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The Great General is a type of GreatPerson6 Great Person in Civilization VI dedicated to land warfare. Like all civilian units, Great Generals cannot directly engage with enemy units, but they do provide +5 Civ6StrengthIcon Combat Strength and +1 Civ6Movement Movement to land units within 2 tiles (provided they belong to the Great General's owner and either the General's era or the following one).

Each Great General also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability usually has to be activated in a tile containing a land combat unit, or in the open world on any land tile.

Earning Great GeneralsEdit

Great Generals may be claimed by any player who has earned enough General6 Great General points. Encampment districts generate +1 General6 Great General point per turn, and provide an additional point for each building completed in that district. (For example, an Encampment with a Barracks, Armory, and Military Academy would generate +4 General6 Great General points per turn.) Further points may also be earned by completing the Encampment Training project in a city with an Encampment. Players who do not have enough points may patronize a General by paying the difference using Civ6Faith Faith or Civ6Gold Gold.

The Alhambra wonder provides +1 General6 Great General point per turn, and the Terracotta Army wonder provides +2 General6 points.

Players can also increase their General6 Great General point yields by using the Strategos policy card, which generates +2 General6 Great General points per turn. Once the player completes the Scorched Earth civic, the Strategos card is replaced with the Military Organization policy card, which generates +4 General6 Great General points per turn.
Great general
The Stockholm Suzerain bonus increases the number of General6 Great General points generated from each Encampment district by +1. (Note that in Rise and Fall, this bonus is only active if the Encampment has a completed Barracks or Stable building.) In Gathering Storm, due to the introduction of Sweden, Stockholm is replaced with Bologna.

Great GeneralsEdit

Name Era Bonus Ability
Boudica Classical Convert adjacent barbarian units.
Hannibal Barca Classical Grants 1 promotion level to a military land unit.
Sun Tzu Classical Creates the Art of War Great Work of Writing (+4 Civ6Culture Culture, +4 Tourism6 Tourism).
Æthelflæd Medieval Instantly creates a Knight unit.

R&F-Only Grants +2 Loyalty per turn for this city.

El Cid Medieval Forms a Corps out of a military land unit.
Genghis Khan Medieval Grants 1 promotion level to a military land unit. +25% combat bonus for mounted units.
Timur R&F-Only Medieval Grants 1 promotion level and +25% combat experience to a military land unit.
Ana Nzinga Renaissance Gain a free Envoy6 Envoy.
Gustavus Adolphus Renaissance Instantly creates a Bombard unit with one promotion level.
Jeanne d'Arc Renaissance Creates a Relic6 Relic.
Napoleon Bonaparte Industrial Forms an Army out of a military land unit.
Rani Lakshmibai Industrial Instantly creates a Cavalry unit with one promotion level.
Simón Bolívar Industrial Gain 2 free Envoy6 Envoys.

R&F-Only Grants +4 Loyalty per turn for this city.

John Monash Modern Grants 1 promotion level and +75% combat experience to a military unit.
Marina Raskova Modern Gain +1 Air unit slot in this district.
Samori Touré Modern Instantly creates an Infantry unit with one promotion level.

R&F-Only Instantly creates a Spec Ops unit with one promotion level.

Douglas MacArthur Atomic Instantly creates a Tank unit with one promotion level.
Dwight Eisenhower Atomic +5% Civ6Production Production towards military units.
Georgy Zhukov Atomic +50% Flanking bonus for all land military units.
Sudirman Atomic Grants 1 promotion level and +100% combat experience to a military unit.

R&F-Only Grants +6 Loyalty per turn for this city.

Ahmad Shah Massoud Information Instantly creates a Modern AT unit with one promotion level.
Vijaya Wimalaratne Information Grants 1 promotion level and +100% combat experience to a military land unit.

R&F-Only Added in the Rise and Fall expansion pack.

StrategyEdit

Unsurprisingly, most Great Generals' abilities have direct military applications: some create units; some allow units to acquire XP more easily; some grant free promotions; some form a single unit into a Corps or Army; and some provide permanent bonuses to the abilities, production, or storage capacity of military units. They also provide Civ6StrengthIcon Combat Strength and Civ6Movement Movement bonuses to nearby land units, allowing you to strike at your enemies harder and faster. This bonus can only be granted to Classical or later units: Warriors, Scouts, Slingers, Archers, Spearmen, Heavy Chariots, and Ancient Era unique land units can never gain anything from any Great General's passive ability.

However, since warfare is constantly changing with the development of new weapons and technology, a Great General's military knowledge eventually becomes antiquated, and the General ceases to provide Civ6StrengthIcon Combat Strength and Civ6Movement Movement bonuses to units that are two eras more advanced than they are. When it comes time to upgrade your army, be sure to retire any Great Generals whose bonuses have become obsolete.

Note that, either by design or omission, the Great General's Civ6Movement Movement bonus also allows siege-class units to fire in the same turn as they move (without the Expert Crew promotion). That means that a siege unit (e.g. a Catapult) which starts its turn benefiting from a Great General's MP bonus may move and, if in range of the enemy target, fire in the same turn - something normally impossible without Expert Crew. Use this to decimate a city's defenses in a single coordinated attack, so that it cannot shoot back and damage your siege units (or any other units) on the next turn!

Civilopedia entryEdit

Every age of civilization has had its “great” generals, those who change the course of history by being cleverer, braver, or simply luckier than their peers across the battlefield. These are the men who can convince other men to follow them into hell … and perhaps out the other side. They are innovators in the ways of death, inventing new weapons, formations, tactics and strategies to win wars. Or finding new benefits in the old ways of killing. Every person reading this can name dozens of great generals, for their names echo down to us in legends, histories and monuments. Some are leaders of their people, warrior-kings and president-generals; if not already the head of the government while becoming “great,” they are often awarded (or cursed with) that mantle afterward. And then they write their memoirs, provided they survive their wars.

GreatPerson6 Great People of Civilization VI
ArtistAdmiralEngineerGeneralMerchantMusicianProphetScientistWriter
Great Works
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