BackArrowGreen.png Back to Great People
BackArrowGreen.png Back to the list of units

Wikipedia
Wikipedia has a page called:

The Great Admiral is a type of Great Person Great Person in Civilization VI dedicated to naval exploration, trade, and warfare. Like all civilian units, Great Admirals cannot directly engage with enemy units, but they do provide +5 Strength Combat Strength and +1 Moves Movement to naval units within 2 tiles (provided they belong to the Great Admiral's owner and either the Admiral's era or the following one).

Each Great Admiral also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability is usually activated either in a tile containing a sea combat unit, or on any open Coast or Ocean tile.

Unlike other Great People, Great Admirals cannot move on land tiles. As a result, Great Admirals can only be claimed if a player has a coastal city, or a city with a completed Harbor district.

Like other Naval units, Great Admirals may move on City Center tiles, provided the City Center is directly adjacent to a Lake or Coast. By moving a Great Admiral to a City Center, it is possible to transfer that Admiral to any Harbor or coastal City Center owned by the player. (Note that Admirals cannot use the transfer ability from a Harbor district – transporting an Admiral from a City Center to a Harbor works only in one direction.)

Earning Great Admirals[edit | edit source]

Great Admirals may be claimed by any player who has earned enough Great Admiral Great Admiral points. Harbor districts generate +1 Great Admiral Great Admiral point per turn, and provide an additional point for each building completed in that district. (For example, a Harbor with a Lighthouse, Shipyard, and Seaport would generate +4 Great Admiral Great Admiral points per turn.) Further points may also be earned by completing the Harbor Shipping project in a city with a Harbor. Players who do not have enough points may patronize an Admiral by paying the difference using Faith Faith or Gold Gold.

The Colossus and the Great Lighthouse wonders also provide +1 Great Admiral Great Admiral point per turn.

Great Admiral badge (Civ6).png

Players can also increase their Great Admiral Great Admiral point yields by using the Navigation policy card, which generates +2 Great Admiral Great Admiral points per turn.

The Stockholm Suzerain bonus increases the number of Great Admiral Great Admiral points generated from each Harbor district by +1. (Note that in Rise and Fall, this bonus is only active if the Harbor has a completed Lighthouse building.) In Gathering Storm, Stockholm City-state is replaced by Bologna.

Great Admirals[edit | edit source]

Name Era Bonus Ability
Artemisia Classical Grants 1 promotion level to a military naval unit.
Gaius Duilius Classical Forms a Fleet out of a military naval unit.
Themistocles Classical Instantly creates a Quadrireme unit.

R&F-Only.png Grants +2 Loyalty per turn for this city.

GS-Only.png Instantly creates a Quadrireme unit. +20% Production Production towards Naval Ranged promotion class.

Hanno the Navigator Classical Grants a naval melee unit with +2 Moves Movement.
Himerios Medieval Grants 1 Promotion promotion level and +25% combat experience to a military naval unit.
Leif Erikson Medieval Allows all naval units to move over ocean tiles without the required technology.

GS-Only.png +1 Sight Range for all naval units. Allows all naval units to move over ocean tiles without the required technology.

Rajendra Chola Medieval Gain 50 Gold Gold. Military units get +40% rewards to looting.

GS-Only.png +3 Strength Combat Strength for all naval units.

Zheng He Medieval Get an Envoy Envoy.

GS-Only.png Grants a free Trader unit and increases Trade Routes Trade Route capacity by 1. Foreign Trade Routes Trade Routes to this city grant +2 Gold Gold to both cities.

Francis Drake Renaissance Gain 75 Gold Gold (on Standard speed).

GS-Only.png Instantly creates a Privateer with 1 promotion level. Military units get +50% rewards for plundering sea Trade Routes Trade Routes.

Santa Cruz Renaissance Forms an Armada out of a military naval unit.
Yi Sun-Sin Renaissance Instantly creates an Ironclad unit with 1 promotion level.

GS-Only.png Instantly creates an Ironclad unit with 1 promotion level. Grants 1 Coal Coal per turn

Ferdinand Magellan R&F-Only.png Renaissance Grants +4 Loyalty per turn for this city.

GS-Only.png Gain 300 Gold Gold (on Standard speed). Grants 1 free copy of the Luxury resource on this tile to your Capital Capital city.

Ching Shih Industrial Gain 100 Gold Gold. Military units get +60% rewards for plundering sea Trade Routes Trade Routes.

GS-Only.png Gain 500 Gold Gold. Military units get +60% rewards for plundering sea Trade Routes Trade Routes.

Horatio Nelson Industrial +50% flanking bonus for all naval units.

GS-Only.png +50% flanking bonus for all naval units. Instantly builds a Lighthouse and Shipyard in this district.

Laskarina Bouboulina Industrial Grants 1 promotion level and +50% combat experience to a military naval unit.
Matthew Perry Modern Grants enough Envoy Envoys to become Suzerain at this City-state, then removes all other players' Envoy Envoys.
Franz von Hipper Modern Instantly creates a Battleship with 1 promotion level.

GS-Only.png Instantly creates a Battleship with 1 promotion level. Grants 1 Coal Coal per turn.

Joaquim Marques Lisboa Modern Accumulate 25% less war weariness than usual.
Togo Heihachiro Modern Grants 1 promotion level and +75% combat experience to a military naval unit.

R&F-Only.png Grants +6 Loyalty per turn for this city.

Chester Nimitz Atomic +20% Production Production towards units of the Naval Raider promotion class.

GS-Only.png Instantly creates a Submarine with 1 promotion level. Grants 1 Oil Oil per turn. +20% Production Production towards units of the Naval Raider promotion class.

Grace Hopper Atomic Unlocks a random technology of the Atomic or Information era.

GS-Only.png Unlocks two randomly chosen free technologies.

Sergei Gorshkov Atomic Gives 1 free promotion to naval units and 100% combat experience.
Clancy Fernando Information Gives 1 free promotion to naval units and 200% combat experience.

† Available with the Babylon Pack DLC.

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Scenario-specific Great Admirals[edit | edit source]

Vikings, Traders, and Raiders![edit | edit source]

Strategy[edit | edit source]

Great Admirals function a lot like Great Generals, providing naval units with Strength Combat Strength and Moves Movement bonuses that allow them to do more damage and traverse the world's waterways faster...and much like those of a Great General, these bonuses cease to function for naval units two eras more advanced than the Admiral. However, Great Admirals can and should be retired when they become obsolete, as doing so will provide you with other valuable benefits.

Civilopedia entry[edit | edit source]

Some are born with salt water in their veins, and so take to a life at sea. In the past, these were the “great” admirals, leading voyages of exploration, trading shots across the bow with other warships, and terrorizing innocent merchant vessels. Once men found that they could sail across open water and not (usually) drown, ships of all sorts took to the shallow and deep seas. Yi Sun Shin, Cristoforo Colombo, Horatio Nelson, Isoroku Yamamoto, David Farragut, and the list goes on of those who made a name for themselves at sea. Thanks in large part to their efforts, the world shrank and civilization expanded. But, maybe they had no choice. As Jacques Yves Cousteau (who would have been a heck of an admiral if he were so inclined) wrote: “The sea, once it casts its spell, holds one in its net of wonder forever.”

Great Person Civilization VI Great People [edit]
ArtistAdmiralEngineerGeneralComandante General1MerchantMusicianProphetScientistWriter
Great Works
1 Added in Maya & Gran Colombia Pack
Community content is available under CC-BY-SA unless otherwise noted.