In the past, these were the “great” admirals, leading voyages of exploration, trading shots across the bow with other warships, and terrorizing innocent merchant vessels. Once men found that they could sail across open water and not (usually) drown, ships of all sorts took to the shallow and deep seas. Yi Sun Shin, Cristoforo Colombo, Horatio Nelson, Isoroku Yamamoto, David Farragut, and the list goes on of those who made a name for themselves at sea. Thanks in large part to their efforts, the world shrank and civilization expanded. But, maybe they had no choice. As Jacques Yves Cousteau (who would have been a heck of an admiral if he were so inclined) wrote: “The sea, once it casts its spell, holds one in its net of wonder forever.”