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{{Great person (Civ5) |
{{Great person (Civ5) |
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− | |name = Great |
+ | |name = Great General |
+ | |image = <gallery> |
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+ | Great General (Civ5).png|Early |
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+ | Great General late (Civ5).png|Late |
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+ | </gallery> |
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|faith = Varies |
|faith = Varies |
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|moves = 2 |
|moves = 2 |
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|obtain = Generated through {{Link5|combat}}. |
|obtain = Generated through {{Link5|combat}}. |
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|abilities = |
|abilities = |
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− | *Provides a 15% combat bonus to all player-owned land units within 2 tiles. |
+ | * Provides a 15% combat bonus to all player-owned land units within 2 tiles. |
− | *Start a [[ |
+ | * Start a {{GoldenAge5}} ([[vanilla]] only) |
+ | }} |
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+ | [[File:Great general6.jpg|right|thumb|A Great General before the [[Industrial Era (Civ5)|Industrial Era]]]] |
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+ | A [[Great People (Civ5)|Great Person]] specialized in land warfare. Appears when land-based military [[Unit (Civ5)|units]] generate enough Great General points (by earning [[XP]] in battles against non-[[Barbarian (Civ5)|Barbarian]] units and Barbarian units inside your [[Territory (Civ5)|territory]]). The number of points required increases with each successive General. |
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+ | * Common abilities: |
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− | A [[Great people (Civ5)|Great person]], specialized in Land warfare. |
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+ | * Actions: |
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+ | The unit is expended after performing either of these actions. |
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− | The Great General is somewhat different from other Great People. Instead of being generated in cities by specialists, Great Generals are generated by combat. Whenever one of your military units gets XPs, your civilization generates Great General points (except when fighting against barbarians). When you've got enough points, you earn a Great General. At that point the amount you need for the next Great General rises. |
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==Strategy== |
==Strategy== |
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+ | The '''Great General''' can construct the special [[Citadel (Civ5)|Citadel]] improvement. In order to Construct a Citadel, the Great General must either be in your territory, or on a land tile bordering your territory (even if this land tile is in another [[Civilizations (Civ5)|civilization's]] territory!). The Citadel gives a 100% defensive bonus to any unit occupying it and damages enemy units that finish their turn in tiles adjacent to it for 30% of their total [[hit points]]. The Great General is consumed when it builds the Citadel. In ''[[Civilization V: Gods & Kings|Gods & Kings]]'' and ''[[Civilization V: Brave New World|Brave New World]]'', this ability also has similar properties to the "Cultural Bomb" ability, adding all adjacent tiles into your territory. Be warned that stealing the territory of other civilizations can cause [[Diplomacy (Civ5)|diplomatic]] incidents with the [[Leaders (Civ5)|leaders]]. |
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− | The Great General |
+ | The Great General provides a 15% combat bonus to all player-owned land units within 2 tiles. The Great General is ''not'' consumed when it provides this bonus. It should be noted that this buff to other units does not stack if you have multiple Great Generals. |
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− | In Gods & Kings, his ability "construct citadel" now acts in the similar way as "cultural bomb ability" (adds all adjacent tiles into your territory). Doing this can cause diplomatic incidents with the affected nations!. |
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⚫ | The use of Great Generals, as well as Admirals, is much different than that of other Great People. They usually |
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⚫ | The use of Great Generals, as well as [[Great Admiral (Civ5)|Great Admirals]], is much different than that of other Great People. They usually lie dormant until a war requires their abilities, at which point they should go immediately to the battlefield or sea. If you're fighting a lot, you may find yourself with more Generals/Admirals than you need - that's the time to construct Citadels in strategic locations (either to strengthen a weak point of the battlefield, or to claim a tile with an important [[Resources (Civ5)|resource]]). Strictly speaking, unless you're pursuing a total war strategy on several battlefronts, you rarely need more than one Great General and Great Admiral. |
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+ | ==Civilopedia entry== |
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+ | {{/Civilopedia}} |
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+ | ==See also== |
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− | [[File:Great general6.jpg|right|thumb]] |
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+ | {{Great People (Civ5)}} |
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− | ==List of Great Generals== |
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Revision as of 11:15, 13 January 2022
Back to the list of great people
Back to the list of units
Game Info
A Great Person specialized in land warfare. Appears when land-based military units generate enough Great General points (by earning XP in battles against non-Barbarian units and Barbarian units inside your territory). The number of points required increases with each successive General.
- Common abilities:
- Leadership (+15% Combat bonus to all Land units within 2 tiles.)
- Actions:
- Construct a Citadel (Great tile improvement)
The unit is expended after performing either of these actions.
Strategy
The Great General can construct the special Citadel improvement. In order to Construct a Citadel, the Great General must either be in your territory, or on a land tile bordering your territory (even if this land tile is in another civilization's territory!). The Citadel gives a 100% defensive bonus to any unit occupying it and damages enemy units that finish their turn in tiles adjacent to it for 30% of their total hit points. The Great General is consumed when it builds the Citadel. In Gods & Kings and Brave New World, this ability also has similar properties to the "Cultural Bomb" ability, adding all adjacent tiles into your territory. Be warned that stealing the territory of other civilizations can cause diplomatic incidents with the leaders.
The Great General provides a 15% combat bonus to all player-owned land units within 2 tiles. The Great General is not consumed when it provides this bonus. It should be noted that this buff to other units does not stack if you have multiple Great Generals.
The use of Great Generals, as well as Great Admirals, is much different than that of other Great People. They usually lie dormant until a war requires their abilities, at which point they should go immediately to the battlefield or sea. If you're fighting a lot, you may find yourself with more Generals/Admirals than you need - that's the time to construct Citadels in strategic locations (either to strengthen a weak point of the battlefield, or to claim a tile with an important resource). Strictly speaking, unless you're pursuing a total war strategy on several battlefronts, you rarely need more than one Great General and Great Admiral.
Civilopedia entry
"Great Generals" are the supreme warriors of civilization. They create the weapons and train the soldiers. They plan the strategies to protect a civilization from its enemies, creating bold offensives, strong fortifications and cunning traps. They are the first out of the trench or onto the enemy's ship. They lead the charge into battle, carrying the fate of the people on their broad shoulders.
See also
Civilization V Great People [edit] |
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Great Admiral • Great Artist • Great Engineer • Great General (Khan1 • Scourge of God2) • Great Merchant (Merchant of Venice ) • Great Musician • Great Prophet • Great Scientist • Great Writer |
1 Requires a DLC • 2 Fall of Rome scenario only
Added in the Gods & Kings expansion pack. |