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m (Move Civilopedia entry to subpage)
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|cost = 180
 
|cost = 180
 
|reqtech = Pottery
 
|reqtech = Pottery
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|removed-era = Medieval Era
 
|effect = +3 {{Housing6}} Housing.
 
|effect = +3 {{Housing6}} Housing.
   
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==Strategy==
 
==Strategy==
This Wonder comes very early in the game, being available at [[Pottery (Civ6)|Pottery]]. Acting as an early [[Dam (Civ6)|Dam]], the Great Bath will ensure safety from floods without the fear of [[Spy (Civ6)|Spy]] offensives flooding the valley. While the {{Food6}} and {{Production6}} yields do get reduced, the {{Faith6}} will prove useful for religious aims or for complimenting an early Golden-Age Monumentality for the ability to quickly churn out [[Settler (Civ6)|Settlers]], [[Trader (Civ6)|Traders]], and [[Builder (Civ6)|Builders]].
+
This Wonder comes very early in the game, being available at [[Pottery (Civ6)|Pottery]]. Acting as an early [[Dam (Civ6)|Dam]], the Great Bath will ensure safety from floods without the fear of [[Spy (Civ6)|Spy]] offensives flooding the valley. While the {{Food6}} and {{Production6}} yields do get reduced, theoretically, the {{Faith6}} will prove useful for religious aims or for complimenting an early Golden-Age Monumentality for the ability to buy a few [[Settler (Civ6)|Settlers]], [[Trader (Civ6)|Traders]], and [[Builder (Civ6)|Builders]]. However, in practice, since this is the first Wonder unlocked in the game, the opportunity cost of it is also the highest, as most of the times a game is decided within the first few turns of scouting and expansion. Especially when this Wonder relies a lot on luck, it is not recommended when you are playing on low Disaster settings, as it is not really worth the time and effort, not to mention early {{Food6}} and {{Production6}} are generally more valuable for early growth than {{Faith6}}. Even on high Disaster settings, you would not want to gamble your early growth on something unreliable, 180 {{Production6}} at this time of the game is huge, it can go towards your Builders, Settlers or military units in case you get rushed by an aggressive neighbor. Later on, you would still want to build a [[Dam (Civ6)|Dam]] and an [[Aqueduct (Civ6)|Aqueduct]], since these two districts are now very important to provide your [[Industrial Zone (Civ6)|Industrial Zone]] a high starting adjacency bonus. Due to the Dam and Aqueduct placement rule, they most likely have to go on these [[Floodplains (Civ6)|Floodplains]] tiles, destroying the {{Faith6}} yield you have in the process. If you want to keep the {{Faith6}}, you will have to sacrifice a good amount of {{Production6}}, a yield that, in the mid game, is the most important yield, much more important than {{Faith6}}. Overall, this Wonder rarely sees any play, since it is too expensive in terms of both {{Production6}} cost and opportunity cost, and too unreliable. Early flood protection, {{Housing6}} Housing and {{Amenity6}} Amenity are all amazing, but still do not make this Wonder worthwhile.
   
 
If you play against the [[AI]] on a high [[Difficulty level (Civ6)|difficulty level]] (Emperor or above), their free {{Eureka6}} [[Eureka moment (Civ6)|Eurekas]] and {{Science6}} bonuses will allow them to research Pottery before you, making rushing the Great Bath incredibly difficult, if not downright impossible, unless you are playing as [[China (Civ6)|China]].
 
If you play against the [[AI]] on a high [[Difficulty level (Civ6)|difficulty level]] (Emperor or above), their free {{Eureka6}} [[Eureka moment (Civ6)|Eurekas]] and {{Science6}} bonuses will allow them to research Pottery before you, making rushing the Great Bath incredibly difficult, if not downright impossible, unless you are playing as [[China (Civ6)|China]].
 
Since this is the first Wonder unlocked in the game, the opportunity cost of it is also the highest, as most of the times a game is decided within the first few turns of scouting and expansion. Especially when this Wonder relies a lot on RNG, it is not recommended when you are playing on low Disaster settings, as it is not really worth the time and effort, not to mention early {{Food6}} and {{Production6}} are generally more valuable for early growth than {{Faith6}}.
 
   
 
==Civilopedia entry==
 
==Civilopedia entry==
  +
{{/Civilopedia}}
The Great Bath at Mohenjo-daro was uncovered in 1926 in Sindh, Pakistan among the ruins of the Indus civilization. Though much of the life and culture of these people remains a mystery to scholars today, their ability to create this vast, water-tight structure was an impressive feat indeed. Measuring 12 by 7 meters with a depth of up to 2.4 meters, the tank was made of tightly packed bricks and mud, and sealed with a natural tar. But what was the purpose of a great public bath in a city where nearly every home contained its own bathing area? Though speculative, scholars seem to have agreed that it may have been used for religious purposes, as this was the closest structure to a temple uncovered in the area.
 
 
Today, the archaeological site lies far from the usual tourist routes in Pakistan, but many still visit the rural location to gaze in wonder at what remains of this ancient, mysterious city.
 
   
 
{{Wonders (Civ6)}}
 
{{Wonders (Civ6)}}

Revision as of 06:30, 15 June 2020

BackArrowGreen Back to the list of wonders

 "Yet in this captious and intenible sieve
I still pour in the waters of my love
And lack not to lose still: thus, Indian-like,
Religious in mine error, I adore
The sun, that looks upon his worshipper,
But knows of him no more."

– William Shakespeare

The Great Bath is an Ancient Era Wonder in Civilization VI: Gathering Storm. It must be built on a Floodplains tile.

  • Effects:
    • +3 Housing Housing Housing.
    • +1 Amenities Amenities Amenity from entertainment.
    • Floodplains tiles along the river containing this wonder are now immune to Flood damage.
    • -50% Production Production and Food Food yields from Flood damage.
    • +1 Faith Faith to the yields of a tile belonging to this city for every time it has been Flooded.

Strategy

This Wonder comes very early in the game, being available at Pottery. Acting as an early Dam, the Great Bath will ensure safety from floods without the fear of Spy offensives flooding the valley. While the Food Food and Production Production yields do get reduced, theoretically, the Faith Faith will prove useful for religious aims or for complimenting an early Golden-Age Monumentality for the ability to buy a few Settlers, Traders, and Builders. However, in practice, since this is the first Wonder unlocked in the game, the opportunity cost of it is also the highest, as most of the times a game is decided within the first few turns of scouting and expansion. Especially when this Wonder relies a lot on luck, it is not recommended when you are playing on low Disaster settings, as it is not really worth the time and effort, not to mention early Food Food and Production Production are generally more valuable for early growth than Faith Faith. Even on high Disaster settings, you would not want to gamble your early growth on something unreliable, 180 Production Production at this time of the game is huge, it can go towards your Builders, Settlers or military units in case you get rushed by an aggressive neighbor. Later on, you would still want to build a Dam and an Aqueduct, since these two districts are now very important to provide your Industrial Zone a high starting adjacency bonus. Due to the Dam and Aqueduct placement rule, they most likely have to go on these Floodplains tiles, destroying the Faith Faith yield you have in the process. If you want to keep the Faith Faith, you will have to sacrifice a good amount of Production Production, a yield that, in the mid game, is the most important yield, much more important than Faith Faith. Overall, this Wonder rarely sees any play, since it is too expensive in terms of both Production Production cost and opportunity cost, and too unreliable. Early flood protection, Housing Housing Housing and Amenity Amenity Amenity are all amazing, but still do not make this Wonder worthwhile.

If you play against the AI on a high difficulty level (Emperor or above), their free Eureka Eureka Eurekas and Science Science bonuses will allow them to research Pottery before you, making rushing the Great Bath incredibly difficult, if not downright impossible, unless you are playing as China.

Civilopedia entry

The Great Bath at Mohenjo-daro was uncovered in 1926 in Sindh, Pakistan among the ruins of the Indus civilization. Though much of the life and culture of these people remains a mystery to scholars today, their ability to create this vast, water-tight structure was an impressive feat indeed. Measuring 12 by 7 meters with a depth of up to 2.4 meters, the tank was made of tightly packed bricks and mud, and sealed with a natural tar. But what was the purpose of a great public bath in a city where nearly every home contained its own bathing area? Though speculative, scholars seem to have agreed that it may have been used for religious purposes, as this was the closest structure to a temple uncovered in the area.

Today, the archaeological site lies far from the usual tourist routes in Pakistan, but many still visit the rural location to gaze in wonder at what remains of this ancient, mysterious city.

Civilization VI Wonders [edit]
Wonders AlhambraAmundsen-Scott Research Station R&F-OnlyAngkor Wat1Apadana1Big BenBiosphère1Bolshoi TheatreBroadwayCasa de Contratación R&F-OnlyChichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãEtemenanki1Forbidden CityGolden Gate Bridge GS-OnlyGreat Bath GS-OnlyGreat LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel Barkal1Kilwa Kisiwani R&F-OnlyKotoku-in R&F-OnlyMachu Picchu GS-OnlyMahabodhi TempleMausoleum at Halicarnassus1Meenakshi Temple GS-OnlyMont St. MichelOracleOrszágház GS-OnlyOxford UniversityPanama Canal GS-OnlyPetraPotala PalacePyramidsRuhr ValleyStatue of Liberty R&F-OnlyStatue of Zeus1St. Basil's Cathedral R&F-OnlyStonehengeSydney Opera HouseTaj Mahal R&F-OnlyTemple of Artemis R&F-OnlyTerracotta ArmyTorre de Belém1University of Sankore GS-OnlyVenetian Arsenal
Natural wonders Bermuda Triangle1Chocolate Hills GS-OnlyCliffs of DoverCrater LakeDead SeaDelicate Arch R&F-OnlyEye of the Sahara R&F-OnlyEyjafjallajökull1Fountain of Youth1Galápagos IslandsGiant's Causeway1Gobustan GS-OnlyGreat Barrier ReefHạ Long Bay1Ik-Kil GS-OnlyKakadu2Lake Retba R&F-OnlyLysefjord1Mato Tipila GS-OnlyMatterhorn R&F-OnlyMount EverestMount KilimanjaroMount Roraima R&F-OnlyMount Vesuvius GS-OnlyPaïtiti1Pamukkale GS-OnlyPantanalPinnacles2PiopiotahiSahara el Beyda GS-OnlyTorres del PaineTsingy de BemarahaUbsunur Hollow R&F-OnlyUluru1Vinland2YosemiteZhangye Danxia R&F-Only
1 Requires DLC2 Specific scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.