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The Grove is a basic conservation building in Civilization VI. It is built in the Preserve district.

Strategy[]

The Grove functions very similarly to the Sanctuary, focusing on Food Food, Faith Faith, and Culture Culture while being a lot cheaper and unlocked four eras earlier. As it is unlocked early, it may be hard to increase the Appeal of tiles, as you will likely be unable to plant Woods early on. Limit adjacent Mines and districts that lower Appeal (like Industrial Zones) while clearing nearby Marshes and Rainforests to raise Appeal. Adjacent Holy Sites also help raise Appeal, and can simultaneously benefit from any nearby Woods.

This building, together with the Preserve, is amazing for Tundra cities. Appeal-lowering features (Floodplains, Rainforests, and Marshes) cannot spawn on Tundra, but Woods can. This means Tundra areas generally have higher average Appeal than other biomes. The Grove is great since it adds Food Food to Tundra (especially flat featureless Tundra tiles, which cannot be improved otherwise), alleviating the growth issues these cities often face.

When playing as the Inca, the boosted yields apply to Mountains, which players are normally unable to work.

Civilopedia entry[]

Semi-wild groves figure deeply into the religious and imaginative worlds of many peoples. The 11th-century German chronicler Adam of Bremen describes the grove in Uppsala, present-day Sweden, where human sacrifices to Odin, Thor, and Frey were hanged. Baltic and Celtic peoples likewise held stands of old trees – especially, for the latter, oak – to be holy. In the city of Kyoto, the bamboo grove at Arashiyama remains one of the most peaceful and sacred sites in a city known for its shrines. But perhaps the most famous of groves is Lumbini, the forest garden where the Buddha was born. A grove of ancient trees, preserved and tended, lends a living sacred and cultural heart to a preserve.

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only.png) • SewerFlood Barrier GS-Only.pngFortress2Headquarters2Nilometer2Obelisk2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only.png) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings ShrineTemple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWat
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only.png) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only.png) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-Only.pngOil Power Plant GS-Only.pngNuclear Power Plant GS-Only.png
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only.png) • Stadium
Water Park R&F-Only.png Buildings Ferris Wheel R&F-Only.pngAquarium R&F-Only.pngAquatics Center R&F-Only.png
Neighborhood Buildings Food Market R&F-Only.pngShopping Mall R&F-Only.png
Dam GS-Only.png Building Hydroelectric Dam GS-Only.png
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only.png Buildings Ancestral Hall R&F-Only.pngAudience Chamber R&F-Only.pngWarlord's Throne R&F-Only.pngForeign Ministry R&F-Only.pngGrand Master's Chapel R&F-Only.pngIntelligence Agency R&F-Only.pngQueen's Bibliotheque GS-Only.pngNational History Museum R&F-Only.pngRoyal Society R&F-Only.pngWar Department R&F-Only.png
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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