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− | {{ |
+ | {{Great Person Type (Civ6) |
+ | |wp name = Generals |
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− | |game = Civilization VI |
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− | |type = |
+ | |type = Great General |
− | | |
+ | |movement = 4 |
+ | |unit bonuses = +5 {{Strength6}} Combat Strength and +1 {{Moves6}} Movement to military land units of the same or following era within 2 {{Link6|tile}}s. |
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− | |notes = Boosts combat strength and mobility of nearby land units. Can "Retire" to expend it once no longer useful. |
+ | |civpedia notes = Boosts combat strength and mobility of nearby land units. Can "Retire" to expend it once no longer useful. |
− | }} |
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⚫ | }}The '''Great General''' is a type of {{GreatPerson6}} [[Great People (Civ6)|Great Person]] in ''[[Civilization VI]]'' dedicated to land warfare. Like all [[Units (Civ6)#Civilian|civilian units]], Great Generals cannot directly engage with enemy units, but they do provide +5 {{Strength6}} Combat Strength and +1 {{Moves6}} Movement to land [[Units (Civ6)|units]] within 2 [[Tile (Civ6)|tiles]] (provided they belong to the Great General's owner and either the General's [[Era (Civ6)|era]] or the following one). |
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+ | Each Great General also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability usually has to be activated in a tile containing a land combat unit, or in the open world on any land tile. |
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⚫ | The '''Great General''' is a type of {{GreatPerson6}} [[Great People (Civ6)|Great Person]] in ''[[Civilization VI]]'' dedicated to land warfare. Like all [[Units (Civ6)#Civilian|civilian units]], Great Generals cannot directly engage with enemy units, but they do provide +5 {{Strength6}} Combat Strength and +1 {{Moves6}} Movement to land [[Units (Civ6)|units]] within 2 [[Tile (Civ6)|tiles]] (provided they |
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==Earning Great Generals== |
==Earning Great Generals== |
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Players can also increase their {{GeneralIcon6}} Great General point yields by using the [[Strategos (Civ6)|Strategos]] policy card, which generates +2 {{GeneralIcon6}} Great General points per turn. Once the player completes the [[Scorched Earth (Civ6)|Scorched Earth]] civic, the Strategos card is replaced with the [[Military Organization (Civ6)|Military Organization]] policy card, which generates +4 {{GeneralIcon6}} Great General points per turn. |
Players can also increase their {{GeneralIcon6}} Great General point yields by using the [[Strategos (Civ6)|Strategos]] policy card, which generates +2 {{GeneralIcon6}} Great General points per turn. Once the player completes the [[Scorched Earth (Civ6)|Scorched Earth]] civic, the Strategos card is replaced with the [[Military Organization (Civ6)|Military Organization]] policy card, which generates +4 {{GeneralIcon6}} Great General points per turn. |
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− | The [[Stockholm (Civ6)|Stockholm]] [[Suzerain (Civ6)|Suzerain]] bonus increases the number of {{GeneralIcon6}} Great General points generated from each Encampment district by +1. |
+ | For [[Macedonian (Civ6)|Macedonian]] players, [[Hetairoi (Civ6)|Hetairoi]] gain +5 {{GeneralIcon6}} Great General points for every enemy killed.[[File:Great general.png|thumb|131x131px]]The [[Stockholm (Civ6)|Stockholm]] [[Suzerain (Civ6)|Suzerain]] bonus increases the number of {{GeneralIcon6}} Great General points generated from each Encampment district by +1. (Note that in ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', this bonus is only active if the Encampment has a completed Barracks or [[Stable (Civ6)|Stable]] building.) In ''[[Gathering Storm]]'', due to the introduction of [[Sweden (Civ6)|Sweden]], Stockholm is replaced with [[Bologna (Civ6)|Bologna]]. |
{{clear}} |
{{clear}} |
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+ | |||
==Great Generals== |
==Great Generals== |
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{| class="article-table sortable" |
{| class="article-table sortable" |
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! Bonus Ability |
! Bonus Ability |
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|- |
|- |
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+ | |[[Boudica (Civ6)|Boudica]] |
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⚫ | |||
|Classical |
|Classical |
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|Convert adjacent {{Link6|barbarian}} units. |
|Convert adjacent {{Link6|barbarian}} units. |
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|{{Link6|Sun Tzu}} |
|{{Link6|Sun Tzu}} |
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|Classical |
|Classical |
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− | |Creates the Art of War {{Link6|Great Work}} of Writing (+ |
+ | |Creates the Art of War {{Link6|Great Work}} of Writing (+2 {{Culture6}}, +2 {{Tourism6}}). |
|- |
|- |
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|{{Link6|Æthelflæd}} |
|{{Link6|Æthelflæd}} |
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|Renaissance |
|Renaissance |
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|Creates a {{Relic6}} Relic. |
|Creates a {{Relic6}} Relic. |
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⚫ | |||
+ | |[[José de San Martín (Civ6)|José de San Martín]] |
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+ | |Industrial |
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+ | |Grants +4 {{Link6|Loyalty}} per turn for this {{Link6|city}}. |
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|- |
|- |
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|{{Link6|Napoleon Bonaparte}} |
|{{Link6|Napoleon Bonaparte}} |
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|Instantly creates a {{Link6|Cavalry}} unit with one promotion level. |
|Instantly creates a {{Link6|Cavalry}} unit with one promotion level. |
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|- |
|- |
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− | | |
+ | |[[Simón Bolívar (unit) (Civ6)|Simón Bolívar]] |
|Industrial |
|Industrial |
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|Gain 2 free {{Envoy6}} Envoys. |
|Gain 2 free {{Envoy6}} Envoys. |
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{{R&F}} Grants +4 {{Link6|Loyalty}} per turn for this {{Link6|city}}. |
{{R&F}} Grants +4 {{Link6|Loyalty}} per turn for this {{Link6|city}}. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
⚫ | |||
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|- |
|- |
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|{{Link6|Douglas MacArthur}} |
|{{Link6|Douglas MacArthur}} |
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|Grants 1 promotion level and +100% combat experience to a military unit. |
|Grants 1 promotion level and +100% combat experience to a military unit. |
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{{R&F}} Grants +6 {{Link6|Loyalty}} per turn for this {{Link6|city}}. |
{{R&F}} Grants +6 {{Link6|Loyalty}} per turn for this {{Link6|city}}. |
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⚫ | |||
− | |{{Link6|John Monash}} |
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|- |
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|{{Link6|Ahmad Shah Massoud}} |
|{{Link6|Ahmad Shah Massoud}} |
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|} |
|} |
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{{RiseandFall}} |
{{RiseandFall}} |
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+ | |||
+ | ==Scenario-Specific Great Generals== |
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+ | ===[[Conquests of Alexander]]=== |
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+ | *[[Alexander the Great (Civ6)|Alexander the Great]] |
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+ | *[[Antigenes (Civ6)|Antigenes]] |
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+ | *[[Cleitus the Black (Civ6)|Cleitus the Black]] |
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+ | *[[Coenus (Civ6)|Coenus]] |
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+ | *[[Craterus (Civ6)|Craterus]] |
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+ | *[[Erigyius (Civ6)|Erigyius]] |
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+ | *[[Hephaestion (Civ6)|Hephaestion]] |
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+ | *[[Leonnatus (Civ6)|Leonnatus]] |
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+ | *[[Meleager (Civ6)|Meleager]] |
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+ | *[[Perdiccas (Civ6)|Perdiccas]] |
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+ | *[[Philotas (Civ6)|Philotas]] |
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+ | *[[Polyperchon (Civ6)|Polyperchon]] |
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+ | *[[Seleucus (Civ6)|Seleucus]] |
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+ | |||
+ | ===[[Jadwiga's Legacy (Civ6)|Jadwiga's Legacy]]=== |
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+ | *[[Kazimierz Siemienowicz (Civ6)|Kazimierz Siemienowicz]] |
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+ | *[[Krzysztof Grodzicki (Civ6)|Krzysztof Grodzicki]] |
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+ | |||
+ | ===[[Vikings, Traders, and Raiders! (Civ6)|Vikings, Traders, and Raiders!]]=== |
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+ | *[[Hálfdan Ragnarsson (Civ6)|Hálfdan Ragnarsson]] |
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+ | *[[Olaf Tryggvason (Civ6)|Olaf Tryggvason]] |
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+ | *[[Roger I of Sicily (Civ6)|Roger I of Sicily]] |
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+ | *[[Rorik of Dorestad (Civ6)|Rorik of Dorestad]] |
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+ | *[[Sviatoslav the Brave (Civ6)|Sviatoslav the Brave]] |
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+ | *[[Thorfinn the Mighty (Civ6)|Thorfinn the Mighty]] |
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+ | *[[William the Conqueror (Civ6)|William the Conqueror]] |
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+ | |||
+ | ===[[War Machine (Civ6)|War Machine]]=== |
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+ | *[[Field Commander (Civ6)|Field Commander]] |
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==Strategy== |
==Strategy== |
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− | Unsurprisingly, most Great Generals' abilities have direct military applications: some create units; some allow units to acquire XP more easily; some grant free [[Promotions (Civ6)|promotions]]; some form a single unit into a Corps or Army; and some provide permanent bonuses to the abilities, production, or storage capacity of military units. They also provide {{Strength6}} Combat Strength and {{Moves6}} Movement bonuses to nearby land units, allowing you to strike at your enemies harder and faster. This bonus can only be granted to |
+ | Unsurprisingly, most Great Generals' abilities have direct military applications: some create units; some allow units to acquire XP more easily; some grant free [[Promotions (Civ6)|promotions]]; some form a single unit into a Corps or Army; and some provide permanent bonuses to the abilities, production, or storage capacity of military units. They also provide {{Strength6}} Combat Strength and {{Moves6}} Movement bonuses to nearby land units, allowing you to strike at your enemies harder and faster. This bonus can only be granted to Classical or later units: [[Warrior (Civ6)|Warriors]], [[Scout (Civ6)|Scouts]], [[Slinger (Civ6)|Slingers]], [[Archer (Civ6)|Archers]], [[Spearman (Civ6)|Spearmen]], [[Heavy Chariot (Civ6)|Heavy Chariots]], and [[Unique unit (Civ6)#Ancient Era|Ancient Era unique land units]] can ''never'' gain anything from any Great General's passive ability. |
However, since warfare is constantly changing with the development of new weapons and technology, a Great General's military knowledge eventually becomes antiquated, and the General ceases to provide {{Strength6}} Combat Strength and {{Moves6}} Movement bonuses to units that are two eras more advanced than they are. When it comes time to upgrade your army, be sure to retire any Great Generals whose bonuses have become obsolete. |
However, since warfare is constantly changing with the development of new weapons and technology, a Great General's military knowledge eventually becomes antiquated, and the General ceases to provide {{Strength6}} Combat Strength and {{Moves6}} Movement bonuses to units that are two eras more advanced than they are. When it comes time to upgrade your army, be sure to retire any Great Generals whose bonuses have become obsolete. |
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+ | |||
+ | Note that, either by design or omission, the Great General's {{Moves6}} Movement bonus also allows [[Units (Civ6)#Siege|siege-class units]] to fire in the same turn as they move (without the [[Expert Crew (Civ6)|Expert Crew]] promotion). That means that a siege unit (e.g. a [[Catapult (Civ6)|Catapult]]) which starts its turn benefiting from a Great General's MP bonus may move and, if in range of the enemy target, fire in the same turn - something normally impossible without Expert Crew. Use this to decimate a city's defenses in a single coordinated attack, so that it cannot shoot back and damage your siege units (or any other units) on the next turn! |
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==Civilopedia entry== |
==Civilopedia entry== |
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+ | {{/Civilopedia}} |
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− | Every age of civilization has had its “great” generals, those who change the course of history by being cleverer, braver, or simply luckier than their peers across the battlefield. These are the men who can convince other men to follow them into hell … and perhaps out the other side. They are innovators in the ways of death, inventing new weapons, formations, tactics and strategies to win wars. Or finding new benefits in the old ways of killing. Every person reading this can name dozens of great generals, for their names echo down to us in legends, histories and monuments. Some are leaders of their people, warrior-kings and president-generals; if not already the head of the government while becoming “great,” they are often awarded (or cursed with) that mantle afterward. And then they write their memoirs, provided they survive their wars. |
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{{Great People (Civ6)}} |
{{Great People (Civ6)}} |
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− | [[Category:Units (Civ6)]] |
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− | [[Category:Great People (Civ6)]] |
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− | [[Category:Civilian units (Civ6)]] |
Revision as of 18:41, 26 May 2020
Back to Great People
Back to the list of units
The Great General is a type of Great Person Great Person in Civilization VI dedicated to land warfare. Like all civilian units, Great Generals cannot directly engage with enemy units, but they do provide +5 Combat Strength and +1 Movement Movement to land units within 2 tiles (provided they belong to the Great General's owner and either the General's era or the following one).
Each Great General also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability usually has to be activated in a tile containing a land combat unit, or in the open world on any land tile.
Earning Great Generals
Great Generals may be claimed by any player who has earned enough Great General points. Encampment districts generate +1 Great General point per turn, and provide an additional point for each building completed in that district. (For example, an Encampment with a Barracks, Armory, and Military Academy would generate +4 Great General points per turn.) Further points may also be earned by completing the Encampment Training project in a city with an Encampment. Players who do not have enough points may patronize a General by paying the difference using Faith or Gold.
The Alhambra wonder provides +1 Great General point per turn, and the Terracotta Army wonder provides +2 points.
Players can also increase their Great General point yields by using the Strategos policy card, which generates +2 Great General points per turn. Once the player completes the Scorched Earth civic, the Strategos card is replaced with the Military Organization policy card, which generates +4 Great General points per turn.
For Macedonian players, Hetairoi gain +5 Great General points for every enemy killed.
The Stockholm Suzerain bonus increases the number of Great General points generated from each Encampment district by +1. (Note that in Rise and Fall, this bonus is only active if the Encampment has a completed Barracks or Stable building.) In Gathering Storm, due to the introduction of Sweden, Stockholm is replaced with Bologna.
Great Generals
Name | Era | Bonus Ability |
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Boudica | Classical | Convert adjacent barbarian units. |
Hannibal Barca | Classical | Grants 1 promotion level to a military land unit. |
Sun Tzu | Classical | Creates the Art of War Great Work of Writing (+2 Culture, +2 Tourism). |
Æthelflæd | Medieval | Instantly creates a Knight unit. |
El Cid | Medieval | Forms a Corps out of a military land unit. |
Genghis Khan | Medieval | Grants 1 promotion level to a military land unit. +25% combat bonus for mounted units. |
Timur | Medieval | Grants 1 promotion level and +25% combat experience to a military land unit. |
Ana Nzinga | Renaissance | Gain a free Envoy Envoy. |
Gustavus Adolphus | Renaissance | Instantly creates a Bombard unit with one promotion level. |
Jeanne d'Arc | Renaissance | Creates a Relic. |
José de San Martín | Industrial | Grants +4 Loyalty per turn for this city. |
Napoleon Bonaparte | Industrial | Forms an Army out of a military land unit. |
Rani Lakshmibai | Industrial | Instantly creates a Cavalry unit with one promotion level. |
Simón Bolívar | Industrial | Gain 2 free Envoy Envoys. |
John Monash | Modern | Grants 1 promotion level and +75% combat experience to a military unit. |
Marina Raskova | Modern | Gain +1 Air unit slot in this district. |
Samori Touré | Modern | Instantly creates an Infantry unit with one promotion level.
Instantly creates a Spec Ops unit with one promotion level. |
Douglas MacArthur | Atomic | Instantly creates a Tank unit with one promotion level. |
Dwight Eisenhower | Atomic | +5% Production towards military units. |
Georgy Zhukov | Atomic | +50% Flanking bonus for all land military units. |
Sudirman | Atomic | Grants 1 promotion level and +100% combat experience to a military unit. |
Ahmad Shah Massoud | Information | Instantly creates a Modern AT unit with one promotion level. |
Vijaya Wimalaratne | Information | Grants 1 promotion level and +100% combat experience to a military land unit. |
Added in the Rise and Fall expansion pack.
Scenario-Specific Great Generals
Conquests of Alexander
- Alexander the Great
- Antigenes
- Cleitus the Black
- Coenus
- Craterus
- Erigyius
- Hephaestion
- Leonnatus
- Meleager
- Perdiccas
- Philotas
- Polyperchon
- Seleucus
Jadwiga's Legacy
Vikings, Traders, and Raiders!
- Hálfdan Ragnarsson
- Olaf Tryggvason
- Roger I of Sicily
- Rorik of Dorestad
- Sviatoslav the Brave
- Thorfinn the Mighty
- William the Conqueror
War Machine
Strategy
Unsurprisingly, most Great Generals' abilities have direct military applications: some create units; some allow units to acquire XP more easily; some grant free promotions; some form a single unit into a Corps or Army; and some provide permanent bonuses to the abilities, production, or storage capacity of military units. They also provide Combat Strength and Movement Movement bonuses to nearby land units, allowing you to strike at your enemies harder and faster. This bonus can only be granted to Classical or later units: Warriors, Scouts, Slingers, Archers, Spearmen, Heavy Chariots, and Ancient Era unique land units can never gain anything from any Great General's passive ability.
However, since warfare is constantly changing with the development of new weapons and technology, a Great General's military knowledge eventually becomes antiquated, and the General ceases to provide Combat Strength and Movement Movement bonuses to units that are two eras more advanced than they are. When it comes time to upgrade your army, be sure to retire any Great Generals whose bonuses have become obsolete.
Note that, either by design or omission, the Great General's Movement Movement bonus also allows siege-class units to fire in the same turn as they move (without the Expert Crew promotion). That means that a siege unit (e.g. a Catapult) which starts its turn benefiting from a Great General's MP bonus may move and, if in range of the enemy target, fire in the same turn - something normally impossible without Expert Crew. Use this to decimate a city's defenses in a single coordinated attack, so that it cannot shoot back and damage your siege units (or any other units) on the next turn!
Civilopedia entry
Every age of civilization has had its “great” generals, those who change the course of history by being cleverer, braver, or simply luckier than their peers across the battlefield. These are the men who can convince other men to follow them into hell … and perhaps out the other side. They are innovators in the ways of death, inventing new weapons, formations, tactics and strategies to win wars. Or finding new benefits in the old ways of killing. Every person reading this can name dozens of great generals, for their names echo down to us in legends, histories and monuments. Some are leaders of their people, warrior-kings and president-generals; if not already the head of the government while becoming “great,” they are often awarded (or cursed with) that mantle afterward. And then they write their memoirs, provided they survive their wars.