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The Great Engineer is a type of Great Person in Civilization VI dedicated to the advancement of production and industry. Each Great Engineer has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The possible activation locations vary according to the particular ability, but usually include a tile with a particular
District related to the ability (such as an Industrial Zone, Spaceport, etc.).
Earning Great Engineers[]
Great Engineers may be claimed by any player who has earned enough Great Engineer points. Industrial Zones and their replacements generate +1
Great Engineer point per turn, +2 more if the city has built the Oracle, and provide an additional point for each building completed in that district. (For example, an Industrial Zone with a Workshop, Factory, and Power Plant would generate +4
Great Engineer points per turn.) In Secret Societies mode, the Alchemical Society, the University replacement of the Hermetic Order, also adds +1
Great Engineer point. Further points may also be earned by completing the Industrial Zone Logistics project in a city with an Industrial Zone. Players who do not have enough points may patronize an Engineer by paying the difference using
Faith or
Gold.
The Venetian Arsenal wonder also provides +2 Great Engineer points per turn. Meanwhile, the Mausoleum at Halicarnassus gifts an additional charge for all Great Engineers whose charges have not yet been fully depleted as well as all newly recruited ones.

Players can also increase their Great Engineer point yields by using the Invention policy card, which generates +2
Great Engineer points per turn. In Gathering Storm it instead grants +4
Great Engineer points per turn, and +2 more for every Workshop owned. The Science Foundations policy card also offers additional
Great Engineer points: +2 per turn for every Factory owned, and +2 more per turn for every Power Plant owned.
The Stockholm Suzerain bonus (or Bologna in Gathering Storm) increases the number of Great Engineer points generated from each Industrial Zone district by +1. (Note that in Rise and Fall, this bonus is only active if the Industrial Zone has a completed Workshop building.)
All Great Engineer point yields are doubled if Pingala with the Grants promotion is present in the city.
Great Engineers[]
Name | Era | Bonus |
---|---|---|
Imhotep[1] | Medieval | Grants 175 ![]() |
Bi Sheng | Medieval | Lets this city build one more district than the population limit allows. Triggers the ![]() |
Isidore of Miletus | Medieval | Grants 215 ![]() |
James of St. George | Medieval | Instantly builds Ancient and Medieval Walls in this city, and provides enough ![]() |
Filippo Brunelleschi | Renaissance | Grants 315 ![]() |
Leonardo da Vinci | Renaissance | Triggers the ![]() ![]() |
Mimar Sinan | Renaissance | +1 ![]() ![]()
|
Ada Lovelace | Industrial | Lets this city build one more district than the population limit allows. Triggers the ![]() |
Gustave Eiffel | Industrial | Grants 480 ![]() |
James Watt | Industrial | Instantly builds a Workshop and a Factory in this district. Factories provide +2 ![]() |
Shah Jahān[1] | Modern | Grants ![]() ![]() ![]() |
Alvar Aalto | Modern | This city provides +1 Appeal to any tile it owns. |
Nikola Tesla | Modern | This district's regional buildings provide +2 ![]() |
Robert Goddard | Modern | Triggers the ![]() ![]() |
Jane Drew | Atomic | Gain +4 ![]() ![]() |
John Roebling | Atomic | Gain +2 ![]() ![]() |
Sergei Korolev | Atomic | Grants 1500 ![]() |
Joseph Paxton | Information | This Entertainment Complex's regional buildings provide +1 ![]() |
Charles Correa | Information | This city provides +2 Appeal to any tile it owns. |
Wernher von Braun | Information | +100% ![]() |
Kenzo Tange[1] | Information | Grants ![]() ![]() |
- ↑ 1.0 1.1 1.2 Available with the Babylon Pack DLC.
Added in the Rise and Fall expansion pack.
Scenario-specific Great Engineers[]
Jadwiga's Legacy[]
Strategy[]
Like (almost) all Great People in Civilization VI, the Great Engineer's special abilities differ wildly between different personae. However, we can say that they are almost always Production-oriented, or enhance the performance of a specific
District in some other way. There are some Engineers who instantly build buildings in a district, and others who speed up the construction of Wonders. End-game Engineers help finish Space Race Projects much quicker, which may greatly help a player to achieve a Science Victory!
Players with a strong productive force may also benefit from completing the Mausoleum at Halicarnassus wonder, which allows all Engineers owned by the player to activate their abilities an additional time.
Civilopedia entry[]
Engineers design and build workshops, schools, and homes; “great” engineers design and build wonders. Before the day of pre-fab buildings, uniform ticky-tack housing “estates,” stressed concrete and I-beam girders, these were the men (and women) who celebrated civilization in towering monuments, grand palaces, massive temples, vital dams and bridges, and structures of every kind. It’s their work that archaeologists dig up, tourists gawk at, and children learn about in school. Give thanks too for the indoor plumbing, electrical lights, and autobahns (along with everything else that makes life comfortable) that they designed and built. Without the great engineers dreaming in stone and steel, constructing skyscrapers, giving the world sports stadiums and shopping malls, how else would anyone even know civilization when they stumbled out of the wilderness?
Civilization VI Great People [edit] |
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Artist • Admiral • Engineer • General • Comandante General1 • Merchant • Musician • Prophet • Scientist • Writer |
Great Works |
Great Engineers |
Ada Lovelace • Alvar Aalto • Bi Sheng • Charles Correa • Filippo Brunelleschi • Gustave Eiffel • Imhotep1 • Isidore of Miletus • James of St. George • James Watt • Jane Drew • John Roebling • Joseph Paxton • Kenzo Tange1 • Leonardo da Vinci • Mimar Sinan • Nikola Tesla • Robert Goddard • Sergei Korolev • Shah Jahān1 • Wernher von Braun |
1 Requires a DLC
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