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The Great Merchant is a type of Great Person Great Person in Civilization VI dedicated to wealth, luxuries, and trade. Each Great Merchant has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. Activation is accomplished usually in a Commercial Hub district.

Earning Great Merchants[edit | edit source]

Great Merchants may be claimed by any player who has earned enough Great Merchant Great Merchant points. Commercial Hubs generate +1 Great Merchant Great Merchant point per turn, and provide an additional point for each building completed in that district. (For example, a Commercial Hub with a Market, Bank, and Stock Exchange would generate +4 Great Merchant Great Merchant points per turn.) Further points may also be earned by completing the Commercial Hub Investment project in a city with a Commercial Hub. Players who do not have enough points may patronize a Merchant by paying the difference using Faith Faith or Gold Gold.

Several wonders also provide Great Merchant Great Merchant points. The Great Zimbabwe provides +2 Great Merchant Great Merchant points per turn, and the Casa de Contratación and Big Ben wonders each provide +3 Great Merchant Great Merchant points per turn.

Great Merchant badge (Civ6).png

Players can also increase their Great Merchant Great Merchant point yields by using the Traveling Merchants policy card, which generates +2 Great Merchant Great Merchant points per turn. Once the player completes the Capitalism civic, the Traveling Merchants card is replaced with the Laissez-Faire policy card, which generates +4 Great Merchant Great Merchant points per turn.

The Stockholm Suzerain bonus increases the number of Great Merchant Great Merchant points generated from each Commercial Hub district by +1. (Note that in Rise and Fall, this bonus is only active if the Commercial Hub has a completed Market building.)

Great Merchants[edit | edit source]

Name Era Bonus
Colaeus Classical Gain 100 Faith Faith. Grants 1 free copy of the Luxury resource on this tile to your Capital Capital city.
Marcus Licinius Crassus Classical Gain 60 Gold Gold. Your nearest city annexes this tile into its territory. (3 charges)
Zhang Qian Classical Increases Trade Routes Trade Route capacity by 1. Foreign Trade Routes Trade Routes to this city provide +2 Gold Gold to both cities.
Ibn Fadlan Medieval Increases Trade Routes Trade Route capacity by 1. Your Trade Routes Trade Routes to City-states now grant you +2 Faith Faith.
Irene of Athens Medieval Increase Trade Routes Trade Route capacity by 1. Grants 1 free copy of the Luxury resource on this tile to your Capital Capital city.

R&F-Only.png Grants 1 Governor Governor Title or recruit a new Governor.

Marco Polo Medieval Grants a free Trader unit in this city, and increases Trade Routes Trade Route capacity by 1. Foreign Trade Routes Trade Routes to this city provides +2 Gold Gold to both cities.
Piero de' Bardi Medieval Gain 200 Gold Gold and 1 Envoy Envoy.
Zhou Daguan Renaissance Grants 3 Envoy Envoys at this City-state.
Giovanni de' Medici Renaissance Instantly builds a Market and a Bank in a Commercial Hub district. The Bank gains 2 Great Work slots which can be filled by anything.
Jakob Fugger Renaissance Gain 200 Gold Gold and 2 Envoy Envoys.
Raja Todar Mal Renaissance Gain an Envoy Envoy. Domestic Trade Routes Trade Routes gain +0.5 Gold Gold per district at the destination.
Adam Smith Industrial Adds +1 Economic Policy Economic Policy slot to your government.

R&F-Only.png Gain 500 Gold Gold. Grant 1 Governor Governor Title or recruit a new Governor.

John Jacob Astor Industrial Gain 500 Gold Gold. Gain 2 Envoy Envoys.
John Spilsbury Industrial Creates one copy of Toys Toys, which provides +4 Amenities Amenities.
Stamford Raffles Modern Absorbs this City-state into your empire. Grants you +10 Loyalty per turn in the city.
John Rockefeller Modern Grants 1 Oil Oil. Your Trade Routes Trade Routes gain +2 Gold Gold for each Strategic resource improved by the destination city.

GS-Only.png Grants 3 Oil Oil per turn. Your Trade Routes Trade Routes gain +2 Gold Gold for each Strategic resource improved by the destination city.

Sarah Breedlove Modern +25% Tourism Tourism rate towards other civilizations you have a Trade Routes Trade Route to.
Mary Katherine Goddard Modern Gain +1 Diplomatic visibility with other civs.
Helena Rubinstein Atomic Creates two copies of Cosmetics Cosmetics, which provide +4 Amenities Amenities each.
Levi Strauss Atomic Creates two copies of Jeans Jeans, which provide +4 Amenities Amenities each.
Melitta Bentz Atomic Increases Trade Routes Trade Route capacity by 1. +25% Tourism Tourism to other civilizations you have a Trade Routes Trade Route to.
Estée Lauder Information Creates two copies of Perfume Perfume, which provide +6 Amenities Amenities each.
Jamsetji Tata Information Campus districts provide +10 Tourism Tourism.
Masaru Ibuka Information Industrial Zone districts provide +10 Tourism Tourism.

† Available with the Babylon Pack DLC.

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Scenario-specific Great Merchants[edit | edit source]

Jadwiga's Legacy[edit | edit source]

Strategy[edit | edit source]

The Great Merchants' abilities help commerce, as usual. However, they do it in vastly different ways! Some grant instant Gold Gold sums; others grant increased Trade Routes Trade Route capacity; others grant free Luxury Resources. Some Merchants also help to influence City-states. End game Merchants are even able to turn District Districts into tourist attractions, thus helping you to achieve a Cultural Victory.

Civilopedia entry[edit | edit source]

Of the four things that determine the course of civilization, greed is probably the most pervasive. Once folk settled and started farming and mining, there was always someone who found that others wanted what they had in plenty, and were willing to pay for it. And so merchants fanned out across the globe, trading in everything from grain to gold, hemp to human beings. The most adventurous among these were always seeking new markets, and hence were explorers who brought back knowledge of distant peoples and customs. Some of the greatest discoveries were the product of the greed of these adventurers. Their travels also enriched their nations in more material ways, for the taxes and profits from their trips funded great works of engineering, education, colonization, art, and war. Without the great merchants, civilization would have been much poorer.

Great Person Civilization VI Great People [edit]
ArtistAdmiralEngineerGeneralComandante General1MerchantMusicianProphetScientistWriter
Great Works
1 Added in Maya & Gran Colombia Pack
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