Tag: Visual edit |
Tag: Visual edit |
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+1 {{Amenity6}} Amenity from entertainment. |
+1 {{Amenity6}} Amenity from entertainment. |
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− | Floodplains |
+ | Floodplains tiles along the river containing this wonder are now immune to Flood damage. |
-50% {{Production6}} and {{Food6}} yields from Flood damage. |
-50% {{Production6}} and {{Food6}} yields from Flood damage. |
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** +3 {{Housing6}} Housing. |
** +3 {{Housing6}} Housing. |
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** +1 {{Amenities6}} Amenity from entertainment. |
** +1 {{Amenities6}} Amenity from entertainment. |
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− | ** Floodplains |
+ | ** Floodplains tiles along the river containing this wonder are now immune to [[Flood (Civ6)|Flood]] damage. |
** -50% {{Production6}} and {{Food6}} yields from Flood damage. |
** -50% {{Production6}} and {{Food6}} yields from Flood damage. |
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− | ** +1 {{Faith6}} |
+ | ** +1 {{Faith6}} to the yields of a tile belonging to this city for every time it has been Flooded. |
==Strategy== |
==Strategy== |
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+ | This Wonder comes very early in the game, being available at [[Pottery (Civ6)|Pottery]]. Acting as an early [[Dam (Civ6)|Dam]], the Great Bath will ensure safety from floods without the fear of [[Spy (Civ6)|Spy]] offensives flooding the valley. While the {{Food6}} and {{Production6}} yields do get reduced, the {{Faith6}} will prove useful for religious aims or for complimenting an early Golden-Age Monumentality for the ability to quickly churn out [[Settler (Civ6)|Settlers]], [[Trader (Civ6)|Traders]], and [[Builder (Civ6)|Builders]]. |
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− | This Wonder comes at a time too early in the game that its opportunity cost is way too high, making the number of situations in which it is worth building extremely narrow. First, trading {{Faith6}} for {{Production6}} and {{Food6}} in the early game when your {{Capital6}} Capital needs to grow to pump out Settlers, Builders and other much needed units and buildings is a bad trade-off. In the [[Ancient Era (Civ6)|Ancient Era]], the only help {{Faith6}} gives you is in founding a [[Pantheons (Civ6)|Pantheon]], which you can use by running [[God-King (Civ6)|God-King]]. It is almost only worth thinking about when your city is settled upon an intersection of 2 (or very unlikely, more) [[Rivers (Civ6)|Rivers]], where a large portion of it is susceptible to [[Floods (Civ6)|Floods]], in that case, this Wonder can be built as an early form of [[Dam (Civ6)|Dam]] so you do not have to dedicate Builders to repair or rebuild your [[Improvement (Civ6)|improvements]]. |
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− | If you play against AI on high difficulty (Emperor or above), |
+ | If you play against the [[AI]] on a high [[Difficulty level (Civ6)|difficulty level]] (Emperor or above), their free {{Eureka6}} [[Eureka moment (Civ6)|Eurekas]] and {{Science6}} bonuses will allow them to research Pottery before you, making rushing the Great Bath incredibly difficult, if not downright impossible, unless you are playing as [[China (Civ6)|China]]. |
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+ | Since this is the first Wonder unlocked in the game, the opportunity cost of it is also the highest, as most of the times a game is decided within the first few turns of scouting and expansion. Especially when this Wonder relies a lot on RNG, it is not recommended when you are playing on low Disaster settings, as it is not really worth the time and effort, not to mention early {{Food6}} and {{Production6}} are generally more valuable for early growth than {{Faith6}}. |
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==Civilopedia entry== |
==Civilopedia entry== |
Revision as of 07:43, 28 February 2020
- "Yet in this captious and intenible sieve
I still pour in the waters of my love
And lack not to lose still: thus, Indian-like,
Religious in mine error, I adore
The sun, that looks upon his worshipper,
But knows of him no more."
– William Shakespeare
The Great Bath is an Ancient Era Wonder in Civilization VI: Gathering Storm. It must be built on a Floodplains tile.
- Effects:
Strategy
This Wonder comes very early in the game, being available at Pottery. Acting as an early Dam, the Great Bath will ensure safety from floods without the fear of Spy offensives flooding the valley. While the Food and Production yields do get reduced, the Faith will prove useful for religious aims or for complimenting an early Golden-Age Monumentality for the ability to quickly churn out Settlers, Traders, and Builders.
If you play against the AI on a high difficulty level (Emperor or above), their free Eureka Eurekas and Science bonuses will allow them to research Pottery before you, making rushing the Great Bath incredibly difficult, if not downright impossible, unless you are playing as China.
Since this is the first Wonder unlocked in the game, the opportunity cost of it is also the highest, as most of the times a game is decided within the first few turns of scouting and expansion. Especially when this Wonder relies a lot on RNG, it is not recommended when you are playing on low Disaster settings, as it is not really worth the time and effort, not to mention early Food and Production are generally more valuable for early growth than Faith.
Civilopedia entry
The Great Bath at Mohenjo-daro was uncovered in 1926 in Sindh, Pakistan among the ruins of the Indus civilization. Though much of the life and culture of these people remains a mystery to scholars today, their ability to create this vast, water-tight structure was an impressive feat indeed. Measuring 12 by 7 meters with a depth of up to 2.4 meters, the tank was made of tightly packed bricks and mud, and sealed with a natural tar. But what was the purpose of a great public bath in a city where nearly every home contained its own bathing area? Though speculative, scholars seem to have agreed that it may have been used for religious purposes, as this was the closest structure to a temple uncovered in the area.
Today, the archaeological site lies far from the usual tourist routes in Pakistan, but many still visit the rural location to gaze in wonder at what remains of this ancient, mysterious city.