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 "King Solomon gave the Queen of Sheba all she desired and asked for; besides what he had given her out of his royal bounty. So she turned and went to her own country, she and her servants."
– 1 Kings, 10:13
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Great Zimbabwe is a Renaissance Era Wonder in Civilization VI. It must be built adjacent to Cattle Cattle and a Commercial Hub with a Market, and the city that builds the wonder must own the Commercial Hub. The Cattle Cattle does not necessarily need to be owned by or within 3 hexes of the city.

Strategy[]

Great Zimbabwe is a useful wonder for players focused on trade and economic development, though its placement requirements are very specific. The extra Trade Route Trade Route, Great Merchant Great Merchant points, and other bonuses are all geared toward increasing its owner's Gold Gold flow. One can make optimal use of Great Zimbabwe by building it near a city surrounded by bonus resources and turning that city into a trading hub - the more Trade Route Trade Routes run from the city, the more quickly the Gold Gold will come pouring in.

Australia, which has a natural incentive to settle near Cattle Cattle, Sheep Sheep, and water-based bonus resources (i.e., Fish Fish and Crabs Crabs), will often reap great benefits from this wonder.

Civilopedia entry[]

According to one set of legends, Great Zimbabwe was the palace complex of the Queen of Sheba. According to another set, it was where the laborers of King Solomon’s Mines – which were thought nearby by a generation of deluded treasure hunters – relaxed during their time off. In point of boring fact, it was the capital city, eventually covering some 1700 acres with a peak population of around 18 thousand, of the Kingdom of Zimbabwe which arose in 1220 AD and was gone by 1450 AD. Built entirely of stone (quite a feat in the jungle), Great Zimbabwe was soon afterward abandoned and fell into ruin. The earliest known record of the ruins is by the Portuguese officer Vicente Pegado, written in 1531. He makes mention of great walls, made of chiseled stone fitted without mortar. The ruins lie in three groupings: the Hill Complex, the Valley Complex, and the Great Enclosure, where the majority of the archaeological artifacts have been found: soapstone figurines, gold beads, copper ingots, bronze spearheads, jeweled pendants and bracelets, and much else. So, maybe those treasure hunters weren’t so deluded after all.

Gallery[]

Civilization VI Wonders [edit]
Wonders AlhambraAmundsen-Scott Research Station R&F-OnlyAngkor Wat1Apadana1Big BenBiosphère1Bolshoi TheatreBroadwayCasa de Contratación R&F-OnlyChichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãEtemenanki1Forbidden CityGolden Gate Bridge GS-OnlyGreat Bath GS-OnlyGreat LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel Barkal1Kilwa Kisiwani R&F-OnlyKotoku-in R&F-OnlyMachu Picchu GS-OnlyMahabodhi TempleMausoleum at Halicarnassus1Meenakshi Temple GS-OnlyMont St. MichelOracleOrszágház GS-OnlyOxford UniversityPanama Canal GS-OnlyPetraPotala PalacePyramidsRuhr ValleyStatue of Liberty R&F-OnlyStatue of Zeus1St. Basil's Cathedral R&F-OnlyStonehengeSydney Opera HouseTaj Mahal R&F-OnlyTemple of Artemis R&F-OnlyTerracotta ArmyTorre de Belém1University of Sankore GS-OnlyVenetian Arsenal
Natural wonders Bermuda Triangle1Chocolate Hills GS-OnlyCliffs of DoverCrater LakeDead SeaDelicate Arch R&F-OnlyEye of the Sahara R&F-OnlyEyjafjallajökull1Fountain of Youth1Galápagos IslandsGiant's Causeway1Gobustan GS-OnlyGreat Barrier ReefHạ Long Bay1Ik-Kil GS-OnlyKakadu2Lake Retba R&F-OnlyLysefjord1Mato Tipila GS-OnlyMatterhorn R&F-OnlyMount EverestMount KilimanjaroMount Roraima R&F-OnlyMount Vesuvius GS-OnlyPaïtiti1Pamukkale GS-OnlyPantanalPinnacles2PiopiotahiSahara el Beyda GS-OnlyTorres del PaineTsingy de BemarahaUbsunur Hollow R&F-OnlyUluru1Vinland2YosemiteZhangye Danxia R&F-Only
1 Requires DLC2 Specific scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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