The Great Engineer is a type of Great Person in Civilization VI dedicated to the advancement of production and industry. Each Great Engineer has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The possible activation locations vary according to the particular ability, but usually include a tile with a particular District related to the ability (such as an Industrial Zone, Spaceport, etc.).
Earning Great Engineers[edit | edit source]
Great Engineers may be claimed by any player who has earned enough Great Engineer points. Industrial Zones and their replacements generate +1 Great Engineer point per turn, +2 more if the city has built the Oracle, and provide an additional point for each building completed in that district. (For example, an Industrial Zone with a Workshop, Factory, and Power Plant would generate +4 Great Engineer points per turn.) In Secret Societies mode, the Alchemical Society, the University replacement of the Hermetic Order, also adds +1 Great Engineer point. Further points may also be earned by completing the Industrial Zone Logistics project in a city with an Industrial Zone. Players who do not have enough points may patronize an Engineer by paying the difference using Faith or Gold.
Players can also increase their Great Engineer point yields by using the Invention policy card, which generates +2 Great Engineer points per turn. In Gathering Storm it instead grants +4 Great Engineer points per turn, and +2 more for every Workshop owned. The Science Foundations policy card also offers additional Great Engineer points: +2 per turn for every Factory owned, and +2 more per turn for every Power Plant owned.
The Stockholm Suzerain bonus (or Bologna in Gathering Storm) increases the number of Great Engineer points generated from each Industrial Zone district by +1. (Note that in Rise and Fall, this bonus is only active if the Industrial Zone has a completed Workshop building.)
Great Engineers[edit | edit source]
|Imhotep||Medieval||Grants 175 Production toward wonder construction, doubled if the wonder is from the Ancient or Classical era. (2 charges)|
|Bi Sheng||Medieval||Lets this city build one more district than the population limit allows. Triggers the Eureka for Printing technology.|
|Isidore of Miletus||Medieval||Grants 215 Production towards wonder construction at standard speed. (2 charges)|
|James of St. George||Medieval||Instantly builds Ancient and Medieval Walls in this city, and provides enough Gold per turn to pay maintenance. (3 charges)|
|Filippo Brunelleschi||Renaissance||Grants 315 Production towards wonder construction at standard speed. (2 charges)|
|Leonardo da Vinci||Renaissance||Triggers the Eureka for one random technology of the Modern era. Workshops provide +3 Culture.|
|Mimar Sinan||Renaissance||+1 Housing for this city, +1 Amenity for this city.|
|Ada Lovelace||Industrial||Lets this city build one more district than the population limit allows. Triggers the Eureka for the Computers technology.|
|Gustave Eiffel||Industrial||Grants 480 Production towards wonder construction at standard speed. (2 charges)|
|James Watt||Industrial||Instantly builds a Workshop and a Factory in this district. Factories provide +2 Production to their city.|
|Shah Jahān||Modern||Grants Production towards wonder construction, capped at half your current treasury, then reduces your Gold twice the amount of purchased Production.|
|Alvar Aalto||Modern||This city provides +1 Appeal to any tile it owns.|
|Nikola Tesla||Modern||This district's regional buildings provide +2 Production and reach 3 tiles farther.|
|Robert Goddard||Modern||Triggers the Eureka for Rocketry. +20% Production towards Space Race projects.|
|Jane Drew||Atomic||Gain +4 Housing and +3 Amenities in this city.|
|John Roebling||Atomic||Gain +2 Housing and +1 Amenities in a city. (2 charges)|
|Sergei Korolev||Atomic||Grants 1500 Production towards a Space Race project.|
|Joseph Paxton||Information||This Entertainment Complex's regional buildings provide +1 Amenity. This district's regional buildings reach 3 tiles farther.|
|Charles Correa||Information||This city provides +2 Appeal to any tile it owns.|
|Wernher von Braun||Information||+100% Production towards Space Race projects.|
|Kenzo Tange||Information||Grants Tourism in each of this city's districts equal to its adjacency bonus (halved for Gold).|
Scenario-specific Great Engineers[edit | edit source]
Strategy[edit | edit source]
Like (almost) all Great People in Civilization VI, the Great Engineer's special abilities differ wildly between different personae. However, we can say that they are almost always Production-oriented, or enhance the performance of a specific District in some other way. There are some Engineers who instantly build buildings in a district, and others who speed up the construction of Wonders. End-game Engineers help finish Space Race Projects much quicker, which may greatly help a player to achieve a Science Victory!
Players with a strong productive force may also benefit from completing the Mausoleum at Halicarnassus wonder, which allows all Engineers owned by the player to activate their abilities an additional time.
Civilopedia entry[edit | edit source]
Engineers design and build workshops, schools, and homes; “great” engineers design and build wonders. Before the day of pre-fab buildings, uniform ticky-tack housing “estates,” stressed concrete and I-beam girders, these were the men (and women) who celebrated civilization in towering monuments, grand palaces, massive temples, vital dams and bridges, and structures of every kind. It’s their work that archaeologists dig up, tourists gawk at, and children learn about in school. Give thanks too for the indoor plumbing, electrical lights, and autobahns (along with everything else that makes life comfortable) that they designed and built. Without the great engineers dreaming in stone and steel, constructing skyscrapers, giving the world sports stadiums and shopping malls, how else would anyone even know civilization when they stumbled out of the wilderness?