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'''Great People''' (GPs) return in ''[[Civilization VI]]''. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Unlike in prior games, individual Great People now have distinct bonuses similar to [[Founding Fathers (Civ4Col)|Founding Fathers]] in ''[[Civilization IV: Colonization]]''. What's more, each individual Great Person can only be earned once.
 
'''Great People''' (GPs) return in ''[[Civilization VI]]''. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Unlike in prior games, individual Great People now have distinct bonuses similar to [[Founding Fathers (Civ4Col)|Founding Fathers]] in ''[[Civilization IV: Colonization]]''. What's more, each individual Great Person can only be earned once.
   
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Each successive Great Person requires more GPPs to earn; that is, a Great General from the Classical Era is much 'cheaper' than one from the Industrial Era. GPPs accumulated by a player are never lost, though - if you didn't manage to earn the current Person, you will continue accumulating points for the next one.
 
Each successive Great Person requires more GPPs to earn; that is, a Great General from the Classical Era is much 'cheaper' than one from the Industrial Era. GPPs accumulated by a player are never lost, though - if you didn't manage to earn the current Person, you will continue accumulating points for the next one.
   
GPPs are earned in a variety of ways , but the most common ones are through appropriate [[District (Civ6)|districts]] (e.g. Great Scientist points from [[Campus (Civ6)|Campuses]], Great General points from [[Encampment (Civ6)|Encampments]]), through Civic Policy Cards and World Wonders. Some wonders make Great People appear when they are completed; for example, [[Stonehenge (Civ6)|Stonehenge]] provides a free Great Prophet. When this happens, the Person attracted is the next in the 'queue'.
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GPPs are earned in a variety of ways, but the most common ones are through appropriate [[District (Civ6)|districts]] (e.g. Great Scientist points from [[Campus (Civ6)|Campuses]], Great General points from [[Encampment (Civ6)|Encampments]]), through Civic Policy Cards and World Wonders. Some wonders make Great People appear when they are completed; for example, [[Stonehenge (Civ6)|Stonehenge]] provides a free Great Prophet. When this happens, the Person attracted is the next in the 'queue'.
   
 
=== Attracting via Patronage ===
 
=== Attracting via Patronage ===

Revision as of 17:36, 2 November 2016

Great People (GPs) return in Civilization VI. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Unlike in prior games, individual Great People now have distinct bonuses similar to Founding Fathers in Civilization IV: Colonization. What's more, each individual Great Person can only be earned once.

Unlike Civilization V, Great People are distinct, even when they are of the same type - e.g. one Great Scientist is completely distinct from another, even to his/her special abilities. What's more, all Great People from a certain type now come in a 'queue', starting from People from the Classical Era, and finishing with those from the Information Era.

How to Earn Great People

There are two chief ways to earn Great People:

Attracting via Great People Points

Great People are normally earned (or "attracted") through accumulating a special resource, the Great Person Point (GPP). Unlike in Civilization V, Great Person Points are now earned nationally rather than per-city, and Great Prophets now are earned with Great Prophet points rather than Faith. Also, each separate Great Person is earned through a separate GPP pool. Whenever you accumulate enough GPPs of certain type, you will have the possibility to 'attract' the next Great Person of this type in the queue.

Each successive Great Person requires more GPPs to earn; that is, a Great General from the Classical Era is much 'cheaper' than one from the Industrial Era. GPPs accumulated by a player are never lost, though - if you didn't manage to earn the current Person, you will continue accumulating points for the next one.

GPPs are earned in a variety of ways, but the most common ones are through appropriate districts (e.g. Great Scientist points from Campuses, Great General points from Encampments), through Civic Policy Cards and World Wonders. Some wonders make Great People appear when they are completed; for example, Stonehenge provides a free Great Prophet. When this happens, the Person attracted is the next in the 'queue'.

Attracting via Patronage

The second way to attract Great People is the so-called 'Patronage'. As the name suggests, this involves a player announcing a large grant, or something of the sort, which attracts the attention of a Great Person to his/her civilization. The effect is, of course, instantly acquiring this Great Person.

You can 'pay' for this grant either in Gold Gold Gold, or in Faith FaithFaith. The exact sum depends on two things: the specific Great Person (where it is found in the queue, that is, of which Era he/she is), and how many GPPs you have already accumulated towards this type of Great Person. The Gold/Faith you pay makes up for the difference, so the more GPPs you have accumulated, the less you will have to pay to 'patronize' this Great Person.

Finally you may choose to pass the opportunity to earn a particular Great Person. In this case you preserve most of the GPPs collected which will continue piling up for the next Great Person of the same type. A small portion of these points are however granted to your competitors, thus helping them to attract this particular Great Person. Use this option when the specific abilities of a Great Person don't suit your current needs and goals.

Great People Abilities

As mentioned before, Great People abilities aren't streamlined anymore - each Great Person of a particular type has different abilities. Most of the time they are associated with the Era that Person usually appears into: for example, the Great Admiral Temistocles has an aura increasing CS for Ancient and Classical Era naval units, but not for later Era units. However, all Great Persons of particular type share a general direction for their abilities, i.e. all Great Admirals will have abilities improving sea combat, or other aspects of seafaring.

Some abilities of the great person are related to the person's real-life counterpart. For example, Great Admiral Grace Hopper's ability is unlocking a random technology of the information era. While it might be strange to have the admiral's ability to be science related, it does make sense because while Hopper in real life did attain the rank of Rear Admiral in the US Navy, she was actually known for building the first compiler in computing and she was in the team that created the COBOL programming language.

Strategy

Types of Great People

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.