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Players can also increase their {{ProphetIcon6}} Great Prophet point yields by using the [[Revelation (Civ6)|Revelation]] policy card, which generates +2 {{ProphetIcon6}} Great Prophet points per turn.
 
Players can also increase their {{ProphetIcon6}} Great Prophet point yields by using the [[Revelation (Civ6)|Revelation]] policy card, which generates +2 {{ProphetIcon6}} Great Prophet points per turn.
   
The [[Pantheons (Civ6)|Divine Spark pantheon]] is another useful way of generating {{GreatPerson6}} Great Person points. Each Holy Site district owned by the player generates an additional +1 {{ProphetIcon6}} Great Prophet point per turn, [[Campus (Civ6)|Campuses]] generate an additional +1 {{ScientistIcon6}} [[Great Scientist points (Civ6)|Great Scientist point]] per turn, and [[Theater Square (Civ6)|Theater Squares]] generate an additional +1 {{WriterIcon6}} [[Great Writer points (Civ6)|Great Writer point]] per turn.
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The [[Pantheons (Civ6)|Divine Spark pantheon]] bonus and the [[Stockholm (Civ6)|Stockholm]] [[Suzerain (Civ6)|Suzerain]] bonus both increase the number of {{ProphetIcon6}} Great Prophet points generated from each Holy Site by +1. (Note: in ''[[Civilization VI: Rise and Fall]]'', the Stockholm Suzerain bonus is only active if the Holy Site has a completed Shrine building.)
   
 
In ''[[Civilization VI: Rise and Fall]]'', certain [[Ages (Civ6)|dedications]] will also provide the player with a few {{ProphetIcon6}} Great Prophet points per turn.
 
In ''[[Civilization VI: Rise and Fall]]'', certain [[Ages (Civ6)|dedications]] will also provide the player with a few {{ProphetIcon6}} Great Prophet points per turn.

Revision as of 18:29, 10 April 2018

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Great Prophets are a type of Great Person Great Person Great Person in Civilization VI. Great Prophets serve only one purpose: to Found a Religion. They may found their religion in a Holy Site Holy Site district or on the Stonehenge wonder. Once a player recruits a Great Prophet, they may not claim another. The number of Prophets available in a given game depends on the size of the map, from two prophets (on a duel map) to seven (on a huge map).

Mvemba a Nzinga (Civ6) cannot claim Great Prophets.

Earning Great Prophets

Great Prophets may be claimed by any player who has earned enough Great Prophet Great Prophet points. Holy Sites generate +1 Great Prophet Great Prophet point per turn, and provide an additional point for each building completed in that district. (For example, a Holy Site with a Shrine and a Temple would generate +3 Great Prophet Great Prophet points per turn.) Further points may also be earned by completing the Holy Site Prayers project in a city with a Holy Site. Players who do not have enough points may patronize a Prophet by paying the difference using Faith Faith or Gold Gold.

Players can also increase their Great Prophet Great Prophet point yields by using the Revelation policy card, which generates +2 Great Prophet Great Prophet points per turn.

The Divine Spark pantheon bonus and the Stockholm Suzerain bonus both increase the number of Great Prophet Great Prophet points generated from each Holy Site by +1. (Note: in Civilization VI: Rise and Fall, the Stockholm Suzerain bonus is only active if the Holy Site has a completed Shrine building.)

In Civilization VI: Rise and Fall, certain dedications will also provide the player with a few Great Prophet Great Prophet points per turn.

Other Methods

Great Prophets may be earned without using points or patronage. Completing the Stonehenge wonder grants the player with a free prophet, making the wonder an excellent method for founding an early religion.

Arabia receives a free Great Prophet once the second-last Great Prophet is claimed, even if they do not own a Holy Site.

Great Prophets

Name Era
Confucius Classical
John the Baptist Classical
Laozi Classical
Siddhartha Gautama Classical
Simon Peter Classical
Zoroaster Classical
Adi Shankara Medieval
Bodhidharma Medieval
Irenaeus Medieval
O No Yasumaro Medieval
Songtsan Gampo Medieval
Haji Huud Renaissance
Madhva Acharya Renaissance
Martin Luther Renaissance
Thomas Aquinas Renaissance
Francis of Assisi Renaissance

Strategy

Great Prophets are the men and women whose lives inspire others to follow in their footsteps. The religions that they found can speed a civilization on its way to victory, or at least afford it some useful bonuses. Players who want to attract a Great Prophet early on should research Astrology first, then build either a Holy Site or Stonehenge near their Capital Capital Capital so they can activate the Great Prophet's ability when it appears. They can further expedite the process by discovering Mysticism and adding the Revelation Policy Card to their government. Players using Arabia, however, can simply build a Holy Site and wait, since they are guaranteed to receive a Great Prophet once all of the other possible religions have been founded.

Finally, Great Prophets cannot be recruited from the Industrial Era onward (though this is not usually relevant unless the game is started in a later era).

Civilopedia entry

Holy men are common; “great” prophets somewhat less so. Some prophets have “visions”; others just have insights into life, the way it should be lived and how we might be better. Some wander and teach, while others build temples and churches. And some just have good public relations. Whatever the foundation, these are the ones who create religions, spread the faith, or challenge the beliefs of others … sometimes all three. They warn mankind about his hubris in thinking he can know everything or control anything. Every great religion has its great prophets, no matter how or what they worship, those who have been touched by the divine … and each one has altered the course of civilization as profoundly as any general, scientist, artist, or leader.

Civilization VI Great People [edit]
AdmiralArtistEngineerGeneralComandante General1MerchantMusicianProphetScientistWriter
Great Works
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.